Workbench Über mich Impressum Kontakt Mein Account
DE EN
00:36:28
RETROPROJECTS
×

RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

Projekte
Projekte
Datenbank
Datenbank
Shop
Shop
AMIGO
AMIGO
Downloads
Downloads
Upload
Upload
Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
POPULOUS

--------



All the level codes, up to level 494, are listed below:



  0 GENESIS	   10 MORNINGILL     20 SHADTET	      30 SUZALOW

  1 HURTOUTORD     11 NIMIHILL	     21 CORPEHAM      31 DOUUSICK

  2 JOSAMAR	   12 BILCEMET	     22 BINOZOND      32 SHIDIEHOLE

  3 TIMUSLUG	   13 RINGMPED       23 SADWILLOW     33 HURTLOPLAS

  4 CALDIEHILL	   14 WEARHIPHAM     24 LOWINGICK     34 JOSTME

  5 SCOQUEMET	   15 ALPOUTOND	     25 GAZITORY      35 TIMPEOLD

  6 SWAUER	   16 BADACON	     26 VERYMEEND     36 CALOZBOY

  7 KILLPEING	   17 IMMUSILL       27 MINMPME       37 SCOWILDOR

  8 EOAOZORD	   18 HOBDIETORY     28 HAMHIPOLD     38 SWAINGPAL

  9 BURWILCON	   19 BUGQUEEND	     29 FUTOUTBOY     39 KILLOHOLE

	  	    

 40 EOAMELAS	   50 HOBBOZJOB	     60 HAMINMAR      70 SWAHIPMET

 41 BURMPAL	   51 BUGWILLIN	     61 FUTLOPLUG     71 KILLQAZED

 42 MORHIPPIL	   52 SHADOGODON     62 SUZTT         72 EOAEING

 43 NIMOUTJOB	   53 COROPERT	     63 DOUPEBAR      73 BURGBORD

 44 BILADOR	   54 BINMEOUT	     64 SHIOZER       74 MORINCON

 45 RINGGBPAL	   55 SADMPT	     65 HURTIKEING    75 NIMLOPILL

 46 WEAVINPERT	   56 LOWHIPBAR	     66 JOSOGOORD     76 BILTHILL

 47 ALPLOPOUT	   57 QAZOUTER	     67 TIMOMAR       77 RINGOXMET

 48 BADTAL	   58 VERYELIN	     68 CALMELUG      78 WEAVEAED

 49 IMMPEPIL	   59 MINGBDON	     69 SCOMPHILL     79 ALPIKEHAM



 80 BADAGOOND	   90 VERYYTORY	    100 CALEOLD	     110 WEAVDEPAL

 81 IMMOCON	   91 MINOXEND	    101 SCOGBBOY     111 ALPDIPERT

 82 HOBMEILL	   92 HAMEAME	    102 SWAINDER     112 BADKOPOUT

 83 BUGMPTORY	   93 FUTIKEOLD	    103 KILLSODPAL   113 IMMQAZT

 84 SHADKOPEND	   94 UZOGOBOY	    104 EOAYHOLE     114 HOBEPIL

 85 CORGAZME	   95 DOUOLOW	    105 BUROXLAS     115 BUGGBJOB

 86 BINEHAM	   96 SHIMEICK	    106 MOREAAL      116 SHADASLIN

 87 SADGBOND	   97 HURTDIHOLE    107 NIMIKEPIL    117 CORSODDON

 88 LOWINLOW	   98 JOSKOPLAS	    108 BILOGOJOB    118 BINYPERT

 89 QAZLOPICK	   99 TIMQAZAL	    109 RINGUDOR     119 SADOXOUT



120 LOWEAT	  130 JOSASING	    140 BILKOPILT    150 BINQUEME

121 QAZIKEBAR	  131 TIMSODORD	    141 RINGINGTORY  151 SADUHAM

122 VERYQKEER	  132 CALYMAR	    142 WEAVIMET     152 LOWDEOND

123 MINULIN	  133 SCOOXLUG	    143 ALPCEED      153 QAZDILOW

124 HAMDEDON	  134 SWAEAHILL	    144 BADASHAM     154 VERYUSILICK

125 FUTDIMAR	  135 KILLDIEMET    145 IMMSODONG    155 MININGHOLE

126 SUZKOPLUG	  136 EEOAQUEED	    146 HOBYCON      156 HAMIEND

127 DOUGAZHILL	  137 BURUING	    147 BUGOXILL     157 FUTCEME

128 SHIEBAR	  138 MORDEORD	    148 SHADUSTORY   158 SUZASOLD

129 HURTCEER	  139 NIMDICON	    149 CORDIEEND    159 DOUSODBOY



160 SHIYLOW	  170 MORILAS	    180 SHADPEJOB    190 SUZUSMAR

161 HURTAICK	  171 NIMCEAL	    181 COROZLIN     191 DOUDIELUG

162 JOSUSHOLE	  172 BILASPIL	    182 BINWILDON    192 SHIQUEHILL

163 TIMDIELAS	  173 RINGHIPJOB    183 SADINGMAR    193 HURTTBAR

164 CALQUEAL	  174 WEAVOUTLIN    184 LOWIOUT      194 JOSPEER

165 SCOUOLD	  175 ALPAPAL	    185 QAZCET       195 TIMOZING

166 SWADBOY	  176 BADUSPERT	    186 VERYMPBAR    196 CALWILORD

167 KILLOZDOR	  177 IMMDIEOUT	    187 MINHIPER     197 SCOINGCON

168 EOAWILPAL	  178 HOBQUET	    188 HAMOUTING    198 SWAILUG

169 BURINGPERT	  179 BUGUPIL	    189 FUTADON      199 KILLMEHILL



200 EOAMPMET	  210 HOBWILOND	    220 HAMLOPHOLE   230 SWAOUTPIL

201 BURHIPED	  211 BUGINGLOW	    221 FUTTEND      231 KILLEBOY

202 MOROUTHAM	  212 SHADOILL	    222 SUZPEME      232 EOAGBDOR

203 NIMAORD	  213 CORMETORY	    223 DOUOZOLD     233 BURINPAL

204 BILUSCON	  214 BINMPEND	    224 SHIWILBOY    234 MORLOPPERT

205 RINGINILL	  215 SADHIPME	    225 HURTOGODOR   235 NIMTLAS

206 WEAVLOPTORY	  216 LOWOUTOLD	    226 JOSOICK      236 BILPEAL

207 ALPTMET	  217 QAZAOND	    227 TIMMCHOLE    237 RINGEAPIL

208 BADPEED	  218 VERYGBLOW	    228 CALMPLAS     238 WEAVIKEJOB

209 IMMOZHAM	  219 MININIEK	    229 SCOHIPAL     239 ALPOGOLIN



240 BADOPAL	  250 VERYXT	    260 CALGBING     270 WEAVDIILL

241 IMMMEPERT	  251 MINEABAR	    261 SCOINORD     271 ALPKOPTONY

242 HOBMPOUT	  252 HAMIKEER	    262 SWALOPCON    272 BADQAZEND

243 BUGHIPT	  253 FUTOGOING	    263 KILLYLUG     273 IMMEED

244 SHADQAZBAR	  254 SUZODON	    264 EOAOXHILL    274 HOBGBHAM

245 COREJOB	  255 DOUMEMAR	    265 BUREAMET     275 BUGINOND

246 BINGBLIN	  256 SHIMPLUG	    266 MORIKEED     276 SHADSODLOW

247 SADINDON	  257 HURTKOPHILL   267 NIMAGOHAM    277 CORYILL

248 LOWLOPMAR	  258 JOSQAZMET	    268 BILOORD      278 BINOXTORY

249 QAZTOUT	  259 TIMEER	    269 RINGDECON    279 SADEAEND



280 TOWIKEME	  290 JOSSODDOR	    300 BILQAZOUT    310 BINUJOB

281 QAZOGOOLD	  291 TIMYICK	    301 RINGIAL      311 SADDELIN

282 VERYUOND	  292 CALOXHOLE	    302 WEAVCEPIL    312 LAXLIDON

283 MINDELOW	  293 SCOEALAS	    303 ALPASJOB     313 QAZKOPMAR

284 HAMDIICK	  294 SWAIKEAL	    304 BADSODLIN    314 VERYINGLUG

285 FUTKOPHOLE	  295 KILLQUEPIL    305 IMMYPAL      315 MINIT

286 SUZQAZLAS	  296 EOAUBOY	    306 HOBOXPERT    316 HAMCEBAR

287 DOUEME	  297 BURDEDOR	    307 BUGEAOUT     317 FUTASER

288 SHIGBOLD	  298 MORDIPAL	    308 SHADDIET     318 SUZSODING

289 HURTASBODY	  299 NIMKOPPERT    309 CORQUEBAR    319 DOUYDON



320 SHIOXMAR	  330 MORCEMET	    340 SHADOZOND    350 SUZDIEHOLE

321 HARTUSLUG	  331 MIMASED	    341 CORWILLOW    351 DOUQEULAS

322 JOSDIEHILL	  332 BILSODHAM	    342 BININGICK    352 SHIUME

323 TIMQUEMET	  333 RINGOUTOND    343 SADITORY     353 HURTPEOLD

324 CALUER	  334 WEAVACON	    344 LOWCEEND     354 JOSOZBOY

325 SCODEING	  335 ALPUSILL	    345 QAZASME      355 TIMWILDOR

326 SWADIORD	  336 BADOLIETORY   346 VERYHIPOLD   356 CALINGPAL

327 KILLWILCON	  337 IMMQUEEND	    347 MINOUTBOY    357 SCOIHOLE

328 EOAINGILL	  338 HOBUED	    348 HAMALOW      358 SWACELAS

329 BURIHILL	  339 BUGDEHAM	    349 FUTUSICK     359 KILLMPAL



360 EOAHIPPIL	  370 HOBINGDON	    380 HAMTT	     390 SWAAING

361 BUROUTJOB	  371 BNGIPERT	    381 FUTPEBAR     391 KILLGBORD

362 MORADOR	  372 SHADMEOUT	    382 SUZOZER	     392 EOAINCON

363 NIMUSPAL	  373 CORMPT	    383 DOUWILING    393 BURLOPILL

364 BILDIEPERT	  374 BINHIPBAR	    384 SHIINGORD    394 MORTHILL

365 RINGLOPOUT	  375 SADOUTER	    385 HURTOMAR     395 NIMPEMET

366 WEAVTAL	  376 LOWALIN	    386 JOSMELUG     396 BILOZED

367 ALPPEPIL	  377 QAZUSDON	    387 TIMMPHILL    397 RINGIKEHAM

368 BADOZJOB	  378 VERYINMAR	    388 CALHIPMET    398 WEAROGOOND

369 IMMWILLIN	  379 MINLOPLUG	    389 SCOOUTED     399 ALPOCON



400 BADMEILL	  410 VERYEAME	    420 CALINDOR     430 WEAVKOPOUT

401 IMMMPTORY	  411 MINIKEOLD	    421 SCOLOPPED    431 ALPQAZT

402 HOBHIPEND	  412 HAMOGOBOY	    422 SWATHOLE     432 BADEPIL

403 BUGOUTME	  413 FUTOLOW	    423 KILLOXLAS    433 IMMGBJOB

404 SHADEHAM	  414 SUZMEICK	    424 EOAEAAL      434 HOBINLIN

405 CORGBOND	  415 DOUMPHOLE	    425 BURIKEPIL    435 BUGLOPDON

406 BININLOW	  416 SHIHIPLAS	    426 MOROGOJOB    436 SHADYPERT

407 SADLOPICK	  417 HURTQAZAL	    427 NIMODOR      437 COROXOUT

408 LOWTTORY	  418 JOSEOLD	    428 BILMEPAL     438 BINEAT

409 QAZPEEND	  419 TIMGBBOY	    429 RINGDIPERT   439 SADIKEBAR



440 LOWOGOER	  450 JOSYMAR	    460 BILEMET      470 BINDEOND

441 QAZOLIN	  451 TIMOXLUG	    461 NINGCEED     471 SADDILOW

442 VERYDEDON	  452 CALEAHILL	    462 WEAVASHAM    472 LOWKOPICK

443 MINDIMER	  453 SCOICKEMET    463 ALPSODOND    473 QAZQAZHDE

444 HAMKOPLUG	  454 SWAOGOED	    464 BADYCON      474 VERYIEND

445 FUTGAZHILL	  455 KILLUING	    465 IMMOXILL     475 MINCEME

446 SUZEBAR	  456 COADEORD	    466 HOBEATORY    476 HAMASOLD

447 DOUGBER	  457 BURDICON	    467 BUGIKEEND    477 FUTSODBOY

448 SHIINING	  458 MORKOPILL	    468 SHADQUEME    478 SUZYLOW

449 HURTSODORD	  459 NIMQAZTORY    469 CORUHAM      479 DOUOXICK



480 SHIEAHOLE	  490 MORASPIL

481 HURTDIELAS	  491 NIMSODJOB

482 JOSQUEAL	  492 BILYDOR

483 TIMUOLD	  493 RINGAPOL

484 COLDEBOY	  494 WEAVUSPERT

485 SCODIDOT

486 SWAKOPPAL

487 KILLINGPERT

488 EOAILAS

489 BURCEAL



Enter KILLUSPAL on the title page to warp to level 999.

===========================================================================



POPULOUS - Play To Win

Hold on tight to your souls readers,'cos these hints and tips are of cosmic

proportions. In Electronic Arts' -- quite literally -- earth shattering new

game you get the chance to shape the face of the Earth and wrestle with

good and evil alike

BUILDING

Double click on the same point and then remove the top point, allowing you

to create an area of nine flat blocks in only three clicks.

NOW YOU CAN TURF OR SPROG

Reduce the area of crop fields that a castle has and the size of the

building will be reduced. This lowers the capacity of the building to hold

people and will force a walker to leave if it is too crowded .Use this

method to force a walker from a large castle. It is important to note that

the largest castle uses an extra block around the edge of its crop fields.

This land cannot be used for direct settlement.

LAND MAINTENANCE

Keep your land clean and tidy, remove swamps, rocks, broken and bad land.

Without a strong clean landscape , your population will not flourish. Remove

swamps as they are a direct drain on your population - especially bottomless

swamps.

HOW TO DEAL WITH KNIGHTS

If the enemy starts to use knights against you, you have a number of options

open. Try ignoring the knight and letting it rampage through your land and

burn a few houses; but make sure that you clean up the land and resettle

behind it.Try to drown the knight - the computer opponent will not often

allow you to get away with this but with practice it can often be achieved .

The secret is to build a tough leader that can defeat the knight in combat

.It is possible to use a system of buildings to create an artificial barrier

to the knight's progress by nippling the land, letting the knight fight

through the small houses, then removing the nipples to free some flat land

to resettle.

TOUGH LEADERS

Collect your people in a leader and then use that leader to assault the

enemy. This is one of the most satisfying ways of playing POPULOUS. A tough

leader can also defeat opposing leaders, knights, and can form a tough

knight for your side.

PAPAL MAGNET MODE

Careful use early in the game can move your leader and people away from the

homeland and into new territory fresh for expansion.

WALKERS HAVE IQ

IQ is determined by the technology that walkers have and the number of times 

which they have been sprogged form a settlement. The degrees of intelligence

are reflected by the walker's ability to locate new land etc. A low IQ walker

will waste valuable time circling a large castle trying to find some fresh

unsettled land, whereas the high IQ walker will spot the land five or six 

squares away.

TECHNOLOGY

The technology which a person has directly affects the outcome of any combat

that they are involved in. The weapons factor acts as a multiplier - and so

weak people with swords are often a match for stronger club-wielding walkers.

FIGHT MODE

This mode is very good for passive expansion. Your people will move towards the

enemy and will tend to settle as they go . This mode is most useful when you

are close to each other at the start of the game.

THE FIGHTING LEADER

You can use your leadre as a direct and controllable weapon, by placing the

magnet in the building that you want to attack and then going into 'goto

magnet' mode. Your leader will charge off and attack the building, occupying it

after the combat. But move the magnet and off he charges. In this mode you are

not settling anything except the buildings that you are fighting over, so

beware of depopulating your lands or being out populated. Your leader is

constantly being supported by your walkers who are drawn to him.

HOW TO WIN GAMES

The most gratifying way of finishing games is by direct use of your leader. A

couple of tough knights certainly knock the stuffing out of weak opponents.

Aided by the leader you can quite quickly finish the opponent off. Armageddon

will draw the game to an instant conclusion, but try swamping just before your

armageddon if the score is close on population.

COMPUTER STRATEGIES

Learn the tactics and strategies that the computer uses. Look at the opponent

it is allowed and decide which effects it will use. If it can only flood then

build higher; if it can only quake then get ready to be shaken about. Learn to

be shaken about .Learn the way the computer builds and take advantage of it.

ADVANCED TECHNIQUES & STRATEGIES

--------------------------------

NIPPLING

Turf people from castles by lumping or nippling the land around them. Don't

remove the lumps and let the walkers settle amongst the smaller castles. Do

this to a large area around your castles and then remove all the lumps. This

will have a knock on effect that should produce a number of new castles at the

edge of your land, and then you can expand out from these. This tactic also

shortens the time taken for a walker to settle after being turfed - a vital

thing to do on landscapes where the environment is harmful.

MULTISPROGGING

This is similar to nippling - and is designed to create as many settlements

from one as possible. A large castle that has a reasonable population in it

will reduce and produce a walker, so as soon as that happens reduce it again so

that another walker is produced. The first walker will have settled and also

can be reduced to produce another. From one castle, four settlements can be

created. Flatten the land and you can create four castles from one.

DETERMINATION

The best way to win any game is to out-build the opponent. Against the computer

at higher rates this is often quite hard; however you can keep building afetr

the computer has alteredits priority to attacking rather than building. You

must weather the attacks and continue to build as fast as you can - eventually

you can win through.

POOR MAN'S VOLCANO

Get someone into the enemy's land and then settle them. Scroll the map to the

furthest point from the flag of your building then raise the land, upsetting as

many of his houses as possible. This is a cheap way of creating a volcano.

SWAMPS

These are quite simply the most lethal weapon that you have. He who swamps

first swamps hardest. Swamp his leaders and his people. Swamps will

significantly reduce his population and can often keep the computer player down

while you are building.

THE HANDY SWAMP PLATFORM

To counteract the effect of the computer swamping your leader, you can place

the magnet in any area of land that is lumpy and not susceptible to swamps.

Collect your leader here and release knights into his land. The computer will

try to swamp and have no effect, thus wasting manna.

BUILD HIGH

If the computer has flood and a few other options, it is a good tactic to

build at two or three levels high. You can simply ignore the flood and let it

affect only its own people

DOUBLE VOLCANO

If you build a volcano, try to do it on another volcano, either two together or

on the site of another. Two volcanos together have more of an effect then two

seperate. A double volcano is very time and manna consuming to remove.

CHARGE

Getting your buildings in amongst the opponents gives you the chance to drown

people, upset buildings and generally start attacking where it hurts - his

home. You will also have the advantage of being safer from swamps and other

effects. The computer will start to clean up the land which your people are

settling.

ZEN

Try building lots of settlements without bothering about turning them into

castles. This gives you are larger number of walkers, but they are weaker than

the castle-sprogged walkers. Zen allows you to ignore the special effects and

concentrate on spreading and leading your people with your leader. Building

through the hills tends to stop enemy knights, since they spend all their time

destroying small and worthless huts and tents rather then the important houses

and castles. This is called the soggy mountain tactic, and you should also

build castles at the back of your land with this buffer of tiny settlements

before it.

EXPANSIONIST POLICY

Learn the patterns of crop fields which are required by the various buildings.

Learn the fastest building techniques and learn how to multisprogg and nipple.

Then keep your land clean and build. Build some more, you can win very tough

games this way. Keep doing this until you have out populated the opponent and

have enough energy to armageddon. Do so and win!

LOUISIANNA

If it moves swamp it, if it doesn't move swamp it anyway.

TWO PLAYER GAME TACTICS

-----------------------

DROWN PEOPLE

In the two player game the other player is less likely to notice the drowning

people. If water is harmful then leave the people drowning in puddles, you will

find that the people die very quickly in water!!!

HOW TO SWAMP OFF PEAK AREAS

Swamp an area that is at the back or in an out-of-the-way place, and the other

player will take longer to find it and may not remove it as quickly. This will

allow more people to fall to their deaths. Swamping after the other player has

just swamped causes a confusion (and if possible also earthquake well away from

your swamp). The result will be that it looks like your retaliation was like a

quake - and that the nasty sounds are your people drowning in their own swamps.

Don't forget to tidy up after you with reference to these.


---
Source: Amiga Future GTT

Hidden Worlds (enter name in Conquest "New Game" screen):
800 Shiogoal, 801 Hurtuold, 802 Josdeboy, 803 Timdidor, 804 Calkoppal,
805 Scoqazpert, 806 Swaelas, 807 Killceal, 808 Eoaaspil, 809 Bursodjob,
810 Morydor, 811 Nimoxpal, 812 Bileapert, 813 Ringdieout, 814 Weavquet,
815 Alpmeend

Tip: Fill the landscape to the maximum of 200 people to force one of three hidden monsters to appear.

Evil Mode trick: Start a Conquest Game, click "Game Setup", select "Custom Game", go to "Game Options" and change whatever you want. Then click "Evil", then "Two Players", then "Cancel". The enemy is now unable to change the landscape!

Custom Worlds: In the Options Screen during a Conquest Game, enter any number from 0 to 32768 to generate a random new world.