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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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68%
CPU Usage
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Chip RAM
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Processes
Persian Gulf Inferno





 PLAYING TIPS:



 Here are  some directions that will help you get going in PGI.

 When you come across terrorists always remember to shoot the terrorists

 in front of you and keep running in the same direction. Do not worry

 about the terrorists behind you.





                           THE WALK THRU

                           ~~~~~~~~~~~~~

                       

                         B.A.S.I.C. TRAINING

                         ~~~~~~~~~~~~~~~~~~~



  Not having had the benefit of the manual that was most likely included

with PGI, (for reasons best left unsaid). I've no idea how thoroughly the

elementary moves are described. Since some operations seemed not readily

apparent to me, I'll cover what might be good-to-know stuff first... 



  THE CLOCK: Ticks away to blast off time, but a secondary counter keeps

track of your neutral, (that's centered), joystick time. You are penalized

for standing still. This hidden timer allows about 5 minutes of

accumulative head scratching time before nukeing you. If you keep moving

there's plenty of time to search and destroy everything.



  EXITING ROOMS: Pressing the fire button gets get you out again, but a lazy

finger will snap off a few rounds of your current weapon. Hold your stick

full Left or Right while punching the button to exit. This maneuver gets you

out and trotting all in the same stroke.



  WASTING TOWEL HEADS: You can't shoot 'em if you're movin', (the familiar

chewing gum syndrome). You have to stop first. If you have an adjustable

tension joystick, (ie: GRAVISICK), set it to hard and it will center faster

when you release it. Got some fancy buttons? Use 'em!:  Quickest on the

trigger gets the last snicker!... (Oooooo!).



                       When everyBODY in front of you is falling down, move

FORWARD immediately, or the rat who showed up late on the other side of the

screen  will back-shoot you. Square away who ever shows up next and keep

moving til the back-rat is off screen, and he will disappear, (I think the

coward runs off and hides in one of the empty rooms you've checked out).



                       Kneeling down and rolling forward are major time

wasters in the fire fights... Stand up and take it like a man! Turning

around to pop the back-rat is verrry bad for your health.



                       Switch weapons BEFORE entering a hazardous area, as

this move also requires standing still, and you will pay for it if being

shot at. I have never run out of ammo while continuously shooting, even when the 'Mag' count dropped to zero, also, there is a clearly visible finger

print embossed into the hard plastic of my fire button!



                       With Pistol or UZI, one or two hits will stun a

bad-guy, for a very short second, three hits are required to put 'em down.

  The shotgun is efficient but slower for rapid fire. It will re-fire faster

with multiple presses of the fire button, a little risky in multiple

encounters, as timing is critical, but then the effect is also very

satisfying!



  EXPLOSIVE CHARGES:  Are for convenient doorknob eradication.



                      Lesson A ...



                         1. Stand in front of a door.

                         2. Press the SPACE BAR.

                         3. Watch yourself blow-up and fall down dead!

                            (a most useful feature for ending the game

                             quickly and getting back to preparing dinner

                             for the kids!)

                             * Read thoughtful programming here!



                      Lesson B ...



                         1. Repeat steps 1. & 2. above.

                         2. !!! This time run away !!!

                         3. Open previously locked door and remove contents.



                (These puppies will also work on UNlocked doors!)



             ** Special note: You are issued two charges at the

                start of the game. There are two more behind a

                locked door...

                Use one to eradicate THAT doorknob, and you now have

                THREE opportunities-to-end-the-game-quickly! And...

                you are feeling very, very baa-aad! But more on this

                fine point latter.





                  THE REAL REASON THAT YOU DOWNLOADED THIS FILE

                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                      - or -

          " Lets Knock Off the Bullshit! and Cut to the Chase Already! "





                   ANOTHER WAY TO END THE GAME QUICKLY:

                   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



BLDG. #1 - From START: - Floor(0)...



UP   - 1 floor (1) - LEFT       to    ELEVATOR

UP   - 4 floors(5) - RIGHT      to  2 DOORS.... (ammo)

                     RIGHT      to  3 DOORS.... (card)

                     LEFT  back to  1 ELEVATOR

UP   - 2 floors(7) - RIGHT      to  1 DOOR..... (ammo)

                     LEFT  back to  1 ELEVATOR

DOWN - 3 floors(4) - LEFT               *       (Target Practice!)

                             on to  2 STAIRS

UP   - 2 floors(7) - LEFT       to  1 DOOR..... ( ! shotgun ! )

                     RIGHT back to  1 STAIR

DOWN - 1 floor (6) - RIGHT      to  1 STAIR

UP   - 1 floor (7) - RIGHT      to  1 DOOR..... (ammo)

                     LEFT  back to  1 STAIR

DOWN - 1 floor (6) - LEFT       to  1 STAIR

DOWN - 5 floors(1) - RIGHT      to  1 DOOR..... (card)

                     LEFT       to  1 DOOR..... (ammo)

                     RIGHT back to  1 STAIR

UP   - 1 floor (2)   LEFT               *       (Shoot 'em up!)



  Congratulations! You've just completed the obligatory Rat-Maze. If

      your eyes were open you could have 00 hits right now.

           One eye closed could earn you 01 hits.

                                         02 hits or more = Hamburger Helper!



                             on to...



BLDG. #2 - Entering at: floor (2)



                            on  to  1 STAIR

UP   - 4 floors(5)   LEFT       to  1 DOOR..... (card)

                     RIGHT      to  1 STAIR

UP   - 4 floors(9)   LEFT       to  1 DOOR..... (release grateful hostages)

                     RIGHT back to  1 STAIR

DOWN - 2 floors(7)   LEFT              ***      (a three star event!)

                             on to  1 STAIR

DOWN - 3 floors(4)   LEFT               *       (shake up 'em up!)

                             on to  2 STAIRS

DOWN - 2 floors(2)   RIGHT              *       (wimps! use the shotgun!)

                             on to  1 DOOR..... (card)

                     LEFT  back to  1 STAIR

UP   - 2 floors(4)   RIGHT      to  1 STAIR

UP   - 5 floors(9)   RIGHT      to  1 DOOR..... ( !! UZI !! We be bad now!)

                     LEFT  back to  1 STAIR

UP   - 1 floor (10)  LEFT       to  1 DOOR..... (card)

                     RIGHT            ***       (THAT'S what an UZI's for!)

                             on to  1 DOOR..... (more hostages, ignore them)

                     RIGHT      to  1 DOOR..... (ammo)

                     LEFT  back to  1 STAIR

DOWN - 6 floors(4)   LEFT       to  1 DOOR..... (ammo, NOW open that door)

                     LEFT       to  1 DOOR..... (ammo)

                     RIGHT      to  1 ELEVATOR

UP   - 3 floors(7)   LEFT       to  1 STAIR

UP   - 1 floor (8)   LEFT             ***       (fun huh!?)

                             on to  1 DOOR..... (hostages, ignore 'em too)

                     RIGHT back to  1 STAIR

DOWN - 1 floor (7)   RIGHT      to  1 ELEVATOR

UP   - 3 floors(10)  LEFT       to  1 DOOR..... (ammo)

                     RIGHT      to  1 STAIR

UP   - 4 floors(14)  LEFT             ***       (Good times!)

                             on to  1 DOOR..... (Janet?! Bob!!! Awwww!)

                     RIGHT back to  1 STAIR

DOWN - 4 floors(10)  RIGHT      to  1 ELEVATOR

DOWN - 7 floors(3)   LEFT       to  1 STAIR

UP   - 2 floors(5)   LEFT             ***       (blast 'em)

                             on to  1 DOOR..... (Say hello to Dr. Feelgood.)

                     RIGHT back to  1 STAIR     (Hit points now = 00.)

DOWN - 2 floors(3)   RIGHT      to  1 ELEVATOR

UP   - 3 floors(6)   LEFT             ****      (work up a good sweat?)

                             on to  1 ELEVATOR

UP   - 2 floors(8)   LEFT       to  1 DOOR..... (ammo)

                     RIGHT back to  1 ELEVATOR

UP   - 1 floor(9)    RIGHT      to  1 DOOR..... (card)

                     LEFT  back to  1 ELEVATOR

UP   - 1 floor(10)   LEFT       to  1 DOOR..... (ammo, maxed for mags?)

                     RIGHT back to  1 ELEVATOR

UP   - 2 floors(12)  LEFT       to  1 DOOR..... (card)

                     RIGHT back to  1 ELEVATOR  (are you dizzy by now?)

UP   - 1 floor (13)  LEFT       to  1 DOOR..... >>> LISTEN TO THIS GUY <<<

                     RIGHT back to  1 ELEVATOR

UP   - 3 floors(16)  RIGHT            *****     (Yep! You guessed it!)

                             on to  1 ELEVATOR

UP   - 4 floors(20)  LEFT             ********  (Did I mention, that right

                                                 now, you need 8-9 mags and

                                                 a warm UZI...

                                                        IN YOUR HANDS?)

                  Wade your way to  3 DOORS.... (ammo, yeah!)



                     LEFT        to 1 STAIR

                                                                     |

DOWN - 3 floors(17)  RIGHT            *******************>>>>>>>>>>>>|

                              That's it, ALL the way to the WALL!--->|



                     LEFT             *          (remember the back-rat?...

                                                             he lives here!)



                           ON TO 1 >> DOOR <<    (Ta-daa! You own the place)



  IT's LOCKED!!!?    What else would it be.  Blow the knob of the sucker

with one of the doorknob eradicators you've been lugging around, and don't

fergit to... !!! RUN AWAY !!!



                               THE FINALE

                                  - or -

                   " A Variation on the Old Shell-Game "



  1. Open the door - Now you are looking at a Hy-dro-gen BomB!

                     (Are your palms feeling sweaty?)



  2.  A. Push the stick to the RIGHT and hold it there...

      B. Press the SPACE BAR.



  3. Now you have a real close look at the innards of the bomb.

       There are four differently colored wires running from inside to

     an external timing device. Prof. Joe told you which color to choose.

     (You know, the guy I said to listen to?).



  4. Move the stick LEFT / RIGHT to position the wire cutters at the correct

       wire.

     Press the FIRE BUTTON to cut it... *SNIP*





           YET ANOTHER WAY TO END THE GAME, EVEN MORE QUICKLY!:

           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                  - or -

         " Daddy? My Barbie doll is stuck in the bathroom sink.

    And Katie says she can't remember where she hid the fawcet handle

                              that came off... "





BLDG. #1 - ................................... (do the Rat-Maze and get to

                                                Bldg. #2)



BLDG. #2 - Entering at: floor (2)



                             on to  1 STAIR

UP   - 4 floors(5)   LEFT       to  1 DOOR..... (card)

                     RIGHT back to  1 STAIR

UP   - 2 floors(7)   LEFT             ***       (close encounters-unkindly)

                             on to  1 STAIR

DOWN - 3 floors(4)   LEFT             **

                             on to  1 STAIR

DOWN - 2 floors(2)   RIGHT            **

                             on to  1 DOOR..... (card)

                     LEFT  back to  1 STAIR

UP   - 2 floors(4)   RIGHT      to  1 STAIR

UP   - 5 floors(9)   RIGHT      to  1 DOOR..... ( !!! UZI !!! )

                     LEFT  back to  1 STAIR

UP   - 1 floor (10)  LEFT       to  1 DOOR..... (card)

                     RIGHT back to  1 STAIR

DOWN - 6 floors(4)   LEFT       to  1 DOOR..... (ammo)

                     LEFT       to  1 DOOR..... (ammo)

                     RIGHT      to  1 ELEVATOR

UP   - 2 floors(6)   LEFT             ****

                             on to  1 ELEVATOR

UP   - 3 floors(9)   RIGHT      to  1 DOOR..... (card)

                     LEFT  back to  1 ELEVATOR

UP   - 1 floor(10)   LEFT       to  1 DOOR..... (ammo)

                     RIGHT back to  1 ELEVATOR

UP   - 2 floors(12)  LEFT       to  1 DOOR..... (card)

                     RIGHT back to  1 ELEVATOR

UP   - 4 floors(16)  RIGHT            *****

                              on to 1 ELEVATOR

UP   - 4 floors(20)  LEFT             ********  (you're passing 2 doors)

                              on to 1 DOOR..... (ammo, yeah!)

                     LEFT        to 1 STAIR

                                                                     |

DOWN - 3 floors(17)  RIGHT            *******************>>>>>>>>>>>>|

                     LEFT             *         (pop the back-rat)

                     LEFT     on to 1 DOOR..... (blast the lock & open it.)



1. Stick RIGHT & Press SPACE BAR.

2. Stick LEFT / RIGHT press FIRE BUTTON on correct wire... *SNIP*   (done.)





    THE DOWN AND DIRTY, EXTRA FAST AND ULTRA SLICK WAY TO END THE GAME:

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                 - or -

   " The kids Are Now Hanging On My Arms and Screaming in My Ears and

              Threatening to Pull the Plug to My Computer,

              If I Don't Get Up RIGHT NOW! and Fix Supper. "

   (and I probably couldn't concentrate with all that racket anyway)...



                        - = * SHORT CUT * = -



  To be prepared to try this daring ploy, you will have to be fairly

familiar with the terrain of the two PGI buildings. So I'll not bore you any

further with the detailed directions I've used before, but simply sketch out

locations and items you'll need.





                       And for everyone else...



  If you haven't etched the building layouts onto the backs of your eyeballs, as some have, then you probably would not appreciate the elegance of this

route through towel land anyway. So, go play a few more rounds and earn your

wings.



Minimal route to Nirvana:



BLDG. #1 - 1. Pick up both cards and ALL ammo.

           2. Get the shotgun if you're the security blanket type.

              (but if you have to use it your chances of success are slim)

BLDG. #2 - 1. Go up the first stairs and blow the first door to get the

              two EXPLOSIVE CHARGES, (two for one! not bad!).

              You now have three.

           2. Run the cat-walk on floor seven and do the best you can.

           3. Go down and up to get the UZI on floor nine, (that's right,

              blow the door of its hinges), but don't use it.

              You now have two EXPLOSIVE CHARGES.

           4. Go down to floor four and clear the way to the first door.

              Grab the ammo.

           5. Keep going and pick up the free-bee ammo at the yellow door.

           6. Come back to the elevator and then up to floor ten.

           7. Get another free-bee from the door just past the stairs.

              (you'll have something left in your pistol, 8mags for the

              shotgun and a full load in the UZI, switch to the UZI).

           8. Back to the elevator again, we're taking the long ride to the

              roof. (Getting the picture? Yep, over the top and down the

              throat).

           9. Go up the roof access, turn left and limber up your trigger

              finger.

              You'll make or break it right here. Rush the guards and gain

              as much ground with each break as possible. Control your

              bursts. It takes three rounds to knock down each man, but

              only a half dozen to kill everyone in your line of fire. They

              will pop up four, five sometimes six at a time. If only one

              or two show, then stun them with a short burst, then nail all

              of them when more appear. Do it right and you'll eventually

              make it to the West roof access that leads into the secured

              office area. (Didn't know it was this easy did ya?)

          10. Jump down the roof access ladder. You may have one mag left

              for the UZI, if so use it, if not switch to the shotgun. If

              you were feeling really mean and didn't bring the shotgun,

              don't bother with the pistol, keep the empty UZI.

          11. Now for the tricky stuff!... turn right and rush to the ammo

              door. As soon as you're on it blow it up. Run left to avoid

              the explosion, and immediately back and open the door. Manna

              from heaven! There's nine mags for the UZI and several for the

              shotgun. The guards seem stupefied by this outrageous behavior

              so you'll probably only take one or two hits. Duck back into

              the stairwell, they won't follow.

          12. Down to the bottom, turn right and rush again WITH the UZI

              till you reach the BOMB DOOR. Place your last charge and run

              RIGHT, (I know, right into the line of fire. But if you run

              the other way the explosive will get you!?! Somebody musta

              fixed it that way.), you'll take some serious damage before

              getting back to the door. But you're tough, and close only

              counts in horse shoes. Get in the door and you're home free!

          13. Do your stuff, pick your wire not your nose, and Janet will

              have your babies.





                Thee-a-thee-a-thee-a That's all folks!

                                   See you on the firing range.



          Brought to you as a public service message, courtesy of...



                         Op.Cmmdr. - Brg.Gen. Z0DD



 (Oh-yeah! And for all you HARD-CORES... Press the P key to pause the game).


ADDITIONAL ACTION REPLAY POKES (Source: AR Codelist):
9mm Pistol = 1e8ef
Lives = 24b07