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Main Content - Cheats
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                        CONQUEROR TIPS



Typed by AMAZON.  Edited by PARASITE.





German tanks have a worse hill climbing ability than both American and

Russian tanks.  This point determines strategies for both divisions - if

you're playing as the Germans a good tactic is to wait at the top of hills

and rush down at the enemy when they approach, whereas if you take control

of the allies, then it's a good idea to escape by heading up the steepest

hill, so as to slow down any tanks that are in pursuit.

The program actually works out the angle of incidence of any shot, and uses

the data to calculate the most effective use of armour.  Therefore an

oblique shot on a tank will have more armour to penetrate than a 'square

on' blast.  So if you are under attack, try to make sure that the enemy

have to fire angled shots, but if you are attacking, then try to get a

good, straight (that is 90 degrees) shot to do the most damage.  Front

armour is the best defence on all tanks, so always try to face the enemy

straight on so as to present the toughest face.  For this reason, you

should also try to attack enemy tanks' flank or rear where they are less

protected.

One of the most sensible tactics to use (the computer player employs this)

is to form the heavy tanks into groups and leave the light tanks to

reconnoitre.  This means that the lighter, faster tanks can act as your

'eyes', giving advance warning of enemy manoevres - they can also run away

quickly!  The tactic they use when under the auto-driver, is to run away

from anything they can't shoot, reporting the sightings to your force.  You

can then move the heavy boys in tackle the situation.

When using map firing, always remember that any shells fired will take

about 30 seconds to hit the ground, so try to judge where the enemy tanks

will be when the missiles strike and aim your guns there.  Be warned,

however, that computer-controlled tanks don't look for map fire, so keep

clear of the area until all the shells have landed.

Don't go for a whole bunch of heavy guns, instead try to build a balanced

tank-force.  Light tanks are useful for reconnaissance and also as an

emergancy reserve, whereas heavy tanks are good for straight head-to-head

battles.  Medium tanks combine the advantages of both light and heavy

vehicles, but lack the speed and firepower of the others.

Don't forget to use your drone tanks!  Direct one to hold an enemy tank's

attention while driving your tank to their rear from where you can unleash

a powerful attack.  Watch out when doing this though, as the computer tank

has two objectives - to both defend itself and attack any player tanks.

Thus it will turn it's strongest armour towards the most powerful gun and

take out the lightest enemy tanks.



THE TANKS

Different tanks are useful for different things, and experienced players

will be able to utilise the individual strenghts of each.  Here are some

notes on the strenghts of some different tanks:



CHAFFEE - very fast and cheap.



M36 GMC - Also very fast and has a good gun, but does suffer from fairly

weak armour.



SHERMAN FIREFLY - Good gun, medium speed capacity and quite adequate

armour.



PERSHING - Has the same gun as the M36 with medium speed, but does have the

advantage of good armour.



PANZER III - Very cheap, but not particularly good at any one thing.



PANTHER - Excellent front armour, a good gun and average mobility, but the

side and rear armour are both on the weak side.



TIGER 1 - Excellent all-round armour and good gun.



KING TIGER - Best armour and gun of any tank, but travels slowly.



T34/76 - Good all-round armour (as with the other Russian tanks), good gun

but has average speed.



KV1S - Better armour than the T34/76, but has the same gun.



KV85 - Is blessed with a better gun than the KV1S has.



JSII - Excellent armour and gun and has good mobility.



The end.

---
Source: Amiga Future GTT

Level Codes:
1: (none), 2: YSBADDADEN, 3: ASAFOETIDA, 4: MINOTAURUS
5: POLUDNITSY, 6: CLURICAUNS, 7: MANDRAGORA, 8: ABORIGINES
9: THEMISKYRA, 10: YGGDRASILL, 11: EPIMETHEUS, 12: KATOBLEPAS
13: BALNIBARBI, 14: HYPERBOREA, 15: HOUYHNHNMS, 16: KUBLAIKHAN