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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Myth - History In The Making








 CHEAT MODE:





 Slowly type in 'SNUFFLECAKE' whilst playing or in pause mode for


 infinite lives.








 TIPS:





 To get past the dog in the chambers of annubis you must have the eye


 of horus from the pyramid level before, if you do not have this then


 the level cannot be completed. You must also have the ankh symbol,


 four jars and a headress from an egyptian monk (chambers of annubis).


 Go to the dog, duck under the ankh symbol on the wall and then select


 the ankh symbol, this will recharge your energy. Keep recharging your


 energy then whilst your man is flashing colours select the eye of


 horus symbol and press fire.








MYTH (System 3) SOLUTION








LEVEL 1





GREEK LEGENDS


Kill the harpies to get some fireballs and keep them for later.


Alternatively, use them to kill the skeletons and collect fireballs later.


Eventually a skeleton will give you a sword, so use it to cut down the


hanging skeleton up on the top right and follow it down to the ede of the


ledge below.


Kill a skeleton near the edge so that it falls into the fires of Hell, and


the Devil himself should appear.  Run back to the left and jump onto the


ledge above and wait for Old Nick - chances are he'll appear on the ledge


below and will rise into your line of fire when he's fired off a Trident.


When he does, hit him with a fireball, or two.


When he's dead, pick up the Trident and store it.  Run back up past where


the hanging skeleton hung and leap over onto the ledge next to the Chimera.


Now just stand there and throw the Trident at him.  Go through the cave,


dodging the skeletons and run through and out into the open and the ruins


of Ancient Greece.


The warriors aren't too hard to kill but the Nymph is tricky.  Watch her


beckoning hand and move forwards until she signals you to stop - fingers


crossed she'll give you extra energy.  If she doesn't, fireball her or hit


her with a sword (she turns into a snake if you get too near).  Once past,


go up to the Warrior Statue and use the sword on on its rear heel.  The


statue collapses and a shield is yours for the taking.  Select the shield


and the warriors kneel down, allowing you to go through to the Medusa's


lair.


For this screen you need the shield ready and a fair dose off energy for


the Hydra afterwards.  Leap the gaps and use the shield to deflect Medusa's


stony gaze.  Select the sword but DON'T ACTIVATE IT YET.  Wait for the


Medusa to stop, and jump the gap with the shield ready.  Swap to the sword


in mid-jump and seperate her foul head from her even fouler body.  Pick up


the head and leap across towards the Hydra.  Take out the top two Hydra's


heads using the Medusa's head, and fall down onto the ledge next to the


last head.  Stand on the far left of the ledge and keep firing.  The Hydra


goes up in smoke and you've conquored Ancient Greece!





LEVEL 2





NORSE LEGENDS


The flash of lightning is your only visual aid here as darkness descends on


the Norse Ship.  Kill the Vikings as quickly as possible as Thor launches a


lightning bolt at any slowcoaches.  Kill all the Vikings and the bird on


the bow of the ship flies along.  Kill it when it flies down and pick up


the ring it drops to teleport to the next level.


Now you're in the forest and the main problem is the mass of Golems


stomping towards you.  Kill them with the dagger - which can be obtained by


slaying the small spiked creature.  The daggers are great for killing


Golems but run out quickly enough.  Run along past the hole in the forest


where a blacksmith lies in wait: he'll pinch your sword and rework it into


a Magic Sword for later on.


While he's doing this you'll need to keep out of the way of the Golems, use


your daggers to keep them away.  Collect the sword when it appears and now


run along to the clearing where a lady is being burned at a stake.  Pick up


the firebrand and use it on the fire sprites (fire against fire?) - keep


away from the edges or they'll zoom in and pick you up to drain your


energy.  When they've all gone the woman is safe and replenishes your


energy.


Run along to the right killing the Golems until you arrive at the dragon.


Wait until its head is raised and run up to it and hack away at its neck


until a chunk is taken out of it.  Now run back and use the dagger to wedge


its neck (you did remember to keep some daggers in reserve, didn't you).


Now you can run past and onto the next screen.


Now things get tricky as you leap from platform to platform, ever nearer


Valhalla.  Jump from the very edge of small gaps to get on the next


platform.  If a Thor lookalike appears near you, jump up or down onto a


ledge to avoid his lightning; either that or kill him.


Kill the fire-breathing baby dragons before they spit, and collect the


daggers and energy they leave behind.  When you get to the first of the two


castle entrances, jump up onto the ledge above it and hack away a few times


at the eye.  Once done, jump down and kill the axe-throwing Viking that


emerges from the castle.  Now go up, jumping on the platforms up to the


left and then up to the right to the second castle entrance.  Kill the


viking here and you go through to Thor's domain.


To win Thor over just keep moving to avoid his bolts and the dragons on the


floor.  Leap up onto the left pedestal, leap to the right one and then to


the third pedestal, and finally onto Thor's throne.  Hack a few times at


him and Thor is now on your side.





LEVEL 3





EGYPTIAN LEGENDS


This is a very tricky level with no mercy shown inside the Pyramid.  Use


the sword to dispose of the snakes and run to the side of the pyramid,


jumping onto the near-invisible platforms (either work them out yourself or


look at the picture here)





 KEY                                _____________


----                             __|            |


  @= Door                     __|               |


---= Ledge                 __|    @b <--        |


  S= Start             ___|      ---       @c   |


<--= Head-dress    ___|           @a      ---   |


                 S |             ---      ---   |


                   |____________________________|





Go into Door (a) and work your way through past the axe, spike, the two


pressure-pad-activated traps, and the two spikes and pick up the blue eye


(no mean feat).  Run past the spikes just before they go into the ground


and you should get past; any sooner or later and you're dead.


Go back out and up to door (b).  Work your way past the spike, axe, spike,


axe, spike, axe, pressure-plate-activated spike, barrel, spike AND axe,


barrel, and snake toreach the trapdoor (phew!).  Go through to the second


corridor and go right (don't go left or you'll get killed).  Avoid the axe,


the three spikes, the barrel, the downward-pressure-plate-activated axe,


the two spikes, another pressure-plate-activated spike, and two final


spikes and FINALLY you're through to the inner sanctum.  Now things get


tough!!!


There is a hard way and an easy way to do this level.  The hard way is to


leave the blue eye back in Corridor A.  Kill the two Egyptians and pick up


the cross, use the cross and go to the flashing cross on the wall.  This


will build up your energy.  Go right into the first upper room.  Kill the


Egyptian holding the rod and pick up the head-dress.  Smash the large jar


and pick up the first Canopic jar. Drop down into the bottom chamber and go


left through the mummies, killing them with the head-dress.  Go to the end


of the corridor and smash the two large jars and pick up the second and


third Canopic jars.  Go right through the first set of mummies and over the


spikes, then through the second set ofmummies, smash the large jar, and


pick up the fourth Canopic jar.  Go back left through the mummies, over the


spikes, and up and out the way you came in.  Go right until you see the


cross on the wall and use the cross.  Put on the head-dress.  Run up to the


cross and fire at the Sphinx.  Pick up the grey object and jump onto the


high ledge, up into the second upper room, and out through the door.


Now the easy way (with the blue eye): kill the two Egyptians and pick up


the cross and use it to build up your energy.  Go right to the second cross


symbol on the wall, killing all Egyptians on the way.  Use the cross, put


the blue eye in the centre ready to use.  Run up to the flashing cross, use


the blue eye, and press fire.  Now a large beam kills the Sphinx and your


energy builds up.  Pick up the grey object, jump up to the second upper


room, and go out the door.  (You have no need to pick up the Canopic jars


as you are given them).





Put the Canopic jars on the ledge in the right order.  The order being:


bottom left = red


top left = silver


top right = blue


bottom right = gold





Now go right and, when the last door on the coffin has shut, you can enter


the right-hand side of the room.  Run up to the face-mask and wait a


moment.  It will fire a beam of light at the coffin.  You will spin in a


ball of flame, then you can fly.  Shoot the face-mask in the eye several


times to destroy it but take care to dodge the small and large fireballs.





LEVEL 4





THE FINAL CONFLICT


Now you meet for one last battle but on this level you've no 'continue-


plays' for this fight.  Things are getting VERY nasty now.  All you have to


do is shoot anything that moves (obvious enough) and pick up any jewels you


see to get energy (another obvious hint).  At the end there are two large


men: shoot the right-hand one at the same time as you dodge the fireballs.


Fingers crossed you should bump him off but even now it's not over as


Dameron appears with his godly might and powers to hand.


To kill Dameron use the special weapon given to you.  Shoot the skulls on


his head then shoot his eyes several times to blow him away forever.  At


long last!  You've saved the Earth, its history, and its Myths - now


read the end of game message.








End.





==============================================================================

ADDITIONAL CHEATS (from OLLIVision)



FREEZER ADDRESS:

34C4 = lives


---
Source: Amiga Future GTT

Additional FREEZER ADDRESS:
864CA = lives (alternative address; subtract "0" or replace with TST command $4A)