**Relics Of Deldroneye 2 - Island Of Debreen** WALKTHROUGH: MOVING THE SHIP: Use laserpen on Power In socket on console. Look at view screen. Use laserpen on Power Out socket. Move right to engine room, open engine panel. Feed power from laserpen into engine. Go to navigation room, open PIV Door. Feed power into computer via Power Input Valve. Talk to computer. Open power output valve door, restore power to laserpen. Go to bridge, hit button to move ship. FORCED ENTRY: Go down corridor from junction, enter suit-o-matic for spacesuit. Enter docking bay, press Borble, make way to docks bay exit. Use laserpen to cut hole in weak part of wall. Enter hole, move to automatic doors. Kick small green device at foot of door. Collect magnet. Talk to robot in tubing. THE ELECTRIC LADDER: Enter door at far left of corridor. Kick panel below slot, look inside. Go to next room, find dead alien explorer. Take gloves and belt. Use magnet on belt. Return to cracked panel, fish out lever. Use lever on slot to deactivate defences. Climb ladder. THE TURRET: Take empty energy cell from alcove halfway up ladder. Show energy cell to turret (it fires at it and you). Collect now-full energy cell from bottom. Return energy cell to socket. Enter newly available door. METAL HELL: After falling, rip pipe off wall. Enter door right. Take Optiwire and container from junk. Use pipe to crowbar open dome, steal robot brain. Talk to immobile robot, take his arm. Return to first metal room. Use pipe to crowbar open door. Talk to guard robot, enter adjoining door. Take tape from dispenser. Use tape on optiwire for strong sticky wire. Use wire to reconnect leads to dome. Tell guard robot he can have break. Use container to collect oil from right wall. Give oil to guard robot. Use robot arm on palm scanner near gold door. Inside, talk to brainy blob. Give him brain. Return to first metal room. Try laserpen on metal door. Return to blob for device to charge laserpen. Use sandpaper (from guard room hidden panel) on shiny door. Fire laserpen. THE HUAMIN CONFLICT: Take spangley object from wall in left room. Talk from one alien to other, twisting facts until they destroy each other. Use spangley key on floor of room with eye. DESTINATION DEBREEN: Cross spacewalk. Talk to sphere/centurion. Take pole from twisted piping (right). Use Debreen pole to pull junction box off wall (left). When maintenance robot opens small door, leap into gap. Navigate sandy corridors to crater room. Find different button, press it. Quiz reviving Debreen on how to close door. Find hidden button at port-entrance, press it. Return to crater room, follow Debreen to control center. Talk to Debreen. Exit, continue right. Find hidden door. Take green orb from garbage bay power system. Place in small Deldroneye Weapon on floor. Run back to Debreen Control Center. Ask Debreen to activate Garbage system (activates Deldroneye laser instead). (Source: Ami Cheats)