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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
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68%
CPU Usage
512KB
Chip RAM
42
Processes
                        DUNE II - HINTS `N` TIPS


                        ========================





 TIPS/CHEATS:





 This tip/cheat only works using Ordos as your selected house.


 First build up your base as normal with defences, then send a few tanks


 into the enemy base to locate their construction yard and work out the


 general layout of their other installations. The enemy will begin to


 attack your base, but the defences you built up earlier should be strong


 enough to cope with the intruders. Send a deviator launcher between your


 base and the enemy base. When an enemy tank appears use the deviator to


 change it into an Ordos tank. Then select it and order it to attack the


 enemy construction yard. When you've done this select it again and select


 Attack but don't click on anything. When the tank changes back to the


 enemy's side click on the construction yard again and the enemy tank


 fires on its own base until the construction yard is destroyed.


 Repeat this process with other enemy units and it is possible to defeat


 the enemy using their own vehicles.





 Here's another great tip/cheat. When you get to the stage where you have


 no cash left and there is no spice to be collected, send your harvester


 to the enemy camp. It will be destroyed, another one will replace it and


 you'll receive seven credits. Handily enough, you can repeat this as many


 times as you like - since the harvester supply is seemingly endless - and


 use the oodles of credits to build new units.





 Special Tactics


 ~~~~~~~~~~~~~~~


 Always defend your base well with the best possible units.


 Until defensive turrets become available leave units on guard, never


 send them all out at the same time. Later on in the game, a group of well


 placed rocket turrets will leave you free to concentrate on attacking.


 Always place rocket turrets on the edge of the base so they don't


 interfere with future buildings.


 To stop the Harkonen forces wandering into your base and smashing


 everything up, determine the direction of attack - as a rule, enemy units


 attack from one direction. Then build a line of around half a dozen


 concrete blocks extending from your base towards the enemy. Now build


 another line of blocks cutting across your first line at right angles,


 so that it faces the enemy. Now all you need to do is build rocket


 launchers along the wall and that should stop most units from getting


 near your base!


 Don't forget to attack! The enemy will often send a constant stream of


 units at you but it is important to build up a force and take a shot at


 the enemy base instead of just defending your own. You can often find the


 enemy base by following his units back there.


 On the later levels build a Starport. This is a very important building


 to own since it enables you to buy units from The Merchant's Guild for


 anything upto half the price it costs to build them! Keep checking for


 bargains, because the prices change everytime you look.


 If you have a Heavy Factory or a Starport, either build or order a few


 extra Harvesters. This way you only need to build one Spice Refinery.


 You should have about three Harvesters to maximise spice production.


 Don't forget to build Spice Silos as the spice can build up quickly.


 If you are short on credits, sometimes you don't even need to build


 factories because the Starport will provide everything, usually at a


 cheaper price. The down side however, is that the Starport can run out


 of stock, which can be inconvenient.


 A Repair Facility is almost essential once they become available.


 Carry-alls can bring damaged units to them and take them back to the


 battlefield.


 If you capture enemy factories you can build their special units such as


 The Deviator, The Devastator and The Sonic Tank.


 Watch out for sneak attacks especially near the start of a level.


 Your first encounter with an enemy house will often be when they airlift


 troops near your base in a Carry-all. The troops can appear on any side


 of the base so make sure all sides are guarded. After that you can


 concentrate your defences on the side of your base which faces the enemy


 one.


 If you're having problems with the Harkonen forces wandering into your


 bases and blowing everything up. The best form of defence is this.


 Determine the direction of attack - as a rule, enemy units attack from


 one direction. Then build a line of around half a dozen concrete blocks


 extending from your base towards the enemy. Now build another line of


 blocks cutting across your first line at right angles, so that it faces


 the enemy. Now all you need to do is build rocket launchers along the


 wall and that should stop most units from getting near your base!


 Your most important building is the Construction Yard (see attack plan).


 On the later levels the enemy will sometimes try to concentrate their


 attack on it and Death Hands are frequently aimed at it.


 If it is destroyed you can no longer build any new buildings, so guard it


 well. If you are unlucky and lose it, order or build a Mobile Construction


 Facility and deploy it where the Construction Yard used to be.


 The Spice Refinery is another important building. If it is destroyed when


 you are low on credits then you won't be able to rebuild it because of the


 lack of money and you will not be able to refine spice to earn credits.


 In this dire situation, your base will eventually be destroyed, unless you


 have almost finished the level.


 On the last two levels you will be allowed to build a House Palace.


 This can only be built once you have a Starport. It is very expensive


 (999 credits) but is extremely well armoured and is free to repair.


 It also gives you access to your House's Special Ability (Fremen, Saboteur


 or Death Hand).





 The Attack Plan


 ~~~~~~~~~~~~~~~


 When attacking, the most important building to destroy is the emeny


 Construction Facility - once you have done this they can't replace any


 of the buildings you take out. You should also concentrate on taking out


 the enemy defence turrets before finishing off the rest of the base.


 Victory is almost assured if you destroy the Construction Facility,


 although the enemy usually has more than one of them in later levels.


 Until tanks become available, the Harvester is one of your most important


 weapons because it's a tracked unit and can be used to squash any enemy


 troopers or infantry sent to attack your base.


 It's useful to have a Harvester guarding your base especially if you're


 fighting the Harkonnens, because they like using Heavy Troopers which


 can be very difficult to destroy.





 Destroying Enemy Palaces


 ~~~~~~~~~~~~~~~~~~~~~~~~


 Destroying enemy House Palaces is very hard because they're also free


 for them to repair. You have to launch an all-out attack mainly with


 Missile Launchers and Heavy Tanks to stand a chance.


 Destroying a Palace can take some time, but you can afford to put all


 your units onto the task and provide air support with Ornithopters.


 In effect you have to damage the Palace faster than your enemy can


 repair it, but this can be done.





 The Last Few Levels


 ~~~~~~~~~~~~~~~~~~~


 On the last two levels both opposing houses team up to destroy you.


 This isn't as bad as it sounds - it just means you need to defend your


 base a bit more against the extra units the combined enemy send in.


 It also means you have to destroy two bases instead of one.


 You can also build Palaces on these levels - as can your enemies - and


 IX Research Centres which enable you to construct special units.


 If you use these units well, and follow the attack plan, these levels


 are not much harder than the others.





 The Final Battle


 ~~~~~~~~~~~~~~~~


 On this level you face the two enemy houses and the Emperor's Elite


 forces. This level is extremely hard compared to the rest of the game


 and you just have to muddle through. The enemies are always attacking in


 great numbers and you really have to watch out for Death Hands as the


 Harkonnens and The Emperor both have them - don't forget to save your


 position regularly. Keep the same attack plan since it's vital to start


 attacking even though your base is under siege from the beginning.


 Use an Ornithopter to determine the position of enemy bases since they're


 widely spread out over the opposite side of the map to you, usually to


 the North.


 Remember enemies have at least two Construction Facilities on this level


 so it's important to hit them all. Isolate one enemy at a time and


 destroy them before moving on to the next and try to capture their


 factories so you can build the special weapons. Captured factories are


 often situated in strategic positions close to other enemies, which makes


 them ideal if your base is far away.


 It's best to leave the Emperor's Sardaukar Base until last.


 The Sardaukar have large numbers of all the standard units which have


 been improved to elite status, coloured purple. The Sardaukar's Troopers


 are hard to kill unless they're run over by a tracked unit.


 They also have their Construction Yard very heavily guarded with a


 further Construction Yard hidden away in a corner, so it's important to


 explore the map.


 The Sardaukar Base is also very heavily guarded. It has a double-strength


 defensive wall around it with lots of Rocket Turrets on the perimeter.


 The best way to destroy the base is by taking its Construction Facility


 with a group of four or five Rocket Launchers sited in a destroyed enemy


 base, so the Sardaukar cannot see them. A quick surprise attack on the


 Construction Yard with Rocket Tanks can destroy it before the Sardaukar


 can start repairs.


 Now try destroying some of the defensive turrets and other buildings.


 Rocket Tanks are extremely useful, so keep them well protected unless you


 want them knocked out by a rogue Siege Tank.


 If your enemy starts rebuilding, then they have a secret Construction


 Yard which must be knocked out. Do this and eventually the enemy's


 defences collapse, leaving the Sardaukar Palace to be destroyed.


 This is very hard to achieve, so you just have to pile all your forces


 onto it and wait. When the Palace is finally destroyed you've completed


 the game and can watch the end sequence.








==============================================================================

ADDITIONAL CHEATS (from OLLIVision):



Spice Harvester Trick:

If you destroy your own spice harvesters, you'll find approximately four times as much spice in the wreckage as the harvester previously contained!



Free Carry-all Trick:

Sometimes a Carry-all flies towards your base bringing a free tank or quad as a gift from your superiors. When this happens, quickly recall one of your harvesters. After it delivers its spice (even if empty), the Carry-all will pick up the harvester. Repeat this five times and the gifted Carry-all will stay permanently.



Cheap Units Trick:

Requires a Starport. Press "+" in the Starport to lower your credits. Buy lots of vehicles as your money drops. If you press "Send" before credits run out, the remaining units are free!



Freezer:



C57406 xx - Credits (Harkonnen)

C57448 xx - Credits (Atreides)

C5748A xx - Credits (Ordos)


BIGGER HARVEST TRICK:
While harvesting spice, click on the Harvester several times. Each time you click you'll gain an extra unit of spice.

(Source: CheatingDome.com)