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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Alternate Reality - The City

TIPS:
Save your character often to a separate backup disk! Copy your character to several disks when you have many potions or are about to increase a level. Enter the game with each disk, keeping notes on what potions you found or what stats were increased. Use the best results.

Avoid Brown Molds, Black Slimes, and Giant Rats until you are rich enough for healers or can defeat them. Tricking them works if you have high intelligence.

Do not carry more food, water, gold and gems than you need. Excess weight causes weariness. Do not bother to examine or taste potions, just sip. Avoid too many protection potions as this will cause your character to crash. While still a lower level, avoid being out at night or in the rain. When finding a weapon, always equip it as secondary in case it is cursed.

STARTING GUIDE:
Go west to the smithy's and buy a dagger or stiletto. The city is 64x64 squares, with 1,1 in the southwestern corner.

LOCATIONS:
Inns: 26,32 / 25,33 (high prices, same inn) | 24,33 (reasonable) | 20,10 (reasonable) | 04,32 (very expensive) | 07,61 (cheap) | 53,34 (reasonable) | 55,29 (cheap)

Taverns: 30,40 (expensive) | 20,33 (reasonable, limited hours) | 25,08 (reasonable, enter from south) | 13,14 (reasonable, special song at midnight) | 10,45 (reasonable) | 03,61 (cheap) | 31,61 (enter from east 32,59 to 32,60 south to 31,60) | 34,58 (dues, enter from north) | 36,06 | 36,07 (reasonable) | 55,02 (dues, limited hours) | 63,21 (cheapest, north at 63,2 east to 64,21 south) | 54,34 (dues, limited hours) | 57,53 (enter from south or west)

Food on even hours, water on odd hours (approximately). All taverns sell food at midnight.

Banks: 28,39 (safe, lower interest) | 07,31 (riskier, higher interest) | 62,03 (most risky, enter from south at 61,2)

Shops: 25,36 | 31,36 | 14,01 (enter west from 15,6) | 13,04 (enter west from 15,6) | 06,20 | 16,26 | 09,52 | 10,53 | 19,56 | 37,47 | 56,34 | 57,38 (enter from north) | 62,61 | 60,27 | 44,21-22 | 38,10. All sell compasses for 5 silver.

Smithies: 28,33 | 10,55 | 35,51 | 33,20 (enter from north)

Healers: 20,05 | 30,30 (open on odd hours, repeated visits increase prices)

GUILDS (first visit improves stats):
44,35 - Thieves (skill, enter from west)
03,56 - Assassins (stealth, north from 2,57 south from 04,56)
15,48 - Red Wizards (strength, north from 13,47 east to 14,48 north)
22,34 - Dark Wizards (charm)
48,19 - Blue Wizards (speed, enter from west)
12,28 - Star Wizards (hit points and strength)
15,06 - Physicians (hit points, enter from west)
05,03 - Light Wizards (wisdom, enter from west)
60,51 - Wizards of Chaos (charm, enter from east)
50,58 - Guild of the Order (intelligence)
50,62 - Wizards of Law (wisdom)
43,12 - Green Wizards Academy (stamina, enter from north)

Guilds remove curses from weapons/armour (2,000-11,000 coppers).

POTION GUIDE:
AMB/PLN/C = Cure Poison | AMB/PLN/DD = Poison | AMB/SOUR/S = Spirits/Beer
BLK/ACID/C = Invuln Fire | BLK/ALK/C = Invuln Water | BLK/BIT/C = Invuln Mental | BLK/BIT/U = Delusion | BLK/DRY/C = Invuln Power | BLK/PLN/C = Invuln Sharp/Blunt/Fleetness | BLK/SALT/C = Invuln Air | BLK/SOUR/S = Beer | BLK/SOUR/DD = Strong Poison | BLK/SOUR/C = Invuln Earth | BLK/SWT/C = Invuln Cleric
CLR/ACID/S = Cure | CLR/ACID/C = Water/Cleanse | CLR/ACID/DD = Acid | CLR/BIT/C = Unnoticeability | CLR/DRY/C = Mineral Water/Invisibility | CLR/PLN/C = Water/Invisibility | CLR/SALT/S = Salt Water
GRN/SOUR/C = Heal Minor Wounds | GRN/SWT/DD = Ugliness (-1 Charisma)
ORG/BIT/S = Inebriation | ORG/SOUR/C = Protection+2 | ORG/SWT/C = Protection+1 | ORG/SWT/DD = Dumbness (-1 Int)
RED/ACID/S = Vinegar | RED/BIT/C = Strength | RED/DRY/S = Wine | RED/SWT/C = Treasure Finding/Fruit Juice | RED/SWT/DD = Deadly Poison
SLV/BIT/D = Weak Poison | SLV/BIT/C = Intelligence | SLV/PLN/C = Cure Major Wounds | SLV/SWT/C = Charisma
WHT/ALK/C = Milk/Healing | WHT/ALK/DD = Poison | WHT/BIT/DD = Slowness | WHT/SALT/C = Heal All
YLW/BIT/C = Noticeability | YLW/DRY/DD = Weakness (-1 Str) | YLW/PLN/C = Cure Wounds

Higher wisdom and intelligence helps identify potions. Treasure Finding greatly increases ability to find money, potions and weapons.

(Source: Ami Cheats)