Historyline 1914-1918
LEVEL CODES:
German Allied Two Player
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01: PULSE 13: GOTHA 01: BATLE 13: SIGNS 01: TRACK 13: GRAND
02: CIVIL 14: BALON 02: GOOSE 14: HOUSE 02: HUSAR 14: ROYAL
03: MOUSE 15: PAUSE 03: SPORT 15: SIGMA 03: BEAST 15: WATER
04: VENOM 16: ELITE 04: BIMBO 16: SEVEN 04: PLATE 16: SKILL
05: NOISE 17: INFRA 05: TEMPO 17: ZOMBI 05: LIGHT 17: SKULL
06: RIGHT 18: HILLS 06: BARON 18: MOVES 06: SCROL 18: AUDIO
07: ORKAN 19: COBRA 07: BUMMM 19: BLADE 07: VIRUS 19: SPELL
08: FRONT 20: ATLAS 08: LEVEL 20: ZORRO 08: BISON 20: CAMEL
09: RATIO 21: AMPER 09: TOXIN 21: STONE 09: DRUCK 21: FLAGS
10: PARTS 22: RHEIN 10: PRINC 22: MOSEL 10: TROLL 22: STORY
11: PLANE 23: CANDL 11: CLEAN 23: ORDER 11: UBOOT 23: SCOUT
12: FLAME 24: STERN 12: XENON 24: SODOM 12: DROID 24: GREEN
PLAYING TIPS:
While playing on the German side, collect your units around the artillery
and wait for the approaching enemy. Then it's very easy to stop the enemy
soldiers while the artillery is getting stronger.
Be aware of the short range of the light artillery, and that the heavy
and medium artillery can't shoot one round when they have moved.
Let's say you have a very strong artillery and the enemy is waiting for
this unit to move before attacking, and your heavy artillery gets in the
range of the enemy's heavy artillery. You should move light artilleries
next to it, and wait for the next round. When the heavy artillery isn't
able to react in the next round, your light artillery can, and covers the
front range of heavy artillery.
Repair damaged units. One fatal mistake when playing Battle Isle was
producing new units, and letting the experienced ones fight in the
frontline. Save your energy and spend on repairs. An experienced unit
such as Elite Infantry can withstand most enemy tanks for at least two
rounds until the reserve arrives.
Bunkers are very difficult to take even with air support.
It's not uncommon for even the best 'warriors' to lose their best troops
while taking the enemy's HQ because they forgot about the bunkers.
When producing units, always make planes. Planes can only be attacked by
Flak Units or Elite Infantry, and they're the most important in the game.
Try to destroy the anti-aircraft units first. Don't be afraid of
aeroplane losses at the beginning. Sure, it's important to recreate the
air squadrons, but because the computer will mainly build infantry it's
important that the anti-aircraft sites are destroyed early on.
If the situation is hopeless then try and collect your remaining units,
make sure you have more than one infantry, then set one infantry to the
front and hold the others back. When you attack, the computer will try to
destroy the infantry, while you position your artillery and bomb him into
the dust.
Keep your strong units in motion, and save them from enemy attack.
This enables you to open more than one front and entangle the enemy.
Use your planes to weaken approaching troops while still out of reach of
the artillery.
The best way to win is to hold the positions you have at the beginning
of the game. Weaken the enemy troops whenever you can, and then attack.
Strategically, History Line is a rather more defensive game than Battle
Isle.
To make the game easier, go to the player options and press fire on the
human option. Then move down and press fire on the computer option.
Then, when the game starts, you'll have all the computers units and he
will have yours. Because the game usually gives the computer more units,
you'll now gain this advantage, and so you should be able to beat him
easily.