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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Railroad Tycoon





 CHEAT MODE:



 Freeze the game and go to the regional display. Now move the mouse

 pointer over the area that displays your money and press [Shift] and

 the number [4] (as if creating a dollar sign). Each time you do this

 you will receive $500,000 once you go back into the game.



 If this fails to work then try holding down the [Shift] key an [Y]

 for lots of money (stop at $32,000,000).





RAILROAD TYCOON HINTS AND TIPS

------------------------------

Taken from The Official Guide to Sid Meier's Railroad Tycoon book.



Working on the Railroad: A step by step guide

---------------------------------------------

1. Start game in western USA, the easiest theatre.

2. Find two towns on the coast that are close together and have harbours.

3. Build the first station at the town you are most likely to build from

again in the future. Then build the second station.

4. Select the Map level (F2) so that you can see with ease what supplies

   needs to be picked up.

5. Build a train with one mail and one passenger car.

6. Once you have enough money, start to improve your stations with the

   following extras: post office, hotel, switching yard and restaurant.

7. Repeat steps 1-6 when deveoping new lines and stations.

8. When you can afford it, buy 10,00 shares of your own treasury stock. This 

   helps to prevent other railroads from buying you out. 

9. Its a good idea to build from cost to cost as you get a $100,000 bonus for

   building a transcontinental railway.

10.If you do well enough to exceed station limit and you find that you can't

   expand anymore or your status stops increasing, try and take over an enemy

   railroad. This is not an easy task, but if you have enough money in the

   bank ($5,000,000 should be enough) you can usually do it. The best railway

   to take over is the one that hasn't bought much of its own stock - 20,000

   shares at the most.

11.Buy-outs mean you have to be very fast and alert. Call your broker and buy

   10,000 shares of your target's stock. As soon as you go back to the map,

   call the broker again and repeat the process until you have 60% of his

   stock (make sure he doesn't have enough money to block you out). If he has

   to sell a $500,000 bond then you should be able to take him out.

12.Depending on the level of play you can take out 2 or 3 other railroads. 

13.When you have done all of this you should be offered the top job for your

   theatre. In the unlikely event that this doesn't happen, you should start

   to make new railroads, build new stations and make union stations between 

   your railroad and the railroads you have taken over.



On the Right Tracks

-------------------

Here are a few things to keep on your mind as you build your line:



* Rivers are key factors in evaluating where to build initially and where to

expand. The cost of building bridges and the danger of washouts is

significant. New York is a difficult location on the map, due largely to the

layout of the rivers. Rivers are less troublesome in the Western US since

they tend to flow east-west more than north-south. England is least affected

by rivers.



* Ferries can be a great way to do an end run around a competitor. Build the

ferry line around the blocking position, then run down to a city 'behind

enemy lines'. Build a station with an engine house and you're ready to start

a second railroad. Don't forget to tear up the ferry line to get a lot of

your construction money back.



* Mountains are a major issue in the eastern and western US. In the eastern

US you have to deal with the mountains early on (about one-third of the way

across the map). Since you reach the mountains early, you tend to have weaker

locomotives, which makes the mountains more of a problem. How you deal with

the mountain question in the eastern US is often a make or break decision

(especially as you're building on the northern half of the map). In the

western US you dont hit the mountains until you are two-thirds across

(assuming you're playing an east-to-west game). You have more time to build

up cash for assaulting the mountains than in the eastern US. Since the exact

shape of the mountainous region varies from game to game, the location of

optimal mountain passes changes each game. The outlines of the land, the

rivers and the locations of cities remain the same in all four scenarios.



Track Building Techniques

-------------------------

When laying track into a specific area such as a city or a river that has to

be bridged, it's important to plan each square in advance so you gain the

best combination of efficiency and econemy with those builds. Consequently,

it's best to pause your track laying as you approaching the area and study

the lay of the land. Some people use graph paper to sketch a solution, but a

better idea is to hit F10 to survey the area. A number will appear in the

centre of each square. When you move the cursor over these squares, the

numbers will disappear. This way you can try various layouts until you find

one that works. There are some standard techniques to use when building Y's

and main-line interchanges. A standard Y will require two signal towers. A 

standard main-line interchange will require three signal towers. A

semi-double track is designed to be used by two trains that will travel at

more or less the same speed.



End.


---
Source: Amiga Future GTT

Double Track Distance:
Press ALT + D for double track distance.