Mega lo Mania
PASSWORDS:
BNYABDUNBHV - 2nd Epoch
COVCPMJVEBL - 3rd Epoch
WKCCHIEUKNL - 4th Epoch
GATAVRXRONT - 5th Epoch
WWKDXGPXDBZ - 6th Epoch
KUUCTOPLGHV - 7th Epoch
PEHAJBPKZAQ - 8th Epoch
GYJDJHPNFHN - 9th Epoch
TJLBVSNNIGD - Mother Battle
CHEAT MODE:
At the start of each island, select as many men as you need to conquer
the island. Now place your castle on the island in the normal way.
Before the screen goes blank and you start the island, make the number
of men lower than you had originally chosen. You should now start the
island with the number of men you selected at first, but all the men
you put back into the 'man pool' will be available for other islands
in that Epoch.
PLAYING TIPS:
Pick a starting sector with the best elements for the inventions you
wish to make this time round.
Note the components and sector of any Ergonomically Terrific designs.
This is probably the best way to design that object and reduces design
time by half. If you see another sector later in the game with the same
elements available you'll know this design can be knocked out in next
to no time.
Look out for sectors with a plentiful supply of gatherable elements.
These are often the best places to quickly produce a Surprise Attack!
During the later stages, especially in Epoch three, its advisable to
find a sector with more sophisticated elements.
Eventually you should be able to pick the best seams to mine and know
the ones to leave alone.
It's always best to check the design menu whenever a new seam is mined.
A new design may have just become available.
What should you do if a seam or element is totally used up when designing
an object? Bin the design on the blueprints menu and there's a chance you
may be able to redesign it with the elements you have left.
Shields and building weapons can sometimes increase your tech level and
reveal an element which could lead to the designs you require.
Inventions made from gatherable elements save valuable time and manpower.
Always wait until the clocks have ticked down to zero before changing the
factory to produce a new object.
Knowledge of the different elements in each sector can help you figure
out what the computer opponents are likely to arm themselves with.
Try to keep your men balanced between tasks to maximise efficiency.
Only throw all your men into a single task during an emergency.
If time is on your side, try to leave as many men as possible to
reproduce in the tower. Men are your currency, bank wisely. There are no
overdrafts in Mega-lo-Mania!
Designing shields from just gatherables can be a lifesaver if you're
under fire but with some spare time.
Play sensibly. Don't send unarmed men to attack buildings as they will
have no effect. Play sneaky. Send one or two lambs to the slaughter as
a tester to see what sort of armies your opponents have hidden away.
Use the map to see what your enemies are up to.
Remember a building weapon man is twice as strong as an armed man on the
ground from the same area.
If an opponent is too close for comfort at the beginning of a game, try
to ally with him before he starts attacking you.
What should you do if your back is against the wall and you're about to
die? Try allying with your aggressor! You have nothing left to lose.
Use as few men as possible. See how low you can go...
Good Designs
~~~~~~~~~~~~
Rock, Wood and Bones:-
Bow + Arrow
Catapult
Crossbow
Rock Weapon
Spear
Slate, Moonlite Planetarium:-
Longbow
Musket
Pike
Giant Catapult
Spear
Stick Weapon
Bethlium, Solarium Araldite:-
Boiling Oil
Cannon
Catapult
Crossbow
Longbow
Pike
Herbirite Yeridium:-
Giant Catapult
Longbow
Valium Parasite:-
Boiling Oil
Bow + Arrow
Musket
Aquarium Paladium:-
Giant Catapult
Tricky Teamster Tactics
~~~~~~~~~~~~~~~~~~~~~~~
Scarlet (Red):-
Usually a good bet for a quick alliance but prone to infidelity.
Tends to attack frequently and with unpredictable armies can be quite
easily tempted into a battle in order to divert her men away from
duties at home. Try to avoid picking a starting sector next to her or
she could cause trouble. She likes designing army weapons.
Oberon (Yellow):-
Likes to offer himself in alliance more than most and unsurprisingly
veers towards the less reliable side of remaining faithful.
Oberon is prone to erratic retaliation attacks but is a useful ally in
battle. Puts his hand towards any weapon design.
caesar (Green):-
Not so easy to persuade to ally, but worthwhile and fairly reliable.
Seems to have the best balance between defence and attack.
Prefers building weapons. You should attempt to limit his territory.
Medcap (Blue):-
A real tough cookie to turn into an ally but faithful as the day is long.
A careful tactician he rarely makes a false move. Hit Medcap early to put
him off balance. He likes designing building shields.
Tends to throw the occasional but devastating attacks.
ELEMENTARY MY DEAR WATSON!
DESIGNS THAT THE VARIOUS ELEMENTS ARE GOOD FOR:
===============================================
ROCKS, WOOD AND BONES
---------------------------
Rock Weapon
Spear
Crossbow
Catapult
Bow & Arrow
SLATE, MOONLITE, PLANETARIUM
---------------------------
Pike
Giant Catapult
Spear
Longbow
Stick Weapon
Musket
BETHLIUM, SOLARIUM, ARALDITE
---------------------------
Catapult
Longbo
Boiling Oil
Pike
Cannon
Crossbow
HERBIRITE, YERIDIUM
------------------
Longbow
Giant Catapult
VALIUM, PARASITE
---------------
Bow & Arrow
Musket
Boiling Oil
AQUARIUM, PALADIUM
-----------------
Giant Catapult
SHIELD DESIGN
=============
EPOCH ONE
Rocks, Wood, Bones - Shield 1,2,4
Slate, Moonlite, Planetarium - 1.3
Bethlium, Solarium, Araldite - 2
Herbrite, Yeridium - 3,4
Valium, Parasite - 4
Aquarium, Paladium - none
EPOCH TWO
Rocks, Wood, Bones - 1,3,4
Slate, Moonlite, Planetarium - 2
Bethlium, Solarium, Araldite - 1
Herbrite, Yeridium - 2,3
Valium, Parasite - 3
Aquarium, Paladium - 4
EPOCH THREE
Rocks, Wood, Bones - 2,3,4
Slate, Moonlite, Planetarium - 1
Bethlium, Solarium, Araldit - 1,2
Herbirite, Yeridium - 1,2
Valium, Parasite - 2
Aquarium, Paladium - 3,4
All elements can be used in ALL designs with the exception of rock and
stick weapons, but the listed weapons are more likely to be designed from
these elements.
_______________________________________________________________________
TARGET MEN TO COMPLETE EACH ISLAND
Aloha - 5
Bazooka - 10
Cilla - 10
Dracula - 15
Etcetra - 15
Formica - 20
Gazza - 20
Hernia - 20
Ibiza - 15
___________________________________________________________________________
ISLAND KEY
* Gatherables
& Open Cast Mine
# Pit Mine
% Best Starting Sector
_____________________________
ALOHA BAZOOKA
Rock % * Bones * ! Rocks *
State * Planetarium & ! Bones *
Solarium & Herbirite # ! Planetarium &
Herbirite # Valium # ! Yeridum #
------------ -------------------------------------
Wood * Slate % * ! Wood *
Parasite # Bethlium & ! Moonlite &
Bethlium & Herbite # ! Araldite #
Moonsite & Parsite # !
CILLA
Bones * ! Moonlite & !
Solarium & ! Slate * !
Valium # ! Parasite # !
Aquarium # ! !
-----------------------------------------------
Rocks * ! Wood * ! Slate %
Aramite # ! Planetarian & ! Bethlium &
Yeridium # ! Solarium & ! Araldite #
! Parasite # ! Yeriduim #
-----------------------------------------------
! Wood * !
! Solarium & !
! Aquarium # !
DRACULA
Bones * ! Wood * ! Bones *
Planetarium & ! Solarium & ! Solarium &
Herbirite # ! Herbirite # ! Araldite #
! Planeterium # !
----------------------------------------------------
Moonlite & ! Rocks % * !
Bethlium & ! Slates * !
Valium # ! Araldite # !
Aquarium # ! !
ETCETRA
Wood * ! Planetarium & ! Rocks *
Bones * ! Solarium & ! Moonlite &
Moonlite & ! Araldite # ! Araldite #
Aquarium # ! ! Aquarium #
------------------------------------------------
! Moonlite & !
! Bethlium & !
! Parasite # !
! !
------------------------------------------------
! Slates % * ! Bones *
! Planetarium & ! Moonlite &
! Onion # ! Yeridium #
! ! Valium #
------------------------------------------------
! Moonlite & !
! Planetarium & !
! Solarium & !
! Araldite # !
GAZZA IBIZA
Wood * ! Aradite # Wood % * ! Rocks *
Moonlite & ! Aquarium # Slate * ! Planetarium &
Bethlium & ! Tedium # --------------------------
Aquarium # ! Solarium & ! Araldite #
------------------------------- Onion # ! Tedium #
Slates % * ! Moonlite & Bones * ! Bones *
Herbrite # ! Planetarium & ---------------------------
Moonlite & ! Onion # Moonlite & ! Planetarium &
Paladium & ! Bethlium & ! Solarium &
------------------------------ Onion # ! Tedium #
! Rocks *
! Bones *
! Valium #
--------------------------------
Planetarium & ! Wood *
Araldite # ! Bones *
Valium # ! Moonlite &
Parasite # !
HERNIA
Parasite # ! Rocks * ! Slate % *
Paladium # ! Solarium & ! Moonlite &
Onion # ! Valium # ! Herbrite #
! ! Paladium #
------------------------------------------------------
Rocks * ! Slates * ! Bones *
Moonlite & ! Araldite # ! Yeridium #
Bethlium & ! Parasite # ! Aquarium #
! Paladium # !
----------------------------------------------------
Wood * ! Wood * ! Planetarium &
Moonlite & ! Bones * ! Herbrite #
Parasite # ! Araldite # ! Tedium #
! Aquarium # !
MORE MEGA-LO-MANIA TIPS
=======================
o If you invent something and the designer says, `Ergonomically -
Terrific`, it means that this is the perfect way to design it and
reduces the design time by half. Note down the sector that it was in
and look under Blueprints for the design, where you will see a hand
shaping an OK symbol. You should note down it`s components. If you
see a sector later in the game with the same elements, you will know
that this item can be churned out in next to no time.
o Sectors with a lot of gatherable elements enable you to quickly
produce weapons for a fast surprise attack. However, sectors with
mostly gatherable elements are not desirable if the game has gone on
to the later stages, in which case you should try to find a sector
with more sophisticated elements.
o Whenever you mine a new seam it`s best to check the Design menu
first in case a new design has become available. If a seam has been
totally used up, making a design impossible to produce, bin the
design on the Blueprints menu. You may still be able to produce it
with the elements you have left.
o Don`t be too disheartened if designs are`nt available to you
straightaway. If you want, for example, an army weapon, but you only
have shields and building weapons, these may shift you up a tech-
level, which will make another element available to you. This may
lead to the design you require.
o Try to produce designs that are either quick to make immediately or
can be manufactured speedily, try making as much as possible before
you start mining, since inventions made from gatherables save time
and man-power.
o Always wait until clocks have fully ticked away before changing the
factory over to production of a new object. Likewise always think
twice when designing, since aborting a design when you are half way
through it wastes time.
o Keep an eye on what elements are in the various sectors, because
this can give you clues to what the enemy are likely to arm
themselves with. And also keep your assignments of men balanced to
keep up efficiency. You should only throw all your men into one task
in an extreme emergency.
o If you do have time on your side, then do try to leave as many men
in the tower as possible so that they reproduce. Men are your
currency, so look after your assets! Being attacked with time on your
side allows you to defend by designing shields only using gatherable
elements.
o Although it`s a bad idea to send unarmed men to attack buildings, it
is sometimes worth sending a couple of martyrs in to see what kind of
armies the enemy have hidden away. Also, keep an eye on the map to
see what the ememies are up to.
o If you start next to an opponent, try and ally with him right away,
this will stop him from attacking you. It`s also an idea to try and
allay with an aggressor if you`re just about done for. After all,
you have nothing left to lose!
==============================================================================
ADDITIONAL CHEATS (from OLLIVision)
Character-specific level codes:
CAESAR MADCAP OBERON SCARLET
Epoch 1: UWIANCYIWMD IUIAZXFFIWMB CTIAOCYIWMA OVIAYASIWMC
Epoch 2: SBJABYFIWMF GZIARZLIWMMX AYIACYFIWMW MAJAQCYIWMY
Epoch 3: YMIAFYFXXSL MKIAVZLXXSJ GJIAGYFXXSI SLIAUCYXXSK
Epoch 4: WRIAXZLXXSH KPIANBSXXSF EOIAYZLXXSE QQIAIYFXXSG
Epoch 5: CDIANYFYXSN QAIADAMYXSL KZHAOYFYXSK WBIACDYYXSM
Epoch 6: AIIAFAMYXSJ OFIAVBSYXSH IEIAGAMYXSG UGIAQYFYXSI
Epoch 7: GTHAJAMJTAV UQAHZGSJTAT OPHAKAMJTAS ASHAUYFJTAU
Epoch 8: EYHABCSJTAR SFHARDYJTAP MUHACCSJTAO YWHAMAMJTAQ
Epoch 9: AKKATDYMWML SHKAFZFMWMJ MKGAUDYMWMI YIKAECSMWMK
Epoch 10: CPKAHZFMWMH QMKAXAMMWMF KLKAIZFMWMI WNKAWDYMWMG
ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
Men = 17ed7