**Return To Zantis** WALKTHROUGH (narrative): Leave port, go to Errosons Place tavern. Talk to barkeep. Leave, go down side alley through hidden door to syndicate. Talk to stand-in leader. Search town for clues. Alien trader has transporter cards - accepts shells as payment. First shell: Bribe old tramp on beach with chocolate to reveal shell hiding place. Use card on hotel transporter - find crowbar in small room. Use crowbar to open sealed crate, revealing meat scoop. Use scoop to eat live crab, getting second shell. Clean shell in ocean, trade for second card. Second card leads to locked science lab entrance. Talk more to beach beggar, give chocolate - he reveals he was maintenance technician and gives maintenance card and key. Use key to open science lab. Find syndicate leader (brain being sucked into glass computer). Get clues from leader and acting leader at HQ. Retrieve triangular brain disk from disused panel of Virtual Timetable machine (use maintenance card to bypass access port). Use brain disk in glass computer to restore leader. Leader gives skeptor to Falcon. Use skeptor on kidnapper who blocks escape. Return skeptor to leader. Receive spaceship as reward. (Source: Ami Cheats)