DREAM ZONE
============
Part 1
--------
Tonight's the time to banish those night terrors: that monster that has
invaded your brain to play its own personal video game with your
neuro-transmitters! According to Dr. Sigmund Fraud, who gave you a couple of
jolts, electrical and chemical, all you need to do is go home, crawl into the
jammies, and prepare to meet your fate. Sound relaxing?
Well, it'll be better than late-night TV.
Here are a couple of playing hints.
1) Using the pull-down Options menu, select visible objects. The game doesn't
hide them in any interesting way, so there is really no challenge in
playing without their icons.
2) If you wish to see your inventory icons, just press the Option key and
they'll appear in the icon bar. Otherwise type "I" for a complete list in
text.
3) You can type ahead several commands in order to skip the loading of
intermediate screens. For those times you have to go back to get
something -- and there are several -- it really speeds up play. For
example, quickly type the following command (leave out the quote marks and
press the <RETURN>):
"S" <RETURN> "E" <RETURN> "W" <RETURN>
Though you'll see text descriptions of all locations, only the final
picture will load.
4) There are a couple of nasty bugs in this game, so save your game often.
This walkthru will help you avoid the bugs.
Here you are in your slovenly Bedroom. You see a sandwich, so get it and save
it for later. Wander south to the Bathroom (another den of iniquity), and get
the plunger and toothbrush. Don't use either, but resolve not to be such a slob
in the future. Now go north, east, north (don't make any noise in the hall, or
you'll wake up the authority figures), then north to your rotten Little
Brother's Room. Use the toothbrush, or you'll have to listen to rude comments
about your personal habits. TALK TO BROTHER. Then ASK BROTHER ABOUT PRESENT and
he'll tell you where it is. Hm. Wonder what it is? He's got it hidden in the
chest. GIVE MONEY TO BROTHER. What a sucker! He runs off to buy candy. Now,
quick! OPEN CHEST and GET GUN. It's just a squirt gun, but it's still handy.
Return to Bedroom (south and west), and OPEN DRESSER. GET PAJAMAS and USE
them. So what's next? The bedroom is pretty drab in black and white so go to
SLEEP and...guess what, Dorothy? You're not in Kansas anymore!
Here, we'll go on a tour of interesting deaths so that you can see all the
graphics in the game. SAVE GAME here if you want the guided tour of something
gruesome. Or are you not that kind of person? Go south and see how the Bathroom
has changed. It's sporting a toilet with tonsils; if you stay there a second
too long, you'll die a horrible, repulsive death. Restore your saved game, and
go north back to the Bedroom.
Go east and you find yourself in a strange, cosmic territory where you are
drawn toward the Path By Your Door. Go east again to the Path By A Gate,
locked, of course. You LOOK AT KEYHOLE and find it strangely familiar. This is
a dream, isn't it? Nothing's too ridiculous; therefore, it seems perfectly
natural to USE TOOTHBRUSH. Pop, you're through the Dream Zone and find yourself
in a strange, new land. Bemused, you go east to the Town Square where you see
an imposing building. If you get cold feet (after all, you DID forgot your
slippers) and try to go back west, you'll find a horrid demon: the source of
all your terrors! So, take a deep breath and resolve to go forward to meet your
fate. (If you did go west, return to the Town Square by going east again.)
Let's look around a little. We'll go north to the Secular Church. Hm, an odd
concept! GET WAFER and just hang on to it. You never liked them without grape
juice, anyway. Now go south twice. Ah, this is more like it: The Rigor Mortis
Saloon. Feeling that you should have paid more attention to Latin, you try to
go south past Bonzo the Bouncer, but he refuses to allow you to enter because
you lack the proper I.D. Go west, where you find a Crowd in the same
predicament. No help there.
Go east twice and you're in a sleazy Alley behind the bar. There is an
individual here of questionable integrity who might sell you some fake I.D. The
fact that he appears to be an actual Fox doesn't put you off at all. Looks like
you're beginning to get the hang of this place. LOOK AT FOX and TALK TO FOX. So
far, so good. Now, try to BUY I.D. Some criminal! He won't do a thing for you
without Form 69B-12C.
Head west, north, and east into that imposing building: the dear old D.O.I.
(Department of Information). In the Foyer, ASK CLERK ABOUT FORM 69B-12C. He
sends you on the first step of a bureaucratic maze to Room N3L-D. Hang onto
your temper and this walkthru. This is the most laborious part of the game. Be
sure to save a couple of times, or you might have to repeat the process.
Go north. You find yourself standing before a confusing Lift with weird
controls. Go up twice, then north four times. Go west and you should be in Room
N3L-D. ASK OFFICER ABOUT FORM 69B-12C. He refers you to Room N4R-E, where you
should see Officer S3R-D.
Go east, then south four times to the Lift. Go up, north five times, then
east to Room N4R-E. ASK OFFICER ABOUT OFFICER S3R-D. (See, you're getting quite
good at doing exactly what you're told. Mum would be so proud!) This turkey (or
is he a pig?) refers you to Room N2L-D.
Okay. Go west, south five times, down twice, north four times, then west, and
presto! You're in Room N2L-D. ASK OFFICER ABOUT OFFICER S3R-D. "Oh," you're
told, "he's in Room S3R-D." Grrrrrr. (By the way, you can't find him by going
there directly...I tried.)
Go east, south four times, down, then south twice. Now you're at Lift S1. Go
up twice, south four times, then west, and at last! Room S3R-D. The officer has
a strange paperweight, so GET ROCK. ASK OFFICER ABOUT FORM 69B-12C. (If you
weren't already dreaming, I would say, "You'll see that number in your
dreams.") Well, HE says he'll need Form 43A-81G from Room E4L-C. This is a
great game to play at income tax time.
Go east, north four times, down twice, north, then east. Now you're at Lift
E1. Go up three times, east three times, then north. And now you're in Room
E4L-C, where you duly and whereas ASK OFFICER ABOUT FORM 43A-81G. Grit your
teeth because this one wants TWO forms: 11X-16B from E3R-D and 51M-970 from
E2L-B. Just be grateful they're in the same tower.
Put on your hiking boots (figuratively) and go south, west three times, down,
east four times, then south. (Imagine if you had to watch all those screens
load! Did you read the playing tips at the beginning of this walkthru?) Now
you're in Room E3R-D, where you ASK OFFICER FOR FORM 11X-16B. Argh! He wants
form 17D-16B from S4R-E.
So, north, west four times, down, then east twice and north to Room E2L-B.
ASK OFFICER FOR FORM 51M-970. Guess what? He wants form 16D-970 from Room
S2L-A.
Go south, west twice, down, west, and south to Lift S1. Then up, south, and
east to Room S2L-A. The indignity of it all! You ASK OFFICER FOR FORM 16D-970.
Well, what a pig! he responds that he won't give it to you. "So shoot me," he
says. You've gotten so good at doing what you're told, so SHOOT OFFICER and GET
FORM 16D-970.
Now go west, north, up twice, and south five times, then west to Room S4R-E.
ASK OFFICER FOR FORM 17D-16B. This guy is too hungry to help, so GIVE SANDWICH
TO OFFICER. You automatically get the form added to your inventory.
We're picking up a real head of steam here, so go east, north five times,
down three times, north, east, up, east twice, then north to Room E2L-B. GIVE
FORM 16D-970 TO OFFICER, and GET FORM 51M-970. Beautiful. What symmetry!
Still with me? South, west twice to the Lift, then up, east four times, and
south to Room E3R-D. GIVE FORM 17D-16B TO OFFICER and get form 11X-16B.
Go north, then west four times. (Let's get this over with.) Now you're in the
Lift. Go up, east three times, then north to Room E4L-C. GIVE FORM 11X-16B to
the nice OFFICER. Do the same with FORM 51M-970. At long last, you have Form
43A-81G.
This is the final leg of the journey! Go south, west four times, down three
times, west, south, up twice, south four times, and west to...ta-dah! Room
S3R-D. GIVE FORM 43A-81G to that stupid pig (OFFICER), and prepare to be
indignant, feel your serotonin levels rise, fall, or explode because he flat
out refuses to give you Form 69B-12C because he has run out of receipts. It's
right there on his desk in plain view (though you can't see the icon). Go
ahead! Do it! STEAL FORM 69B-12C. The officer is terrified. He asks if you're
going to shoot. Go ahead and do it. As he expires, he tells you to collect the
official form for killing an officer. Follow those instructions, too. Go east,
north four times, up, south twice, and east. In Room S4L-B, ASK OFFICER FOR
FORM 22Z-13I, which he actually gives you. West, north twice, down twice,
south, and west. GIVE FORM 22Z-13I TO OFFICER in Room S2R-A and get your
receipt. DROP it when you get out of the building.)
Return to the Foyer (east, north, down, and north), then EXIT (tricky,
tricky). Let's go get that drink!
Part 2
--------
The Bar is sounding better and better, so go south and east to the Alley,
where you GIVE FORM 69B-12C TO FOX, and he gives you a Missouri driver's
license issued in your name. Go west, then SHOW ID to BONZO, who will recognize
you from now on, so you can DROP ID and go south. Here you are in the Bar.
You've seen better and you've seen worse. Somebody left a leather jacket
behind. Though it doesn't go with your outfit, GET JACKET. When you feel
Nature's call, try to go west. The waitress informs you the keys to the John
are lost and that you will need form 43E-61Q. (Don't panic: we're not about to
go through all that again!)
Feeling more desperate, you go north, then up On the House, where you see
what you would expect to see in this seamy world: a Rat -- the first of
several. This one's name is Nick -- a thief and a fence. BUY KEYS FROM NICK.
Great! Go down and south. Then TALK TO TWINS. They offer you some gum, so ASK
TWINS FOR GUM. But don't use it. Your inventory is now a little full, so DROP
TOOTHBRUSH, PLUNGER, and RECEIPT (if you've still got it). If you want to look
at the "signature" in the game, go south and view the J.A.M Software Wall.
Good. Now go back north.
USE KEYS, and go west to the Bar John. Perched in the grimy sink is another
Rat with sharp teeth, named, oddly enough, John. (Note the teeth -- they'll be
important later.) Up against a dead end in the game? Yeah, well, just EXIT.
Surprise, you're now in a clown's Dressing Room and have a very interesting
view. (Ahem.) Check out the legs, then go south to the Bigtop. The Freak Show
sounds enticing, so BUY TICKET (wonderful how your money is holding out, isn't
it?) and go east.
These are truly a couple of Freaks: a hairy, fat woman, and Grajunk the
Grajoinck, sort of an amphibian in sneakers. TALK TO GRAJUNK and discover his
ailment. GIVE GUM TO GRAJUNK. It makes him feel so good that he hops into the
icon line. It's great to have company, isn't it? If you TALK TO HAIRY MOMMA,
you'll find out her speciality, but you can't do anything about it yet.
Go east and...wow! What a woman! The dude she's with is a little strange.
Everyone wants to give you this woman. She's willing, but what would Mum say?
You're tempted, but the image of the two of you together doesn't go very well
with your last year of High School. So go west twice then south. TALK TO KIDS,
and listen to them whine and argue. Remind you of anyone? ASK ABOUT TOKENS. At
this point, you can also go east if you want to look at the closed Ferris
Wheel. You'll never see more of it. Go west then south, where the stupid kids
are now chasing each other in reverse. Go west to the Games! TALK TO LADY, PLAY
GAMES, STEAL TOKENS, and STEAL TEDDY. You're really losing it, aren't you? Oh,
well, it's only a dream.
The games get boring, so go east then south to the Air Terminal. Ah, a way
out of here! However, when you try to BUY TICKET, you learn a ticket costs
$100,000! Where could you get that kind of money? Onward. Go north to the kids
and GIVE TOKENS TO KIDS. In return, they give you their sticky candy. Such a
deal. But wait, go north to the Bigtop, then east to the freak show, and GIVE
CANDY TO HAIRY MOMMA. She gives you the tonic. (You'll need it later, but if
you like, save your game and use it, then restore. It's strange.) Okay, west,
and north three times to the Bathroom, then east to the Bar where the Bartender
is desperate for hors d'oeuvres. GIVE WAFER TO BARTENDER. In gratitude, he
gives you a keg.
Go north then west to that silent Crowd. The pesky bunch won't let you
through. Take pity on the poor schlubs. Maybe they've been in the D.O.I. too
long. You speculate on the dangers of too much information. SAY 'FREE BEER'
(Note: be sure to use single quotes instead of double, or the game will not
recognize the answer). They stampede to the Bar Door, dragging you with them.
Part 3
--------
You go east in a daze and find that the fox is gone, and his place has been
taken by a nasty Loan Shark. Remembering that ticket, BUY LOAN. You get a large
tuna worth 100,000 big ones and a warning about paying it back. Now go west
twice, and you'll see something new. It's a Bridge to the Orient. (Remember
when you were little and what you thought would happen if you dug a hole deep
enough?)
Go west to the Palace Lawn and north to a Sword Smith. ASK SMITH ABOUT SWORD,
and whoa! It costs $100,000, too! The Smith is willing to barter, though, so
ASK SMITH ABOUT TRADE, and he'll tell you about his lovely daughter imprisoned
by the senile, old Emperor. The girl for the sword, very B-movie. Okay. GIVE
JACKET TO SMITH, and he'll return the favour by giving you some rice.
Go south, west to the Colonnade, and try west again. The guards won't let you
in. It seems you have to defend the honour of the house first. Puzzle this one
out by going north twice to the Emperor's Rock Garden. Go west twice and
contemplate the beauties of nature -- in short, DIG GARDEN. You'll find a
beautiful vase in a nest of worms. Leave them for now. Go west twice and south.
Whoops! It's an enemy Ninja, and he's buggy. So SAVE GAME (very important). Now
SHOOT THIEF and die. No problem. Restore your game (you did save it, right?)
Note: When you get the window that tells you that restoring the game will
result in the loss of the current game, be sure to click OK with the
mouse. (If you press return, you will be unable to solve this one.)
SHOOT THIEF again. Remember what happened to the Wicked Witch when
Dorothy threw water on her? Right!
Full of honour and somewhat damp, go south three times to Sushi, the rat
brother, who's thin and sad. GIVE RICE TO SUSHI (after all, what is Sushi
without rice?), and he tells you that any rat brother of his is a friend of
yours. You'll get a nice favour later. Go north four times, east twice. GET
VASE and GET WORMS, then east twice, and south twice. At last you can go west
to the Throne Room, where the wizened Imperial Lordship Istostuborntoletupass
XXVII (try saying THAT backwards!) and the Grand Vizier await you. The Emperor
won't talk to you until you BOW TO EMPEROR.
Now you are allowed to TALK TO EMPEROR. He starts moaning about his pet rock.
GIVE ROCK TO EMPEROR, and he gives you the freedom of the house. Go south,
west, and north. The servants keep moving the walls around, but two can play at
that game. MOVE WALLS until you come to a Servant gloating over his private
collection of Ming vases. ASK SERVANT ABOUT VASES, and he'll tell you where
they used to be made. Remind you of anything? GIVE VASE TO SERVANT, and he'll
tell you that the Princess's door is now open to you. It's all in knowing whose
palms to grease.
Go south to the Rock Garden, then east three times, north twice, west, south,
north twice, then east to the Imperial Bed. (If by some chance this doesn't
work, it means you forgot to get the loan from the Loan Shark.) Here she is,
the girl of your dreams. Literally. GIVE TEDDY TO PRINCESS and she joins you. A
cheap date. Also, GET ROCK. There are a lot of them around. Go north to avoid
the Emperor, then south and east to Daddy. He'll give you a sword and take the
girl. Too bad.
Part 4
--------
Go back to the Bar and west into the John. Then EXIT and go south to the Air
Terminal, where you use the loan to buy the air ticket. You can finally go
south to the Airship, where the Captain joins your party. He hints at a
destination besides the usual one of Paradisia. Remembering the view from the
roof, you ASK CAPTAIN ABOUT CASTLE. To get there you'll need the Pearl of
Heavenly Divination. Sounds Oriental, doesn't it? Maybe you missed something.
Go north many times to the John, east, north, and west twice, then south.
You're at a Dock With Enticing Water where fishing is allowed but swimming is
restricted to couples. Try to SWIM anyway. No dice. Use your favourite swear
word. Oh, go ahead and type it. Surprise! You got sent to the Romper Room,
where all bad kids get sent. There are a lot of clues on the wall. (Before
getting rid of the crowd, you can get out with SAY 'I'M SORRY'.) One of the
clues concerns marriage. USE SOAP and you're back looking at the crowd again.
This time LOOK AT GIRL. She's the kind Mum likes and she's willing, so GET
ENGAGED TO GIRL. Then go north, up, south, EXIT, and north twice.
You're standing in front of a strangely familiar preacher. You really have no
other ideas, so MARRY GIRL, and if it does anything for you, KISS BRIDE. Now
back to the Dock (south three times, west twice, and south). It was a lot of
trouble, but now you can SWIM and go Underwater. Here you see the entrance to a
Cave. ENTER and meet Jacque the Water Rat, and his oyster collection. What can
you find in oysters? Yeah. Jacque wants to make a submarine, so GIVE KEG TO
JACQUE and he gives you a pearl...uh, globe. EXAMINE PEARL -- it's quite
beautiful and useful.
Now EXIT, and go up. While you're there, USE WORM, and catch a big $100,000
tuna. It appears to be the only kind they have here.
Part 5
--------
Go north, east twice, south, west, and EXIT. Go south to Airship, and GIVE
PEARL TO CAPTAIN. SAY 'READY.' Whoops, you can't go yet. It seems debtors can't
leave. And there is also a knotty rope tying you down (I'm telling you now, so
you don't have to go back twice). Go north six times, and ASK JOHN ABOUT TASK.
He joins you. Go east, north, east, and GIVE TUNA TO SHARK. (Don't get another
loan.)
Okay, back to the Airship. (Go west, south, west, EXIT, and south six times).
John gnaws the rope and runs away. Coward. SAY 'READY.' (If you had married the
wrong "beloved," she would've refused to go, and you'd be stuck because divorce
is not possible in the Dream Zone.)
You take off to Airship North View. (It's a good idea to save here.) Go north
and you're at the Castle Door with a pit yawning attractively in front of you.
(Note: For an interesting death, and to see your pajamas, go north again.)
If you DON'T want to die, JUMP west, and you come face-to-face with a most
unappetizing drunk. TALK TO DRUNK, and get a sickening offer but a good clue.
This is just a dream, right? SHOOT DRUNK and GET WINE, but for Heaven's sake,
don't drink the stuff! Now JUMP east and JUMP south back to the Castle Door.
Wheeee!
Here's something strange, JUMPU. No, it's not a typo, just the only way I
could get the game to do it. You will be up in the Tower looking at Rambone the
Rat. The characters are certainly getting uglier. He's a hairless Rat with a
tattoo, a grudge, and a mean disposition. TALK TO RAMBONE and learn his sad
tale. Take pity on him (since you can't shoot him without dying) and GIVE TONIC
TO RAMBONE. Grajunk (remember him?) is so happy that he jumps up and knocks a
hole in the ceiling. Go up and you're in the Key Tower staring at a beautiful,
heavy gold key. You want it, but you're afraid of booby traps. So TRADE ROCK
WITH KEY. Your wife does this manoeuvre for you, and now you have a key.
Go down twice, then south. SAY 'READY' and take off. Go north six times, then
east and GET PLUNGER, then north two times. You're getting pretty tired. Go
west and face that Demon. What could be worse after what you've been through?
THROW WINE AT DEMON, and it reduces him to goo. It's harmful goo, though, so be
careful!
Quick! USE KEY. That rotten Grajunk grabs it and swallows it with a porcelain
burp. Now what does that remind you of? Good! USE PLUNGER ON GRAJUNK. He coughs
it up. Repulsive. USE KEY. And, presto! You're back in your room but feeling
kind of guilty about your brother's present. (It seems your wife is gone. Oh,
well, it would have been hard to explain her at the breakfast table.) Go east
and north, and GIVE GUN TO BROTHER.
Now CLICK as suggested and see something interesting. CLICK again if you want
to play from the beginning.
DREAM ZONE is published and distributed by Baudville.
This walkthru is copyright (c) 1988 by Gano Haine. All rights reserved.
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