**Epsilon 9 - Complete Walkthrough** **THE ENTRANCE:** Operate the cupboard. Examine the book. Examine the notepad on the desk. Operate the computer. **UNDERGROUND:** Send Nodd back into the lift. Use the quadrocorder on the alien door. Operate the quadrocorder. To open the door match the atmosphere: Operate the chlorine tank 5 times then the oxygen tank 6 times. Operate the alien symbols. **MASTER CONTROL:** Yeno takes one path, Nodd the other. One leads to bridge, other to windmill. **THE BRIDGE:** Operate the red button. Save first! Each grid square has a panel with a logical puzzle (6 possibilities each). Green square lights up square in arrow direction. Red square lights itself only if arrow-target is already lit. Each square activatable once. Complete a path to cross bridge to Teleport I. **THE WINDMILL - NODD:** Operate alien toolbox. Use screwdriver on radio. Operate panel. Take regulator. Use amplifier on slot. Operate dial. **WINDMILL - YENO:** Operate alien toolbox. Operate wheel. Use hydrospanner on pipe section. Use pipe section on exit. Both go through to The Alien. **THE ALIEN:** Save now! Step forward, when alien appears SHOOT IT. Examine ceiling. Shoot ceiling. Go to Teleport II. **TELEPORT I (after bridge):** Examine notebook → yellow card. Use card on platform. Operate controls until you see other character. Operate cupboard. Take bar. Use bar on panel. Take cables. **TELEPORT II (after alien):** Take box near door. Use box on scanner. Operate scanner. Take sunglasses. Take box to previous room, operate unit, use box on unit. Return. Examine open box → blue card. Use card on platform. Operate controls. **Back in Teleport I:** Operate switch. Take blue card. Use on card reader. **Back in Teleport II:** Take yellow card. Use on card reader. Go to Corridor I. **YENO'S CORRIDOR:** Take flask. Use flask on orange fluid twice. Use on green fluid. Use on yellow fluid. Operate unit. Use cable on both sockets. Use flask on unit. Use formula on cupboard. Take door. Go to Water. **NODD'S CORRIDOR:** Use cable on socket, then on door. Go to Water. **WATER - YENO:** Use door on water. Use panel on water. **WATER - NODD:** Use cable on water, then on other cable by door. Door opens when other character reaches Corridor II. **STATUES:** Nodd examines strange symbols. Yeno uses quadrocorder on them. Walk to trapdoor. When eye appears, quickly operate sunglasses (or die!). Go through door. **CORRIDOR II:** Operate switch (opens Water room door). When both characters through, one stands on floor pad, other walks through doorway. Watch ending! (Source: Ami Cheats)