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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
**Hugo 2: Whodunit? - Complete Walkthrough (345/350 points)**

PARLOR: Go upstairs to third bedroom.
BEDROOM: Hugo takes yellow book (+3). Look through keyhole (+5). Take yellow book, go through bookcase (+3).
STUDY: Talk to bird (+1). Take matches (+5). Use telephone (+5). Enter dumbwaiter (+10).
KITCHEN: Take garlic (+5).
VENUS FLY TRAPS: Get magnifying glass (+15). Navigate through fly traps.
GARDENER'S SHED: Eat garlic to rid gardener (+15). Red=overhead light, Yellow=gate lights, Green=bug light at bees, Blue=gate to maze (+10). Go right to gate/maze.
MAZE: Get gun (+10). Get bell (+5). Get bottle with serum (+15).
BRIDGE: Get catnip sprigs (+5). Drop matches, take step, pick up matches - repeat until across. Go right.
BEES: Stop when entering, return to shed. (Drop matches before recrossing bridge!)
SHED: Push green button (+10).
BEES: Wait for bees to fly to light, walk through.
OLD MAN: Hit old man (+5). Leave right. Prepare for next scene.
SNAKE: "DRINK SERUM" prevents snake bite (+15). Leave right.
DOGHOUSE: Get stick (+5). Throw stick, dog chases it (+5). Get dynamite from doghouse. Return to snake area.
SNAKE: Go south.
PHONE BOOTH: Read wall. Enter booth, dial 1-800-333-HUGO (+15).
UNDERGROUND: Shoot robot (prepare command while scene forms) (+10). Meet doctor who gives screwdriver (+15). Return via phone booth, snake, old man, then down.
WELL: Climb down rope (+5). Place dynamite near rocks. Light dynamite, wait. Climb rope (+20). After blast, climb down into cave.
LEFT CAVE: Get lamp (+10).
CENTER CAVE: Cross chasm along front of screen (before meeting genie). Get banana (+5).
RIGHT CAVE: Rub lamp (+9). Talk to genie. Give banana, he opens trap door (+7). Climb ladder into house.
SAFE ROOM: Look at mouse hole (+1). Open safe with screwdriver (+8). Take will (+5). Read will (+8).
DINING ROOM: Go right to cat room.
CAT ROOM: Rub catnip on bell. Give bell to cat (+5).
DINING ROOM: Take album before maid returns. Look at album (+5).
KITCHEN: Automatic (+5).
MUSIC ROOM: Talk to Harry (+5).
HESTER'S ROOM: Read letter while Hester pours drink (first visit only!) (+15).
LIVING ROOM: Policeman assembles everyone. Answer "whodunit" correctly (+1).
HUGO IN LAUNDRY: Take pencil (+5). Take newspaper (+5). Read newspaper (+1). Answer: "herring" (as in red herring). Slide paper under door (+7). Push pencil through keyhole (+12). Escape automatic.

NOTE: Take bell back after cat uses it for extra 5 points (350/350).

(Source: Ami Cheats)