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RETROPROJECTS
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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Interphase





 OBJECT VIEWER:



 Type in 'Fenny' (case sensitive) during play to enter the secret

 object viewer mode. The left mouse button will now cycle through

 the objects and the right mouse button will enlarge the objects.

 Pressing both mouse buttons will return you to the game.



Player's Guide

--------------

TYPED BY FINNY







LEVEL ONE



This one is a easy one  to  complete  and I don't intend giving you 

any text on this one!







LEVEL TWO



Looks quite tricky, but  the  solution  is  actually very simple. A  

security droid is your first problem  here- at first there seems to 

be no way past him.  Turn  the  first  and second turntables up and 

send KAF-E right over the  pressure  pad.  This triggers the robot, 

which then destroys itself and  the  electric  floor that bars your 

way.







LEVEL THREE



Getting a bit more complicated now.... When HAF-E reaches the first 

turn table, send her down and as soon as she reaches the turn table 

below, send her back up again.  Now  send  her right, but leave the 

turntable facing left - this  has  the  effect of sending the robot 

off in the wrong direction when  he  reaches it and trapping him in 

the lift. Repeat this procedure  for  the second set of turntables. 

Send KAF-E left at the  next  turntable  she reaches, but leave the 

turn table facing right to  keep  the  second  robot in the room he 

starts in and so out  of  harms  way.  The  security camera must be 

switched off before KAF-E reaches the last turntable, send her down 

to take her into the exit lift.







LEVEL FOUR



As soon as you enter this level, destroy the first security camera, 

failing to do this and  a  robot  is  activated  , making the level 

impossoble to complete. Then go  about  opening all the doors KAF-E 

hits as soon as  she  reaches  them.  Destroy  any door controllers 

(green cubes) that you  spot  along  the  way,  this saves you time 

searching for them leter. KAF-E will then make her own way into the 

lift.







LEVEL FIVE



When KAF-E hits the first turntable, send  her left. Then go to the 

turntable in the bottom left hand corner  of  the map and set it to 

face up. The turntable immediately above  it  should also be set to 

up. Then go back  to  KAF-E  and  send  her  left  at  the next two 

turntables. Go to the turntable at the top of the map and set it to 

up, then the turntable to its  right  to  face right. Send KAF-E up 

twice, then right.  The  down  pointing  turntable  below the robot 

should be set to the  right  before  sending KAF-E right, then down 

and then right again. Set the  left-pointing turntable to face down 

, then send KAF-E down and then up again. Finally send her left and 

then down and then up into the lift.







LEVEL SIX



Immediately destroy the open door  below  KAF-E, otherwise she runs 

straight into a robot (daft **!!##).  Pay  a visit to the workshop, 

generate a clone door and replace  the circuit. The next door KAF-E 

hits should be opened when the  patrolling  robot on the other side 

is as far away as possible. After  she goes through, close the door 

on the left hand side. On  the  small  "figure of eight" grid above 

the door there's a turntable facing left. Set it to face right. Now 

go to the up life. The turntable  on  the right should be turned to 

face right into the lift. Now  send  KEF-E left. Once the robot has 

gone past, repair and open the door. Now send her right twice, then 

left and then right again.  Immediately  reverse the last turntable 

to face left - this  stops  the  robot  from following her. Finally 

send KAF-E right into the lift.







LEVEL SEVEN



The first thing to do is  set  the turntables between all the rooms 

to face up. Send KAF-E up then reverse the turntable as soon as she 

has left it, or else the  robot  will  take her from behind. Repeat 

this procedure, reversing the  turntables  as  you  go, until KAF-E 

reaches the turntables as you go, until KAF-E reaches the turntable 

at the top. Set the turntable outside  the  up life to face down to 

trap the robots in  it.  When  they  are  both grouped in together, 

release them by turning the turntable back up again, then send KAF-

E down the left hand arm of the  loop to bypass then and allow them 

into the lift.

---
Source: Amiga Future GTT

Get All Objects: Type "Fanny" during gameplay and click the left mouse button to cycle through and receive all available objects instantly!