**Hugo 2: Whodunit? - Complete Walkthrough (345/350 points)** PARLOR: Go upstairs to third bedroom. BEDROOM: Hugo takes yellow book (+3). Look through keyhole (+5). Take yellow book, go through bookcase (+3). STUDY: Talk to bird (+1). Take matches (+5). Use telephone (+5). Enter dumbwaiter (+10). KITCHEN: Take garlic (+5). VENUS FLY TRAPS: Get magnifying glass (+15). Navigate through fly traps. GARDENER'S SHED: Eat garlic to rid gardener (+15). Red=overhead light, Yellow=gate lights, Green=bug light at bees, Blue=gate to maze (+10). Go right to gate/maze. MAZE: Get gun (+10). Get bell (+5). Get bottle with serum (+15). BRIDGE: Get catnip sprigs (+5). Drop matches, take step, pick up matches - repeat until across. Go right. BEES: Stop when entering, return to shed. (Drop matches before recrossing bridge!) SHED: Push green button (+10). BEES: Wait for bees to fly to light, walk through. OLD MAN: Hit old man (+5). Leave right. Prepare for next scene. SNAKE: "DRINK SERUM" prevents snake bite (+15). Leave right. DOGHOUSE: Get stick (+5). Throw stick, dog chases it (+5). Get dynamite from doghouse. Return to snake area. SNAKE: Go south. PHONE BOOTH: Read wall. Enter booth, dial 1-800-333-HUGO (+15). UNDERGROUND: Shoot robot (prepare command while scene forms) (+10). Meet doctor who gives screwdriver (+15). Return via phone booth, snake, old man, then down. WELL: Climb down rope (+5). Place dynamite near rocks. Light dynamite, wait. Climb rope (+20). After blast, climb down into cave. LEFT CAVE: Get lamp (+10). CENTER CAVE: Cross chasm along front of screen (before meeting genie). Get banana (+5). RIGHT CAVE: Rub lamp (+9). Talk to genie. Give banana, he opens trap door (+7). Climb ladder into house. SAFE ROOM: Look at mouse hole (+1). Open safe with screwdriver (+8). Take will (+5). Read will (+8). DINING ROOM: Go right to cat room. CAT ROOM: Rub catnip on bell. Give bell to cat (+5). DINING ROOM: Take album before maid returns. Look at album (+5). KITCHEN: Automatic (+5). MUSIC ROOM: Talk to Harry (+5). HESTER'S ROOM: Read letter while Hester pours drink (first visit only!) (+15). LIVING ROOM: Policeman assembles everyone. Answer "whodunit" correctly (+1). HUGO IN LAUNDRY: Take pencil (+5). Take newspaper (+5). Read newspaper (+1). Answer: "herring" (as in red herring). Slide paper under door (+7). Push pencil through keyhole (+12). Escape automatic. NOTE: Take bell back after cat uses it for extra 5 points (350/350). (Source: Ami Cheats)