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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Pang











 CHEAT MODE:







 On the map screen quickly type 'WHAT A NICE CHEAT'.



 The screen will flash purple and you are now able to skip levels



 by moving the cursor anywhere on the map.







 TIPS







Theres a lot of levels to pang, 59 I think, so heres some tips for the



hard ones;







STAGE 2-5



Shoot away all the platform sections on this level, a brown and white



object will fall, so collect it for an extra life.







STAGE 3-9



The three balls in the top left enclosure can only be reached if you



shoot away the platform beneath them, but you can't do it with the



Vulcan missile.  If you do get one, get a bomb to split them so they



can fall down.







STAGE 4-12



Shoot all the platform sections for an extra life.  Work from the left



and the large ball on the right will remain trapped until you are



ready to destroy it.







STAGE 5-13



Go straight to the top right, just past the end of the top platform,



and blast at teh balls as they bounce off the end.  A couple may



escape, so go back to the left end and finish them off.  Shooting the



platform sections on this level will give you a shield.







STAGE 5-15



Go up the ladder and treat this as a normal level.  The first power up



is always a vulcan missile which is OK if you can finish the whole



level before any of the small balls manage to make their way under the



platform.  If you get stuck down there with them you will need a wire



at least, and a powerful wire at best.  Shooting all the platforms on



this level gives you a power wire.







STAGE 7-19



The ground is covereed in ice, making changes in direction a haphazard



affair.  Work from the centre to one side, destroying everything as



you go, then backward and repeat this pattern until the level is



clear.







STAGE 7-20



Clear the lower level before the upper.  Go to one side, and as the



large ball bounces back from the wall, go under it, split it into



smaller ones, and collect the power-ups.  Using these makes the rest



of the level easy.







STAGE 8-22



Take the balls one at a time, the other two will stay out of your way,



and soon you will be given a power wire, and a twin wire to clean up



with.







STAGE 9-26



Shoot all the platform sections for a power wire.







STAGE 9-27



You are in a hollow, so run left then right for a power-up, shoot some



more and another will drop just to your left.  Go up the ladder and



run off the end of the platform to pick up the power-up.  Now you are



out of the middle, stay out!







STAGE 10-28



The trapped ball(s) cannot be released if you have a Vulcan missile.



Shoot the third platform from the left as soon as possible, so that



the bonus pick-up drops all the way to the ground.







STAGE 10-29



Shoot the large ball when it is directly above the gap in the



platform, and the power-ups will fall directly onto you, which you



need to complete this level.







STAGE 11-31



The floor is uneven, making it impossible to collect some of the power-



ups, so don't count on them.  There are also some very bizarre bounces,



so look out.







STAGE 11-33



If you have the Vulcan missile you can't finish the level.  Go left, up



the ladder, go right of the end of the platform, and you are in a



position to do some damage to the two balls at the top right, go left and



up the next ladder, left and up the short ladder, run off the left-hand



side of this ladder and you can get the last ball to finish.







STAGE 12-35



When you have destroyed all the other balls, so there is one left, go up



the ladder at the left and walk over the last ball.  As you fall off the



right-hand side, go left and you will land on the platform below it.



From here you can finish.







STAGE 13-37



Go right and get the three small balls thet fall down to make life



easier.







STAGE 14-41



This level places one ball behind another to decieve you, so as you hit



one, the other just keeps coming.







STAGE 14-42



Very difficult level, but shooting all of the platforms gives a freeze.







STAGE 15-43



Half of this level is icy, shoot all of the platform sections for a



freeze.







STAGE 15-45



Shooting all the platforms gives a Vulcan missile.







You should now arrive at Easter Island, and get a Jeep ride into the



Pacific sunset.







End.








==============================================================================


ADDITIONAL CHEATS (from OLLIVision)


==============================================================================





Freezer:


672A = Lives Player 1


6864 = Lives Player 2





---

Source: Amiga Future GTT



Additional Freezer addresses:

$DFD5 = 255 Lives Player 1 (change first two values to FF)

$E10F = Lives Player 2

$8A17 = Timer

$1D36 = Lives Player 1 alt (subtract 0, or replace with TST opcode $4A)

$1F72 = Lives Player 2 alt (subtract 0, or replace with TST opcode $4A)


ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
Time = 8a17
Infinite Lives P1 = 93d4 (enter 4e 71 4e 71 4e 71)
Infinite Lives P2 = 9610 (enter 4e 71 4e 71 4e 71)