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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
                    BATTLE ISLE LEVEL CODES + TIPS

                    ==============================



LEVEL ACCESS

------------



Here are some codes to allow you access to later levels. Included on the

tables is further information to help you plan your strategy:



Units - the initial number of units under player one and two`s control. Map

means the total number on the map (in depots and factories for example).



Factories/Depots - the initial number of factories and depots at the start

of the game. Map means the total number, including undiscovered ones.



Initial Score - the initial score of both players, based on the defensive

values of the units owned.



---------------------------------------------------------------------------

ONE PLAYER GAME

===========================================================================

Level   Name      Units           Factories       Depots          Initial

Number  Code      One, Two, Map   One, Two, Map   One, Two, Map   Score

---------------------------------------------------------------------------

16    : CONRA   : 7,5,12        : ---           : ---           : 495

17    : PHASE   : 7,5,12        : ---           : ---           : 495

18    : EXOTY   : 7,9,16        : ---           : ---           : 675

19    : MOUNT   : 7,11,24       : ---           : 0,0,2         : 880

20    : FIGHT   : 14,13,39      : ---           : 0,0,2         : 1450

21    : RUSTY   : 10,13,33      : 0,0,1         : 1,0,3         : 1250

22    : FIFTH   : 23,27,50      : ---           : 2,3,5         : 1915

23    : VESUV   : 13,28,47      : 1,0,1         : 0,0,2         : 1850

24    : MAGIC   : 15,30,72      : 0,0,4         : 0,0,1         : 2595

25    : SPACE   : 14,27,59      : 0,0,2         : 0,0,2         : 2265

26    : VALEY   : 10,20,38      : ---           : 0,1,3         : 1440

27    : TESTY   : 34,23,90      : 0,0,2         : 0,0,6         : 2975

28    : TERRA   : 27,48,85      : 0,0,1         : 1,2,4         : 3365

29    : SLAVE   : 39,62,117     : 0,0,1         : 0,0,2         : 5215

30    : NEVER   : 19,28,69      : 0,0,2         : 0,0,2         : 2575

31    : RIVER   : 67,53,130     : 0,0,1         : 0,2,4         : 5475

---------------------------------------------------------------------------



---------------------------------------------------------------------------

TWO PLAYER GAME

===========================================================================

Level   Name      Units           Factories       Depots          Initial

Number  Code      One, Two, Map   One, Two, Map   One, Two, Map   Score

---------------------------------------------------------------------------

00    : FIRST   : 6,6,12        : ---           : ---           : 430

01    : GHOST   : 7,7,14        : ---           : ---           : 480

02    : GAMMA   : 16,18,34      : ---           : ---           : 1180

03    : MARSS   : 15,17,35      : 0,0,2         : 1,1,2         : 1210

04    : EAGLE   : 20,21,41      : ---           : ---           : 1345

05    : METAN   : 5,6,33        : 0,0,2         : 0,0,2         : 1220

06    : FOTON   : 22,22,70      : 0,0,2         : 0,0,2         : 2430

07    : POLAR   : 3,3,23        : 0,0,4         : ---           : 770

08    : TIGER   : 35,32,69      : 0,0,1         : ---           : 3195

09    : SNAKE   : 19,21,53      : 0,0,1         : 0,0,2         : 2000

10    : ZENIT   : 23,23,60      : 0,0,1         : 0,0,2         : 2015

11    : DONNN   : 52,49,101     : 0,0,2         : ---           : 3770

12    : VESTA   : 29,30,71      : 0,0,6         : ---           : 3505

13    : OXXID   : 8,8,42        : 0,0,2         : 0,0,4         : 1350

14    : DEMON   : 83,83,172     : 4,4,8         : 3,3,6         : 7230

15    : GIANT   : 67,64,171     : 0,0,4         : 0,0,6         : 7005

---------------------------------------------------------------------------



---------------------------------------------------------------------------

SPECIAL LEVELS

===========================================================================

Level   Name      Units           Factories       Depots          Initial

Number  Code      One, Two, Map   One, Two, Map   One, Two, Map   Score

---------------------------------------------------------------------------

32    : EUROP   : 21,23,69      : ---           : 0,0,6         : 2605

33    : STORM   : 109,91,200    : ---           : 2,1,3         : 7775

---------------------------------------------------------------------------



General Strategy Tips

---------------------



At the start of the game, always check any depots and factories in your

possession for units, as well as checking your headquarters.



Look to see where the PROVIDER, GIANT or INVADER units closest to your

DEMON infantry are, so that the foot soldiers can travel quickly in

relative safety. Always transport the DEMON units in other vechiles so that

a speedy withdrawal is possible.



When given a choice about your factory or depot to capture, pick the one

with the most energy and useful units. Don`t go for a depot that has BLITZ

or SPHINX units when the enemy has no aircraft!



When building units, build equipment needed, then build as many SCORPION

units as possible. You can surround the enemy with attacking forces.



If you are attacking a building that has DEMON units nearby, then attack

with two DEMONs, avoiding his DEMON unit. Then send one of your own DEMON

units into the building to capture it. The enemy will then recapture it`s

building, at which point you should send your other DEMON unit into the

building. When you look at the contents of your building you will see that

the enemy DEMON is now on your side.



When fighting a submarine on later levels and you don`t know where it is,

switch to a nearby boat with a long range (such as the MARAUDER) and take

it into move mode. You will then see two hexs that aren`t surrounded by

dashed lines. These spaces are taken up by the submarine.



When attacking with a unit that has a range of two or more, always try to

use the weapon from more than one hex away, because the enemy then has no

chance to fire back when they are attacked.



The best place to attack enemy units is when they are on open ground and

your units are on high ground, as your units do more damage.



If you have any aircraft then you can use them to attack or block ground

units. This is especially useful against DEMON, SCORPION, GLADIATOR, ANGEL,

MERLIN, GIANT, AMAZON and BARRACUDA units as they have no defence against

aircraft.



When defending against air raids, it is useful to have a SPHINX unit ready.

The enemy knows how good they are at stopping aircraft, so they are usually

the primary target for attack. A method to counter this is to place the

SPHINX in a corner of a depot or headquarters and place BLITZ units in the

surrounding hexes. The enemy will then never be in hex to hex contact with

the SPHINX. A similar method can be used to protect the ANGEL heavy

artillery from tank attack. The only difference is that you should replace

the BLITZ units with SCORPION or GLADIATOR units.



It does not explain in the rule book to any great extent about using MERLIN

units to make depots. This is done in the action/attack phase. Do the same

as you would to attack if the MERLIN could and, if the geography of the

land is suitable, a target hex will appear from the MERLIN. This will be

the entrance to the depot when completed. It takes two turns to build the

depot, although two MERLIN units can make a depot in one turn. If using one

MERLIN you must remember to order it in the next action/attack phase to

finish the depot as it does not automatically do so.



The experience system is of no great importance, especially in long, drawn

out games, because an experienced unit will always destroy an identical

"rookie" unit. The system is based as follows:



    If in attack or defence a unit destroys one or more of the enemy in the

opposing unit, then they will gain one experience point.



    If a unit destroys the last enemy in a particular unit then they will

receive an extra bonus of another point, making up a total of two points.



    When fighting against units containing only one enemy (even when at

full strength such as a BARRACUDA, PEGASUS, FORTRESS or AMAZON), an

experience point is gained every time a shot hits it, even if the shot did

not destroy it. Two points are gained for the unit that finally destroys

it.



The best land attack formation is to have CRUSADER and GLADIATOR units in

the middle of the front line. On the flanks it is useful to have SCORPION

units placed, as their high speed makes them useful for surrounding the

enemy. Behind the front line, have as many BUSTER units as possible so that

they are two hexes from the enemy and the rocket attacks can be made in

safety. Behind the BUSTER units (or along side them) have SPHINX, ANGEL and

BLITZ units to protect the front line against air attack (the ANGEL units

can also bombard the enemy from a distance). At the rear have DEMON units

on-board PROVIDER units so that they can rush out and storm a building or

retreat in the event of a collapsed line. PROVIDER units carrying DEMON

troops should attack or allow to be attacked, since a troop PROVIDER loses

all of it`s on-board troops when destroyed.



If you have a PEGASUS unit, try to launch the aircraft on-board as soon as

a battle is likely, since all aircraft that are still on a destroyed

carrier will be lost.

---
Source: Amiga Future GTT

CHEAT MODE:
On the title screen, press Up, Down, Up, Down, Left, Right, Left, Right. The screen will flash red. Now start the game and press Pause. Press the green button and then Pause to advance one level. In pause mode, press the forward button to become invincible. Press the backward button to turn it off. (Shoulder buttons!)