Workbench Über mich Impressum Kontakt Mein Account
DE EN
20:55:43
RETROPROJECTS
×

RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

Projekte
Projekte
Datenbank
Datenbank
Shop
Shop
AMIGO
AMIGO
Downloads
Downloads
Upload
Upload
Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Mega lo Mania








 PASSWORDS:





 BNYABDUNBHV - 2nd Epoch


 COVCPMJVEBL - 3rd Epoch


 WKCCHIEUKNL - 4th Epoch


 GATAVRXRONT - 5th Epoch


 WWKDXGPXDBZ - 6th Epoch


 KUUCTOPLGHV - 7th Epoch


 PEHAJBPKZAQ - 8th Epoch


 GYJDJHPNFHN - 9th Epoch


 TJLBVSNNIGD - Mother Battle








 CHEAT MODE:





 At the start of each island, select as many men as you need to conquer


 the island. Now place your castle on the island in the normal way.


 Before the screen goes blank and you start the island, make the number


 of men lower than you had originally chosen. You should now start the


 island with the number of men you selected at first, but all the men


 you put back into the 'man pool' will be available for other islands


 in that Epoch.








 PLAYING TIPS:





 Pick a starting sector with the best elements for the inventions you


 wish to make this time round.


 Note the components and sector of any Ergonomically Terrific designs.


 This is probably the best way to design that object and reduces design


 time by half. If you see another sector later in the game with the same


 elements available you'll know this design can be knocked out in next


 to no time.


 Look out for sectors with a plentiful supply of gatherable elements.


 These are often the best places to quickly produce a Surprise Attack!


 During the later stages, especially in Epoch three, its advisable to


 find a sector with more sophisticated elements.


 Eventually you should be able to pick the best seams to mine and know


 the ones to leave alone.


 It's always best to check the design menu whenever a new seam is mined.


 A new design may have just become available.


 What should you do if a seam or element is totally used up when designing


 an object? Bin the design on the blueprints menu and there's a chance you


 may be able to redesign it with the elements you have left.


 Shields and building weapons can sometimes increase your tech level and


 reveal an element which could lead to the designs you require.


 Inventions made from gatherable elements save valuable time and manpower.


 Always wait until the clocks have ticked down to zero before changing the


 factory to produce a new object.


 Knowledge of the different elements in each sector can help you figure


 out what the computer opponents are likely to arm themselves with.


 Try to keep your men balanced between tasks to maximise efficiency.


 Only throw all your men into a single task during an emergency.


 If time is on your side, try to leave as many men as possible to


 reproduce in the tower. Men are your currency, bank wisely. There are no


 overdrafts in Mega-lo-Mania!


 Designing shields from just gatherables can be a lifesaver if you're


 under fire but with some spare time.


 Play sensibly. Don't send unarmed men to attack buildings as they will


 have no effect. Play sneaky. Send one or two lambs to the slaughter as


 a tester to see what sort of armies your opponents have hidden away.


 Use the map to see what your enemies are up to.


 Remember a building weapon man is twice as strong as an armed man on the


 ground from the same area.


 If an opponent is too close for comfort at the beginning of a game, try


 to ally with him before he starts attacking you.


 What should you do if your back is against the wall and you're about to


 die? Try allying with your aggressor! You have nothing left to lose.


 Use as few men as possible. See how low you can go...





 Good Designs


 ~~~~~~~~~~~~


 Rock, Wood and Bones:-





 Bow + Arrow


 Catapult


 Crossbow


 Rock Weapon


 Spear





 Slate, Moonlite Planetarium:-





 Longbow


 Musket


 Pike


 Giant Catapult


 Spear


 Stick Weapon





 Bethlium, Solarium Araldite:-





 Boiling Oil


 Cannon


 Catapult


 Crossbow


 Longbow


 Pike





 Herbirite Yeridium:-





 Giant Catapult


 Longbow





 Valium Parasite:-





 Boiling Oil


 Bow + Arrow


 Musket





 Aquarium Paladium:-





 Giant Catapult





 Tricky Teamster Tactics


 ~~~~~~~~~~~~~~~~~~~~~~~


 Scarlet (Red):-





 Usually a good bet for a quick alliance but prone to infidelity.


 Tends to attack frequently and with unpredictable armies can be quite


 easily tempted into a battle in order to divert her men away from


 duties at home. Try to avoid picking a starting sector next to her or


 she could cause trouble. She likes designing army weapons.





 Oberon (Yellow):-





 Likes to offer himself in alliance more than most and unsurprisingly


 veers towards the less reliable side of remaining faithful.


 Oberon is prone to erratic retaliation attacks but is a useful ally in


 battle. Puts his hand towards any weapon design.





 caesar (Green):-





 Not so easy to persuade to ally, but worthwhile and fairly reliable.


 Seems to have the best balance between defence and attack.


 Prefers building weapons. You should attempt to limit his territory.





 Medcap (Blue):-





 A real tough cookie to turn into an ally but faithful as the day is long.


 A careful tactician he rarely makes a false move. Hit Medcap early to put


 him off balance. He likes designing building shields.


 Tends to throw the occasional but devastating attacks.





ELEMENTARY MY DEAR WATSON!





DESIGNS THAT THE VARIOUS ELEMENTS ARE GOOD FOR:


===============================================





ROCKS, WOOD AND BONES


---------------------------


Rock Weapon


Spear


Crossbow


Catapult


Bow & Arrow








SLATE, MOONLITE, PLANETARIUM


---------------------------


Pike


Giant Catapult


Spear


Longbow


Stick Weapon


Musket








BETHLIUM, SOLARIUM, ARALDITE


---------------------------


Catapult


Longbo


Boiling Oil


Pike 


Cannon


Crossbow








HERBIRITE, YERIDIUM


------------------


Longbow


Giant Catapult








VALIUM, PARASITE


---------------


Bow & Arrow


Musket


Boiling Oil








AQUARIUM, PALADIUM


-----------------


Giant Catapult








SHIELD DESIGN


=============





EPOCH ONE





Rocks, Wood, Bones - Shield 1,2,4


Slate, Moonlite, Planetarium - 1.3


Bethlium, Solarium, Araldite - 2


Herbrite, Yeridium - 3,4


Valium, Parasite - 4


Aquarium, Paladium - none








EPOCH TWO





Rocks, Wood, Bones - 1,3,4


Slate, Moonlite, Planetarium - 2


Bethlium, Solarium, Araldite - 1


Herbrite, Yeridium - 2,3


Valium, Parasite - 3


Aquarium, Paladium - 4








EPOCH  THREE





Rocks, Wood, Bones - 2,3,4


Slate, Moonlite, Planetarium - 1


Bethlium, Solarium, Araldit - 1,2


Herbirite, Yeridium - 1,2


Valium, Parasite - 2


Aquarium, Paladium - 3,4








All elements can be used in ALL designs with the exception of rock and


stick weapons, but the listed weapons are more likely to be designed from


these elements.





_______________________________________________________________________





TARGET MEN TO COMPLETE EACH ISLAND





    Aloha - 5


    Bazooka - 10


    Cilla - 10


    Dracula - 15


    Etcetra - 15


    Formica - 20


    Gazza - 20


    Hernia - 20


    Ibiza - 15


___________________________________________________________________________





ISLAND KEY





   * Gatherables


   & Open Cast Mine


   # Pit Mine


   % Best Starting Sector


_____________________________





     ALOHA                             BAZOOKA





   Rock % *                Bones *        !  Rocks *


   State *                 Planetarium &  !  Bones *


   Solarium &              Herbirite #    !  Planetarium &


   Herbirite #             Valium #       !  Yeridum #


   ------------          -------------------------------------


   Wood *                  Slate % *      !  Wood *


   Parasite #              Bethlium &     !  Moonlite &


   Bethlium &              Herbite #      !  Araldite #


   Moonsite &              Parsite #      !








                      CILLA





   Bones *      !  Moonlite &     !  


   Solarium &   !  Slate *        !


   Valium #     !  Parasite #     !


   Aquarium #   !                 !


 -----------------------------------------------


   Rocks *      !  Wood *         !  Slate %


   Aramite #    !  Planetarian &  !  Bethlium &


   Yeridium #   !  Solarium &     !  Araldite #


                !  Parasite #     !  Yeriduim #


 -----------------------------------------------


                !  Wood *         !


                !  Solarium &     !


                !  Aquarium #     !








                       DRACULA





   Bones *        !  Wood *         !  Bones *


   Planetarium &  !  Solarium &     !  Solarium &


   Herbirite #    !  Herbirite #    !  Araldite #


                  !  Planeterium #  !


 ----------------------------------------------------


   Moonlite &     !  Rocks % *      !


   Bethlium &     !  Slates *       !


   Valium #       !  Araldite #     !


   Aquarium #     !                 !








                      ETCETRA                  





   Wood *      !  Planetarium &  !  Rocks *


   Bones *     !  Solarium &     !  Moonlite &


   Moonlite &  !  Araldite #     !  Araldite #


   Aquarium #  !                 !  Aquarium #


 ------------------------------------------------


               !  Moonlite &     !  


               !  Bethlium &     !


               !  Parasite #     !


               !                 !


 ------------------------------------------------


               !  Slates % *     !  Bones *


               !  Planetarium &  !  Moonlite &


               !  Onion #        !  Yeridium #


               !                 !  Valium #


 ------------------------------------------------


               !  Moonlite &     !


               !  Planetarium &  !


               !  Solarium &     !


               !  Araldite #     !








             GAZZA                              IBIZA





   Wood *         !  Aradite #            Wood % *    !  Rocks *


   Moonlite &     !  Aquarium #           Slate *     !  Planetarium &


   Bethlium &     !  Tedium #            --------------------------


   Aquarium #     !                       Solarium &  !  Araldite #


 -------------------------------          Onion #     !  Tedium #


   Slates % *     !  Moonlite &           Bones *     !  Bones *


   Herbrite #     !  Planetarium &       ---------------------------


   Moonlite &     !  Onion #              Moonlite &  !  Planetarium &


   Paladium &     !                       Bethlium &  !  Solarium &


 ------------------------------           Onion #     !  Tedium #


                  !  Rocks *


                  !  Bones *


                  !  Valium #


 --------------------------------


   Planetarium &  !  Wood *


   Araldite #     !  Bones *


   Valium #       !  Moonlite &


   Parasite #     !








                     HERNIA





    Parasite #  !  Rocks *     !  Slate % *


    Paladium #  !  Solarium &  !  Moonlite &


    Onion #     !  Valium #    !  Herbrite #


                !              !  Paladium #


 ------------------------------------------------------


    Rocks *     !  Slates *    !  Bones *


    Moonlite &  !  Araldite #  !  Yeridium #


    Bethlium &  !  Parasite #  !  Aquarium #


                !  Paladium #  !


 ----------------------------------------------------


    Wood *      !  Wood *      !  Planetarium &


    Moonlite &  !  Bones *     !  Herbrite #


    Parasite #  !  Araldite #  !  Tedium #


                !  Aquarium #  !








                       MORE MEGA-LO-MANIA TIPS


                       =======================








o   If you invent something and the designer says, `Ergonomically - 


    Terrific`, it means that this is the perfect way to design it and


    reduces the design time by half. Note down the sector that it was in


    and look under Blueprints for the design, where you will see a hand


    shaping an OK symbol. You should note down it`s components. If you


    see a sector later in the game with the same elements, you will know


    that this item can be churned out in next to no time.





o   Sectors with a lot of gatherable elements enable you to quickly


    produce weapons for a fast surprise attack. However, sectors with


    mostly gatherable elements are not desirable if the game has gone on


    to the later stages, in which case you should try to find a sector


    with more sophisticated elements.





o   Whenever you mine a new seam it`s best to check the Design menu


    first in case a new design has become available. If a seam has been


    totally used up, making a design impossible to produce, bin the


    design on the Blueprints menu. You may still be able to produce it


    with the elements you have left.





o   Don`t be too disheartened if designs are`nt available to you


    straightaway. If you want, for example, an army weapon, but you only


    have shields and building weapons, these may shift you up a tech-


    level, which will make another element available to you. This may


    lead to the design you require.





o   Try to produce designs that are either quick to make immediately or


    can be manufactured speedily, try making as much as possible before


    you start mining, since inventions made from gatherables save time


    and man-power.





o   Always wait until clocks have fully ticked away before changing the


    factory over to production of a new object. Likewise always think


    twice when designing, since aborting a design when you are half way


    through it wastes time.





o   Keep an eye on what elements are in the various sectors, because


    this can give you clues to what the enemy are likely to arm


    themselves with. And also keep your assignments of men balanced to


    keep up efficiency. You should only throw all your men into one task


    in an extreme emergency.





o   If you do have time on your side, then do try to leave as many men


    in the tower as possible so that they reproduce. Men are your


    currency, so look after your assets! Being attacked with time on your


    side allows you to defend by designing shields only using gatherable


    elements.





o   Although it`s a bad idea to send unarmed men to attack buildings, it


    is sometimes worth sending a couple of martyrs in to see what kind of


    armies the enemy have hidden away. Also, keep an eye on the map to


    see what the ememies are up to.





o   If you start next to an opponent, try and ally with him right away,


    this will stop him from attacking you. It`s also an idea to try and


    allay with an aggressor if you`re just about done for. After all,


    you have nothing left to lose!





==============================================================================

ADDITIONAL CHEATS (from OLLIVision)



Character-specific level codes:



          CAESAR        MADCAP         OBERON        SCARLET

Epoch 1:  UWIANCYIWMD   IUIAZXFFIWMB   CTIAOCYIWMA   OVIAYASIWMC

Epoch 2:  SBJABYFIWMF   GZIARZLIWMMX   AYIACYFIWMW   MAJAQCYIWMY

Epoch 3:  YMIAFYFXXSL   MKIAVZLXXSJ    GJIAGYFXXSI   SLIAUCYXXSK

Epoch 4:  WRIAXZLXXSH   KPIANBSXXSF    EOIAYZLXXSE   QQIAIYFXXSG

Epoch 5:  CDIANYFYXSN   QAIADAMYXSL    KZHAOYFYXSK   WBIACDYYXSM

Epoch 6:  AIIAFAMYXSJ   OFIAVBSYXSH    IEIAGAMYXSG   UGIAQYFYXSI

Epoch 7:  GTHAJAMJTAV   UQAHZGSJTAT    OPHAKAMJTAS   ASHAUYFJTAU

Epoch 8:  EYHABCSJTAR   SFHARDYJTAP    MUHACCSJTAO   YWHAMAMJTAQ

Epoch 9:  AKKATDYMWML   SHKAFZFMWMJ    MKGAUDYMWMI   YIKAECSMWMK

Epoch 10: CPKAHZFMWMH   QMKAXAMMWMF    KLKAIZFMWMI   WNKAWDYMWMG


ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
Men = 17ed7