Game : Austerlitz
Author : PSS
General Hints:
1. Before you can get very far into the game you must understand the
ordering system. A handwritten order is dispatched by a rider who
takes it to the relevant corps commander while (hopefully) avoiding
the enemy and any routing units. If received, orders aren't carried
out immediately - relevant commanders must be informed and their
units may be several miles from the HQ. You may never know if your
orders reach their destination or if they are misunderstood down
the chain of command.
2. It is a good idea to ask for battle reports every half-an-hour or so,
especially from heavily engaged units. The corps commander will
normally send a couple of messages with the rider who returns his
combat reports, giving information concerning the status of his men.
Even if the news seems irrelevant, you will learn more about how
your troops are doing than if the corps commander only seldom sends
a report.
3. Artillery is precious and should not be wasted. Royal Horse Artillery
can move very fast - they can shell one target and abruptly change
location to shell another. Move your artillery to high ground as
soon as possible where it has a clear field of fire all around and
is difficult to dislodge.
4. Do not try ordering routing or disordered units because they will
ignore you. Routing units usually retreat away from the enemy, but
can blunder into deadly artillery fire. Beware if they pass near
your HQ because several important riders may be caught up in the
rush and killed. Routs are worse than disorders and routing units
may become disordered before they rally and be ordered again. Keep
a it out of battle for a while when it rallies and when engaged,
ensure allied units are ready to give support if necessary.
5. Surround stubborn enemy units instead of assaulting them head-on.
This will ensure that no messages leave or reach the unit and it is
completely isolated making it easier to destroy.
6. It is possible for "Blitzkrieg" tactics to succeed. Your cavalry,
while being supported by horse artillery, can penetrate the enemy
lines. When the enemy is weakened enough, he can be routed by the
slower moving infantry and foot artillery units.
Hints For Napoleon :
1. Davout's corps are several miles from the HQ and your riders will
take time to reach him. He, with Merle, Fery and Maragon, are in
danger of being cut off from the rest of the army. Order these corps
as soon as possible or they will form a defence line and retreat if
they can't hold ground.
2. Trielhard's divisions can form a rearguard to replace lost or routing
units. At the end of the day, they can be used to charge the enemy
off the field when he's weak.
3. Reinforce Lannes as he prepares to repel the attacks of Bagration,
two miles to the east. He is heavily outnumbered with his 16 units
facing Bagration's 24 and although an offensive line will need more
men, he can defeat Bargration with minimal casualties when defending,
especially on rough ground.
4. Girschowitz, Puntowitz and Schlapanitz are usually the scenes of
fierce battles so try to hold them if you can. Your troops can later
regroup here. Remember, the terrain favours a defensive stance.
Hints For Alexander :
1. The Austrian militia under Kollerwrath are poor quality and can be
relied on to rout very easily. However, they are good cannon fodder
and can be sacrificed to hold off artillery fire when you attack the
enemy elsewhere.
2. Bagration is in prime position to attack the northern French flank
and if he advances fast enough (by smashing Lannes' corps) he can
be a serious threat to the enemy HQ. Napoleon may even have to move
the HQ futher from his troops and waste valuable time reinforcing
Lannes' troops.
3. You have enough forces to split the French army in half, possibly
at Kobelnitz. If this is achieved, communications will be cut
because all the riders trying to barge through your troops will be
killed. Napoleon must now either send his riders on a long detour
or try to break through your troops, both of which will be costly
and time consuming. During this period the French commanders will
their own initiative and (hopefully) launch unsuccessful and
uncoordinated attacks. It's doubtful the French can now recover the
position.