Workbench Über mich Impressum Kontakt Mein Account
DE EN
09:10:39
RETROPROJECTS
×

RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

Projekte
Projekte
Datenbank
Datenbank
Shop
Shop
AMIGO
AMIGO
Downloads
Downloads
Upload
Upload
Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
DRAGON'S LAIR II - TIME WARP
                      ==============================

                                 SCREEN 1
                                ----------

When Dirk's mother-in-law starts to swing her rolling pin, push `LEFT'



                                 SCREEN 2
                                ----------

Press `DOWN' when the screen appears, then `RIGHT' when Dirk is on the
drawbridge to escape the tentacle's clutches.



                                 SCREEN 3
                                ----------

When the snake's head appears, press `FIRE' then move `RIGHT'.



                                 SCREEN 4
                                ----------

Pull `DOWN' as soon as the screen appears then `LEFT' to dodge the snake.



                                 SCREEN 5
                                ----------

As soon as the Dirk appears move `LEFT' to dodge the mother-in-law then
`UP' to jump on the snake.



                                 SCREEN 6
                                ----------

Push `UP' to jump to the next ledge.



                                 SCREEN 7
                                ----------

When the rock starts to shake from side to side, pull `DOWN' to make Dirk
jump of the ledge, then pull `DOWN' again before he jumps into the hole.



                                 SCREEN 8
                                ----------

When Dirk is sitting on the time-machine press `FIRE', then push `UP'.



                                 SCREEN 9
                                ----------

When the monster appears, press `FIRE' to make him retreat again.



                                 SCREEN 10
                                -----------

When the screen appears, push `UP' to make Dirk climb onto the time
machine, then quickly push `RIGHT' to make him jump towards the skeleton.



                                 SCREEN 11
                                -----------

When the serpent appears push `LEFT' then hit `FIRE'.  Next push `LEFT'
again to jump safely out of the ribcage.



                                 SCREEN 12
                                -----------

Quickly pull `DOWN' when Dirk appears to make him land on the time-machine.
When he gets there, press `FIRE' to hit the snake.



                                 SCREEN 13
                                -----------

When Dirk lies own, press `FIRE' to swipe at the serpent underneath.  Next,
quickly push `LEFT' to make Dirk hold onto the machine and then `LEFT'
again to pull himself onto it.  Lastly,press `FIRE' to hit the last snake



                                 SCREEN 14
                                -----------

As soon as the screen appears, press `FIRE' straight away to destroy the
serpent, then quickly push `RIGHT'.  When Dirk places the sword on the
time-machine then press `FIRE' to send Dirk right back to the prehistoric
ear.



                                 SCREEN 15
                                -----------

When Dirk arrives, push `UP' to make him face the flying dinosaur quickly
followed by `FIRE'.  When the second dinosaur appears, then press `FIRE'
once again.



                                 SCREEN 16
                                -----------

Just before Dirk and the Pterodactyl reach Mordoc the Wizard, push `UP' to
avoid his staff.



                                 SCREEN 17
                                -----------

When the Pterodactyl reaches the right-hand side of the screen, press
`FIRE' to swipe at it and then push `UP' to drop down to the Pterodactyl
beneath you.



                                 SCREEN 18
                                -----------

When Dirk gets near the rocky ledge, push `RIGHT' to break free and jump
onto the ledge.



                                 SCREEN 19
                                -----------

When the screen appears, pull `DOWN' to make Dirk roll on his back, then
press `FIRE' to hit the Pterodactyl.  As soon as the next scene appears,
pull `DOWN', then you must immediately press `FIRE'.  When the third scene
appears, push `LEFT' and then quickly `RIGHT' to put on the wings, then
push `UP' as Dirk starts to run to make him take off.



                                 SCREEN 20
                                -----------

As soon as you see Daphne falling, pull `DOWN' to make Dirk swoop down to
catch her.



                                 SCREEN 21
                                -----------

Pull `DOWN' to make Dirk dive in the mud, then push `RIGHT' to collect the
sword.  Finally push `UP' to get back to the time-machine.



                                 SCREEN 22
                                -----------

On this screen Dirk will climb the vine without you doing anything.



                                 SCREEN 23
                                -----------

When the angel appears, push `DOWN' then push `UP' to avoid the wan and
continue climbing.



                                 SCREEN 24
                                -----------

When Dirk appears through the clouds, pull `DOWN' to avoid the wand then
push left.



                                 SCREEN 25
                                -----------

Push `UP' twice to escape from the angel and the babies and climb over the
wall.



                                 SCREEN 26
                                -----------

When Dirk appears, push `LEFT' then `DOWN' to land on the branch, then push
`UP' then `RIGHT' to escape.



                                 SCREEN 27
                                -----------

When Dirk confronts the snake, press `FIRE' to swipe at it, then hit `FIRE'
again to make it drop Dirk.  Finally, press `FIRE' once again to defend
yourself.



                                 SCREEN 28
                                -----------

Push `RIGHT' when Dirk starts to swing to the right, then push `UP'.



                                 SCREEN 29
                                -----------

Pull `DOWN' when Dirk is being carried up by the snake, then push `RIGHT'
when he drops to the floor.



                                 SCREEN 30
                                -----------

As soon as the snake starts licking, press `FIRE' to hit it.



                                 SCREEN 31
                                -----------

Press `FIRE' as soon as the screen appears to activate the time-machine.



                                 SCREEN 32
                                -----------

Push `UP' to make Dirk jump onto the rock and press `FIRE' to throw the
sword through the Wizard's arm.



                                 SCREEN 33
                                -----------

The scene continues ...



                                 SCREEN 34
                                -----------

Mordoc expresses his apparent distress at getting pierced by a sword.



                                 SCREEN 35
                                -----------

When the screen appears, push `UP', then `LEFT', then `DOWN' and finally
`RIGHT' to escape.



                                 SCREEN 36
                                -----------

Push `UP' to make Dirk jump on the rock, then push `RIGHT' and hit `FIRE'
to retrieve the Death Ring.  Finally, push `LEFT' to escape.



                                 SCREEN 37
                                -----------

When Mordoc is just about to fire the energy bolt, push `UP' quickly
followed by `FIRE' to throw the Death Ring.



                                 SCREEN 38
                                -----------

The Death Ring falls on Mordoc's finger.



                                 SCREEN 39
                                -----------

As soon as the screen appears pull `DOWN' to retrieve the sword.



                                 SCREEN 40
                                -----------

Pull `DOWN' to leap from the rock and press `FIRE' to destroy the gas bag.



                                 SCREEN 41
                                -----------

Before the rocks above start to crumble, pull `DOWN' to jump to the floor,
then push `LEFT' and immediately after push `UP' to reach Daphne.



                                 SCREEN 42
                                -----------

When Dirk starts to bend over, pull `DOWN' to avoid the flying Pterodactyl,
then press `FIRE'.  When the second Pterodactyl comes along, press `FIRE'.



                                 SCREEN 43
                                -----------

When the Pterodactyl appears, press `FIRE' to swipe at it and when it comes
around again, press `FIRE' to hit it.



                                 SCREEN 44
                                -----------

Daphne starts to awaken from her deep sleep.



                                 SCREEN 45
                                -----------

When the Pterodactyl comes along, press `FIRE'.



                                 SCREEN 46
                                -----------

The big finale.  Daphne falls into Dirk's arms and they embrace
passionately ... that seems strangely familiar!
_______________________________________________________________________________