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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Bombuzal











 PASSWORDS:







 008: ROSS    136: BIKE



 016: RATT    144: BIRD



 024: LISA    152: TAPE



 032: DAVE    160: VASE



 040: IRON    168: PILL



 048: LEAD    176: SPOT



 056: WEED    184: PALM



 064: RING    192: LOCK



 072: GIRL    200: SAFE



 080: GOLD    208: WORM



 088: OPAL    216: NOSE



 096: SONG    224: EYES



 104: FIRE    232: HAIR



 112: LAMP    240: SIGN



 120: TREE    248: MYTH



 128: SINK











 TIP/CHEAT:







 Contrary to the game manual, there is a hidden pause control built in



 to the game. When you press the [Spacebar] to access the overhead map,



 if you keep it held down the clock will stop until you release it.







 HINTS:







An easy way to complete a level is to blow up all the bombs on the level



first, and see which squares remain undamaged.  These are squares the player



should aim to finish on.







Study the map carefully before trying to complete each of the levels.







When attempting to detonate a pulsing bomb, pick it up, as it is easier to



the bombs size when it's picked up.







Remember that when you are tleporting a droid, you are impervious to the



effects of the monsters on the levels.







When teleporting from square to square you are invulnerable to the



explosions.







Switches have three phases: Phase 1 = Set



                            Phase 2 = On



                            Phase 3 = Off.



Phase 1 can never be reversed after a switch has been operated.







When teleporting, the explosions occour before you teleport, so if you are



teleporting onto a mine, it will be destroyed before you get there, provided



the square is in the blast radius and is riveted.







The mouse makes the game more difficult and should only be used by



experienced users.







When dealing with more than one nasty, try to kill them off as quickly as



possible; use the dissolving squares and switches to make the squares to



dissapear beneath them.







When using sighted droids you may activate switches, but when the bomb blows



up the droid will die. Also if you try to move the droid away from the bomb



you will move when the bomb and the droid have been destroyed.







A blind droid can not activate switches.





---


Source: Amiga Future GTT





HIGH SCORE CHEAT:


Enter "CREEP" as your name in the high score list for 10 lives, extra time, and extra energy!





ALTERNATIVE LEVEL CODES:


Press F6 on the title screen, then enter these codes:


Level 2: NOSTROMO


Level 4: DISCOVERY


Level 6: ENTERPRISE


Level 8: DAGOBAH


Level 10: REPLICANT


Level 12: KRULL


Level 14: METROPOLIS



---

Source: Postcard Man (1991)



ADDITIONAL LEVEL CODES (intermediate levels):

Level 28: SINK

Level 36: BIKE

Level 44: BIRD

Level 60: VASE

Level 68: PILL

Level 76: SPOT

Level 84: PALM

Level 92: LOCK

Level 100: SAFE

Level 108: WORM


ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
Lives = 1c37