Heart of China by Dynamix / Sierra Hints
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#1 Hong Kong
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Problem:
What can I do at the dock?
Hint:
You won't be able to accomplish anything at the dock until
you've solved two other puzzles in Hong Kong. First you must get
Zhao Chi to join you. Secondly, you need to visit Madam Wu, the
Master Herbalist. If you approach Madam Wu correctly, she will
send you to get some seagull droppings to mix in an herbal
potion. Go to the dock and give the seagull on the piling the
prune from Chi's inventory, then pick-up the bird droppings and
return with them to Madam Wu's.
Problem:
Is this paper blowing around on the street of use?
Hint:
Wait until one of the pieces of paper lands on the ground near
the center of the screen, then pick it up. You will need this
piece of paper in a puzzle to get Zhao Chi to join you.
Problem:
What must I do at Ho's Bar?
Hint:
Ho's bar is the place where you will recruit the Ninja, Zhao
Chi. He is in the bar, but you can't talk to him without first
going through Ho, the bartender, and then some of Chi's other
friends. Go to the left side of the bar and talk to Ho. Use the
following dialog choices to meet Zhao Chi: 3, 1, 2, 2, 3. Be
sure not to waste time with the bar girl, she's trouble.
Problem:
How can I get Chi to join me?
Hint:
You will have to convince Chi of two things before he will join
you: First, that you are sincere in your mission and second,
that flying in a plane is a safe means of travel. To convince
him of your integrity use the following dialog choices: 1, 2, 3.
Next, you must use the piece of paper you found in the street
outside Ho's Bar to demonstrate the principles of flight by
folding it into a paper airplane and throwing it to Chi. To fold
the airplane, open the main inventory and drop the flyer on
Lucky.
Problem:
How can I get Madam Wu to help me?
Hint:
You must have Chi with you to get anything useful from Madam Wu.
After Chi introduces you, she will agree to make the herbal
potion if you bring her some seagull droppings. Madam Wu will
also offer you some other items. Not all items will be helpful.
Problem:
How can I get past the immigration official?
Hint:
Tell him you forgot your identification. If you took the fake
passport from Madam Wu, don't give it to the customs agent. Hun
Fa Lo is a wanted criminal and you will be arrested if you try
to use his passport.
What information can I get from Lomax?
Hint:
Lomax will not say anything helpful to you at this point in the
game. Check in with him later as the game progresses.
#2 Chengdu Fortress (Part 1)
-----------------------------
Problem:
Where do I land the Yankee Eagle?
Hint:
Zhao Chi knows the location of a good landing site near the
Chengdu Fortress. He will tell you whether or not a particular
site is safe to land if he is with you in the Eagle.
Problem:
What do I need from the peasant?
Hint:
You need the peasant's clothes from him to help you sneak inside
the fortress gate.
Problem:
How do I interact with the peasant?
Hint:
You will need to select Chi as the active character and offer
the peasant some tobacco in exchange for his clothing. Use the
following dialog responses: 1, 1, 1.
Problem:
How do I catch the cow?
Hint:
You will need the rope from inside the Yankee Eagle. Select Chi
as the active character and lasso the cow with the rope.
Problem:
How can I get into the fortress through the front gate?
Hint:
Select Chi as the active character and dress him in the
peasant's clothing. Make sure he has the cow with him as well.
Wait outside the gate until you see a farmer enter the fortress
with another cow, then Chi may enter. Lucky must get into the
fortress another way.
Problem:
How can Lucky enter the fortress?
Hint:
You will need to make a grappling rope by combining the rope and
the grappling hook from the Yankee Eagle. Throw the grappling
rope over the wall on the west side of the fortress. Make sure
that Chi changes into his Ninja veil once he is inside the
fortress or he will be caught by the guards.
Problem:
Is there another way into the fortress?
Hint:
Together, Lucky and Chi can enter through the sewer grate on the
side of the fortress. You will need the crowbar from the Yankee
Eagle. Wait until the patrolling guard is out of sight, then use
the crowbar to pry the gate open.
Problem:
I keep drowning in the sewer! Help!
#3 Chengdu Fortress (Part 2)
-----------------------------
Problem:
How do I get past the dog in the fortress kitchen?
Hint:
You need to get the bottle of rice wine from the dining room..
Dump the rice wine in the dog's dish and he will drink it and
pass out.
Problem:
How can I get into the throne room?
Hint:
Only Chi can sneak into the throne room. He must go in alone and
be wearing the Ninja veil. You don't need to go into the throne
room to win the game, but if you do manage to get in you will
hear a hint on how to escape the fortress after you have rescued
Kate Lomax.
Problem:
How do I avoid capture in other parts of the fortress?
Hint:
If you are alone in the fortress as Chi, you must be wearing the
Ninja veil at all times or you will be seen by the guards. If
Lucky and Chi are together you cannot enter the throne room or
any other room which has a guard posted at the door.
Problem:
How do I get past the guards in the foyer?
Hint:
Create a diversion by pushing the lamp over in the dining room.
The lamp will start a fire. Hide in the cook's bedroom until the
guards find the fire. Make sure to take the cook's knife.
Problem:
What should I do in the dining room?
Hint:
You need the bottle of rice wine from the center table. Pushing
the dining room lamp over will start a fire and distract the
guards in the foyer.
Problem:
How can I rescue Kate?
Hint:
The only way to get past the cobras is to shoot them.
Unfortunately, when you shoot one of the cobras, the other will
bite Kate. There is no way to avoid this. To shoot the snake,
drag the gun from the inventory to the picture of Lucky. He will
now have the gun in his hand. When you return to the first
person point of view, click on your right mouse button. You will
see a gun sight. Put the sight on a cobra and fire the gun.
Problem:
How do we escape from the great hall?
Hint:
You must exit via the balcony at the far end. Use thÍ ºurtain
rope holding drapes on the left side of the balcony to swing
down with Kate while Chi covers you. Barring the door of the
great hall will give you a little more time to escape.
Problem:
How do I get out of the fortress?
Hint:
You need to take one of Li Deng's tanks. They are parked near
the back of the fortress.
Problem:
Where are the keys to the tank?
Hint:
The keys to the tank are kept in the guardhouse at the front of
the fortress. If you don't have the keys, you can attempt to
hot-wire it by prying off the starter switch cover with the
cook's knife or the crowbar.
Problem:
Tips on the Tank arcade.
Hint:
After driving the tank down the hill, take the road that goes to
the left. When you reach the rolling hills, leave the road
(again to the left), and drive along the bushes. Look for a
break in the brush and you will find a road. Stay on the road
until you find the Yankee Eagle. Be sure to blow up the truck or
Li Deng's men will sabotage your plane.
#4 Katmandu
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Problem:
How can I save Kate?
Hint:
First of all, Lucky must go for help. When Lucky has gone, Chi
needs to shelter Kate with the tarp and blanket from inside the
Yankee Eagle. Next, give her the healing herbs from Madam Wu's.
Finally, Chi must use the Shaolin healing touch on Kate.
Problem:
How can Chi use the healing touch?
Hint:
Click and hold the right mouse button. The mouse icon will turn
into a hand. Move the hand icon over Kate and click the left
mouse button.
Problem:
What should I say to Ama?
Hint:
Ama can help you later if you get into trouble, so it is best to
try and keep on her good side. Try the following responses: 3,
1, 1, 1.
Problem:
How do I see the Wally Lama?
Hint:
You must first get past his disciple. Tell him that you are a
special envoy from the federation of Lamas.
Problem:
What should I get from the Wally Lama?
Hint:
You will need to make more than one trip to see the Lama. On the
first visit, try these choices: 1, 1. After this he will start
meditating. Return later. You must exit all the way to the
street scene before the Lama will see you again. When you
return, the Lama will tell you about the sacred scroll.
Problem:
What should I do at the tavern?
Hint:
The people at the tavern will help you get the sacred scroll
from Bojon if you visit them after seeing the Wally Lama.
Approach the man named Sardar and try the following responses:
2, 2. If you give him your gun he will help you to retrieve the
scroll from Bojon.
Problem:
What should I do at the junk yard?
Hint:
You can get fuel for the Yankee Eagle from Kubla, but you have
to give him something first. For best results, select response
1. You need to make a toy for Kubla by combining the cigar box
found in the junk yard with the chopsticks and coins from Chi's
inventory. Give Kubla the toy and the fuel will be at the plane
waiting for you.
Problem:
What do I do at the telegraph office?
Hint:
You need to send a cable to Lomax to update him on your
progress. This will make things easier for you later in the
game.
#5 Istanbul
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Problem:
What should I do at the British Officer's Club?
Hint:
You need to phone Lomax from the officer's club to let him know
you aren't going to be able to meet him in Hong Kong. Order two
drinks from Hoji, the bartender, and ask to use the phone. When
you speak with Lomax, use the following responses if you
telegraphed him from Katmandu: 2, 2, 1 otherwise, use these
choices: 3, 2.
Problem:
What do I do after Lucky gets captured?
Hint:
Due to a previous misadventure in Istanbul, Lucky has gotten
himself in hot water with the nabob. There is no way to prevent
his capture, but make sure he phones Lomax before this happens.
After Lucky gets caught, it is up to Kate to figure out how to
rescue him. Talk to Almira for hints on rescuing Lucky.
Problem:
What do I need to do at the pawn shop?
Hint:
Kate needs to sell her locket to get money for the shell game
and to buy the items she needs to rescue Lucky. Try the
following responses with Kasim: to get the most money for the
locket - 3, 2. Accept Kasim's offer of 105 sheckels. Next, buy
the hacksaw. This is the only item you will need from here.
Problem:
How do I play the shell game?
Hint:
After Lucky is captured, Kate needs to sell her locket in order
to play. Watch Mohmar carefully during the shell game. He will
often try to cheat if he starts losing.
Problem:
I need help buying a camel.
Hint:
Kate must win at least 200 sheckels at Mohmar's shell game. Use
the following responses to get the best deal from Acayib: 2, 2.
Buy a camel when he offers you a price of 100 sheckels.
Problem:
Can Almira help me?
Hint:
Almira can help you rescue Lucky if you befriend her and have
the necessary equipment with you. Make sure to give her the
flower you got from the fruit stand at the entrance to the city.
To successfully rescue Lucky, you must also have a hacksaw and a
camel.
Problem:
What do I do when the Tong's men blow up the Yankee Eagle?
Hint:
You have very little time to get out of Istanbul after the Eagle
has been blown up. You need to take the Orient Express to Paris.
Problem:
What do I do at the train station?
Hint:
Purchase a cabin on the Orient Express from the ticket agent.
Use your American money because there is no way to earn enough
sheckels to pay for a ticket.
Problem:
Tips on playing the Orient Express scene as Lucky.
Hint:
Try the following responses to get out of hot water with Kate:
3, 2, 3, 2.
Problem:
Tips on playing the Orient Express scene as Kate.
Hint:
Try these responses to make Lucky see things your way: 1, 3, 3.
Problem:
Tips on the Train arcade.
Hint:
Make sure that you always attack with maximum ferocity. Rest if
your fatigue gets too high by retreating to another car. After
you hurt Tong enough, he will retreat. Chase him into the
caboose. When the caboose begins to separate, make sure you
retreat immediately or you will die.
#6 Other Object Locations and Use
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Problem:
Map.
Hint:
Found at Madam Wu's. Shows entrances to Chengdu Fortress.
Problem:
Siphon Hose.
Hint:
Obtained from Kubla at either the Katmandu junk yard or in Ama's
hut. Used to refuel the Yankee Eagle.
Problem:
Hookah, sitar, and turban.
Hint:
Useless items. From the Istanbul pawn shop.
===========================================================================
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HEART OF CHINA
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SOLVE DOCS
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IN HONGKONG :
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JAKE MASTERS (JM) GOES TO TOWN. HIS FIRST TRIP LEADS TO THE PUB.
AFTER A TALK TO THE KEEPER HO (1 1 1 1) , 2 DIRTY GUYS ARE
THREATENING HIM (1 2). IN A TALK HE MANAGES TO PERSUADE THE CHINESE
CHI TO GET WITH HIM ON A RESCUE-TRIP (1 3 3 OR 3 3 2).
CHI FAERS GOING BY PLANE. SO JM LEAVES THE PUB, TAKES THE PAPER AND
CONSTRUCTS A LITTLE PLANE OUT OF IT, THAT HE PRESENTS CHI.
CHI HAS THE IDEA TO GET HERBS AT THE CHEMIST'S SHOP.
WU DOESN'T REACT WHEN JM TALKS TO HIM. CHI MANAGES TO PERSUADE THE
CHEMIST. THE CHEMIST NEEDS "GULL-GUANO".
JM AND CHI GO TO THE DOCK. CHI GIVES A PRUNE TO THE GULL.
THE GULL SHITS AND JM PUTS THE SHIT INTO HIS POCKET.
AGAIN AT THE CHEMIST WU.
JM TALKS TO HIM AND PUTS THE GUANO INTO THE MORTAR.
HE GETS THE HERBS AND A FAKED PASSPORT AND A MAP.JM AND CHI
VISIT LOMAX BEFORE THE JOURNEY. AT TH AIRPORT JM DECIDES TO DON'T
SHOW THE TICKET-COLLECTOR HIS PASSPORT. INSIDE THE PLANE JM TAKES
THE CROWBAR, THE ROPE AND THE ANCHOR.
IN CHENG DU :
-------------
AFTER ARRIVAL A FARMER APPEARS WHICH TALKS TO CHI (3 2 3). CHI
CHNAGES HIS CLOTHES AGAINST THE FARMER'S. JM TRIES TO CATCH THE COW
WITH THE ROPE. AFTER SEVERAL USELESS TRIES HE GIVES THE ROPE TO CHI
WHICH HAS LESS PROBLEMS. WITH THE CAUGHT COW THE BOTH GO TO THE
CASTLE. THERE THEY WATCH A FARMER WHICH IS ALLOWED TO ENTER THE
CASTLE WITH HIS COW. OF COURSE, CHI TRIES THE SAME TRICK.
JM GIVES HIM THE ANCHOR THAT CHI CONNECTS WITH THE ROPE. ARRIVED
INSIDE, CHI PUTS ON HIS NINJA-CLOTHES AT ONCE. AT FIRST HE EXPLORES
THE DOOR-KEEPER'S HOME AND TAKES THE KEYS. THEN CHI SNEAKS INTO
THE PALACE AND LISTENS TO A TALK LI DENG'S. IN THE BIG HALL HE
FINDS KATE AND TELLS HER TO GET HELP AS FAST AS POSSIBLE.
BACK IN THE ENTRY-HALL CHI GOES INTO THE DINING-ROOM AND TAKES THE
BOTTLE.HE GOES ON TO THE KITCHEN AND NARCOTIZES THE DOG WITH THE
WINE. HE TAKES THE BOTH FRIED CHICKENS. THEN HE ENTERS THE COOKS
ROOM. FROM THERE HE GETS THE KNIFE. HE OPENS THE DOOR AND DISCOVERS
A SECOND ENTRY TO THE BIG HALL. AFTER EXPLORING THE PALACE CHI
WALKS TO THE CASTLE-WALL. HE THROWS THE ANCHOR OVER THE WALL AND
PULLS JM OVER IT. TO HIDE FROM THE GUARDIANS, THE BOTH SNEAK BACK
INTO THE DOOR-KEEPER'S HOME. WHEN THE DANGER IS OVER , THE BOTH RUN
INTO THE PALACE. WHEN THE GUARDIANS HAVE LEFT THE ROOM ,JM AND CHI
GO INTO THE DINING-ROOM. THERE JM THROWS DOWN THE LAMP AND LIGHTS
A FIRE. THROUGH KITCHEN AND BEDROOM THEY ARRIVE IN THE BIG HALL.
JM LOCKS THE DOOR AND SHOTS THE SNAKES. UNFORTUNATELY HE CAN'T STOP
THE SNAKES BEFORE BITING KATE. JM CARRIES KATE ON HIS ARMS AND
ESCAPES TO THE BALCONY. THERE CHI CONNECTS THE ROPE WITH THE
BALUSTRADE AND THE THREE ESCAPE TO THE TANK-GARAGE. IN THE TANK JM
USES THE KEY AND PUSHES THE STARTER. IT FOLLOWS THE FIRST ACTION-
SEQUENCE. IN THE PLANE JM GIVES THE HERBS TO CHI.
IN KATHMANDU
------------
JM LEAVES THE PLANE AND TALKS TO CHI ABOUT THE SITUATION. JM GOES
GETTING HELP, CHI WALKS BACK TO THE PLANE. THERE HE TAKES A TENT-
ROOF AND A BLANKET AND PUTS IT AROUND KATE. HE GIVES HER HIS
NINJA-MEDICINE AND THE GUANO-HERBS. JM TALKS TO AMA (2 2 3) AND
AFTER THAT HE LOOKS AROUND IN THE VILLAGE. IN THE POST-OFFICE HE
POSTS A TELEGRAM TO LOMAX. THEN HE VISITS THE RESTAURANT AND
TALKS TO THE KEEPER (2 3). THE KEEPER SENDS HIM TO SARDAR (2).
NOW JM GOES TO THE LAMA. AFTER A SHORT TALK TO A YOUNG MONK HE
IS ALLOWED TO ENTER. THE FIRST TALK TO THE WISE MAN IS RESULTLESS.
JM GOES TO THE LOCAL DICTATOR. AFTER A WRONG REMARK HE FLIES
INTO THE PRISON. CHI RUNS TO AMA AND SHE RESCUES JM. JM HAS A
SHORT TALK TO KATE AND AFTER THAT HE HAS A TRIP TO THE SCRAP YARD
WHERE HE MEETS A BOY. THE BOY OFFERS AFTER A SHORT TALK A TUBE
WHICH IS FULL OF PETROL FOR A SWAP. CHI BUILDS FROM THE CIGAR-
BOX, THE EATING-STICKS AND FOUR COINS A PLAY-CAR; FOR THIS HE
GETS THE PETROL-TUBE. NOW HE GOES BACK TO THE LAMA AND RECEIVES
SOME NEWS. IN THE RESTAURANT HE MANAGES TO PERSUADE SARDAR TO HELP
(1 3). JM GIVES HIN HIS WEAPON AS A PRESENT AND THE REVOLUTION
STARTS.
THE GAME CONTINUES IN TURKEY.
IN ISTANBUL
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ON THE RUNWAY JM GETS NO PETROL FROM THE SELLER. ON THE WAY TO
TOWN KATE AND JM NOTICE A LITTLE BOY SELLING ORANGES. JM FINDS IN
A SIDE-ROAD THE OFFICERS' CLUB AND HAS FROM THERE A LITTLE CALL TO
LOMAX AFTER THAT JAKE IS CAUGHT FROM THE SULTAN'S CREW. KATE SWAPS
HER BROOCH AT THE SELLER AND GAMBLES FOR MORE MONEY. AFTER THAT
SHE SHE GOES TO THE ORANGE-SELLER AND OVERTHROWS HIS CART. SHE
SAYS SORRY AND GETS A FLOWER FROM HER YOUNG FAN. NOW SHE BUYS A
CAMEL FOR 200. SHE GOES BACK TO THE SHOP AND BUYS A SAW. NOW SHE
RIDES ON CAMEL-BACK TO THE PALACE. IN A SIDE-ROAD SHE MEETS A
WOMAN A GIVES HER THE FLOWER. KATE RESCUES JM AND THEY ESCAPE TO
THE TOWN-GATE. THERE KATE GIVES THE CAMEL TO THE BOY AND JM
WHISPERS SOME WORDS OF EXCUSING (3 2).
ARRIVED AT THE AIRPORT THEY SEE BURSTING THEIR PLANE INTO FLAMES.
THEY ESCAPE TO THE STATION AND BUY A TICKET FOR THE ORIENT-EXPRESS.
IN THE TRAIN
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JM'S SCENE : (1 1 3 3)
KATE'S SCENE : (2 1 3)
IT FOLLOWS THE HAPPY...
:+:END:+: