Lost Patrol
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Rest for 50 minutes and for no loss of food your strength is
restored by a few points. This restores all of your remaining men
to 99 percent. Keeping up your men's strength and morale is vital.
Giving your men 50 minutes' rest a night, or during the day when
it's too dark to arry on, will slam your energy and morale levels
to max. Even if you don't have much food, you don't have to worry,
as your men will not eat it.
On reaching the first village (the first white cross on the map),
search the area to find a hole in the ground where the villagers
appear to be hiding. You then have two options: ENTER TUNNEL or
USE GRENADES. Gomez is useful at this point, but if he is dead, go
for the USE GRENADES option.
Start off questioning the villagers normally by aking them "Where
VC?" Once you have an answer, start the hard questioning, or a
village boy will get hold of a gun and shoot one of your men.
ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
Time = 11cb + 11cd
Days = 11c9
Claymores = 5b5
Grenades = 5b3
Ammo = 5af
Position on map = 5a3
Ammo clips = 5aa
Weaver: S=5b7, M=5c5, Injuries=5d5, Death=5ee
Case: S=5b9, M=5c7, Injuries=5d9, Death=5ef
Blom: S=5bb, M=5c9, Injuries=5dd, Death=5f0
Gomez: S=5bd, M=5cb, Injuries=5e1, Death=5f1
Moore: S=5bf, M=5cd, Injuries=5e5, Death=5f2
Cain: S=5c1, M=5cf, Injuries=5e9, Death=5f3
Bachman: S=5c3, M=5d1, Injuries=5ed, Death=5f4
00 all Injuries and Death addresses (Death=FF when dead)
Injury codes: 01=Superficial Cuts, 02=Slight Concussion, 04-07=Bruised Ribs, 08-0f=Lacerations To Legs, 10-1f=Burns to Face & Hands, 20-3f=Burns & Cuts To Feet, 40-7f=Burns & Cuts To Feet & Legs, 80-ff=Superficial Wound To Hand