Workbench Über mich Impressum Kontakt Mein Account
DE EN
14:09:06
RETROPROJECTS
×

RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

Projekte
Projekte
Datenbank
Datenbank
Shop
Shop
AMIGO
AMIGO
Downloads
Downloads
Upload
Upload
Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Escape From Colditz








 PLAYING TIPS:





 Opening Doors


 ~~~~~~~~~~~~~


 There are hundreds of doors throughout the castle and many will be


 locked. A collection of keys and lock-picks can be found and used to


 open these doors. There are three types of door, which are:





 Low Security Door........Use a lock-pick to open it.


 Grade 1 Security Door....Use a Grade 1 key to open it.


 Grade 2 Security Door....Use a Grade 2 key to open it.





 Each key/lock-pick can only be used once but any unlocked doors will


 remain so until the end of the game.  Beware of the Prisoner's Quarters


 because many of the doors here lead into small empty rooms - therefor


 precious keys may be unecessarily wasted. Explore all areas as soon as


 possible and remember which contain useful items so they can be collected


 early on in future games.





 Avoiding Germans


 ~~~~~~~~~~~~~~~~


 The Castle is regularly patrolled by sentries, who walk around on


 selected routes looking to stop escape attempts.


 Some Germans (if they think a POW is getting away) may open fire.


 As these guards are skilled marksmen, they will need only one bullet to


 kill a potential escapee. To minimise the chance of a Guard shooting you


 in the back, place a solid object (such as a wall) between yourself and


 the Nazi. Even better is to walk through an unlocked door where you will


 be able to hide and should remain safe for a while.


 Wait in a room in 'Stooge' for a couple of minutes and the guard should


 go away, as they rarely enter certain rooms at all. However, leaving


 sanctuary too early may mean the guard is still snooping around and you


 are likely to get arrested.


 Beware when opening doors because sentries have a nasty habit of waiting


 on the other side. Arrest in this situation is almost unavoidable, as you


 will usually walk straight into the German!


 Remember there are always at least two sentries patrolling each courtyard


 at any time.





 Equipment


 ~~~~~~~~~


 Various tools and other important items can be collected to aid your


 escape. Most are hidden behind walls, tables, bunks, etc, so you should


 investigate every possible hiding place. Some of the most important


 equipment includes:





 Keys..................Use these to open specific doors.


 Lock-pick.............Use these to open low-security doors.


 Uniform...............Disguise yourself as a Nazi.


 Pass..................Use this with the uniform.  It will be discarded -


                       if stopped and interrogated by genuine guards.


 Papers................Needed at the main gateway in conjunction with -


                       the Pass and Uniform.


 Pick-axe, Saw, Spade..Use to re-open disused tunnels.


 Candle................Needed in tunnels to light your way.


 Stone.................Throw to distract the attention of suspicious -


                       guards.





 Never carry too much equipment at once because if you're caught every


 item will be confiscated and lost. Stash equipment in 'Safe' areas


 (such as the Chapel) as these places are never searched by the Germans.


 Although several trips may be required and this can be time consuming,


 you run no risk of having valuable equipment confiscated.





 General Hints


 ~~~~~~~~~~~~~


 Pressing the [F9] key will allow your POWs to go to sleep in a bunk at


 their start location. This is very useful at night because the Fatigue


 bar will diminish. If a tired POW is sent to Solitary, rest him for a


 few minutes when he is returned to his Quarters.


 Use the map supplied with the game as it gives an outline to each sector


 of the castle. Although not every room is included, at least it shows


 you roughly your current whereabouts.


 Nazi guards will not hesitate to open fire if it looks as if you're


 getting away. If a pursuing sentry stops running then it's a safe bet


 he's about to fire - and they never miss. A good tactic to avoid this


 is, if the German is not too close, to suddenly stop running.


 The sentry will run towards you to make an arrest at which point you


 should continue your escape and head for a door or obstacle to put


 between you. As it takes a second for a Nazi to raise and lower his


 rifle you will still be able to successfully avoid him - but only if


 your timing is right! Fatigue plays an important part in the game,


 especially after a POW has been doing a lot of running.


 If the Fatigue bar is filled, you will only be able to walk.



==============================================================================

ADDITIONAL CHEATS (from OLLIVision)



Type the following during gameplay:

- KEYMASTER - Get all keys

- DIE DIE DIE - Kill all guards

- I WANT EVERYTHING - Full inventory, all items


ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
Time: Hour=7957, Minutes=7959, Seconds=795b
Frenchman: Lockpick=6bb, Sec Key 1=6bc, Sec Key 2=6bd, Uniform=6be, Guards uniform=6bf, Pass=6c0, Shovel=6c1, Pick Axe=6c2, Saw=6c3, Rifle=6c4, Stone=6c5, Candle=6c6, Papers=6c7, Stethoscope=6c8, Round Tower=6c9
American: Lockpick=6cb, Sec Key 1=6cc, Sec Key 2=6cd (etc. +10 offset)
Polishman: Lockpick=6db (etc. +10 offset)
Englishman: Lockpick=6ab (etc. -10 offset)