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RETROPROJECTS
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RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Theme Park





 CHEAT MODE:



 There are a number of cheats turning up for this game. I'm not too

 sure if they all work so you'll just have to try them and find out.



 Firstly, load the game from disk 3 keeping your finger pressed down

 on the [C] key the whole time. Now select a 'New Game' and when you

 get to the map screen you should notice that your name has been

 changed to "It's You Buddy". You will now start the game with a

 substantial amount of cash.



 You could also try calling your park 'FLIGHT SIM' to receive the

 sum of 200k instead of the usual 130k.



 Enter your name in as 'Demo' for a ready made park.



 Also enter LIVE CASH as follows:

 Position a bouncy castle anywhere in the park and put the entrance

 and exit anywhere you like. Now pause the game until you notice the

 writing above the entrance speeding up, now press these keys:

 [L], (pause), [I], (pause), [V], (pause), [E] (pause), [C], (pause),

 [A], (pause), [S], (pause), [H], (pause), [P] and [P]. You should

 now get a new shop and ride every year.



 Allegedly entering your nick name as 'HORZA' will allow you to press

 [Ctrl] and [C] for more money while [Alt], [Shift] and [Z] gives you

 all of the rides.



 Another cheat is to open your park with just one ride and put all your

 money into researching shops (put game speed to maximum to speed things

 up). When research into shops has finished you will get the amusement

 arcade and all the lights on the research screen should turn white.

 You should now find that all the rides are available and you won't have

 to do any more research. Care ful you don't waste all your money though

 - or you won't be able to afford any new rides!



 Your park gets its fame from your most impressive user definable

 rides, so if you want the biggest, fastest, longest, highest and

 most expensive roller-coaster in the world, follow these simple steps:



 1. Place your roller coaster doorway.

 2. Build the smallest loop you can around it, using the least

    number of sections possible.

 3. Open it up, and then close it down immediately. You've only been

    charged for a tiny ride.

 4. You can now remove the puny loop and really go to town on the

    roller coaster, without spending another penny.





 PLAYERS GUIDE:



 Path Planning

 ~~~~~~~~~~~~~

 This is a simple concept but fiendishly difficult to put a good plan

 into action. It's all too easy at the start of a game to be tempted to

 laypaths everywhere. Then, an hour into the proceedings people are

 banging into everything, getting lost and wandering the wrong way

 through exits. If all this happens you may as well start again, but with

 a little forethought this needn't happen. Planning is the key to the

 overall success of the theme park but (without trying to get deep) the

 pathways are the veins that carry the blood supply around so concentrate

 on getting it right first time. Initially just lay the minimum of paths

 needed to get people to your rides and stalls. There's no point in

 getting congested early on in a game. As the park begins to build up,

 start seriously thinking about using the one-way arrow system.

 Be extremely careful to examine every section of path that adjoins a

 section with a one-way arrow on it. It's very easy to slap down a couple

 of markers and inadvertently close off the only access route to your

 attraction. If used correctly, arrows can be an efficient method and

 moving the little folk around sections of the park they may not normally

 go to by choice, like that expensive novelty shop.

 Another vitally important feature is the signposts. Be sure to signpost

 your exit, the toilets and all your best rides so that people who want

 to take advantage of the facilities can at least find them.

 Don't have people running around dying for a pee, and try to keep a

 Super Toilet near each gut-wrenching ride so that people can get there

 if need be!



 Staff

 ~~~~~

 These are the people who'll smile in the rain, won't mind having kiddies

 tormenting them and know everything about the running of the business.

 Entertainers are there to keep people happy but you have to keep them

 happy too. If an employee's morale is low because of wages or whatever,

 then you won't get the best out of them and they will not be as

 entertaining as they should. At this stage you have two options, the

 first of which involves sacking the perpetrator and pringing in fresh,

 enthusiastic blood. The second is to hand out a nice pay rise and

 hopefully get a bit of appreciation for being a nice boss.

 Entertainers aside, it is obviously vital to get enough handy men to keep

 the park tidy and clean, and mechanics to fixx all your knackered rides.

 Keep them well paid and they'll fix more and clean more. If the worst

 comes to the worst and your guys are threatening a walkout then haggle

 for a short while, but under no circumstances let them walk out.

 You can't afford strike action as it will cripple your park so even if

 you have to backtrack and risk making yourself look stupid, make sure

 you get an agreement at all costs.



 Thoughts

 ~~~~~~~~

 Keep a careful eye on the thought bubbles that appear above the punters'

 heads as these are a fine indication of the mood of the people.

 Try to respond to a problem if there are a lot of people with the same

 thought, For example, if they think your cola is too expensive, that's

 easy to sort out. Trickier problems to solve are when people are just

 unhappy with what they're getting full stop. It may be that you rides

 aren't exciting enough, or that they find the park scruffy and

 uninviting. You will have to judge this mood for yourself.

 Fixing such problems can generally be more expensive. If people think

 your park is boring then the only way to improve it is to put more

 thrilling rides in and they don't come cheap. It's a vicious circle

 that you'd really be better not getting involved in in the first place.



 Miscellaneous

 ~~~~~~~~~~~~~

 Keep your visitors happy by keeping them well fed and watered.

 People are less likely to complain if their bellies are full.

 Price the goods carefully because if people decide not to buy because of

 cost then they'll be unhappy because they feel they are being ripped off

 and also because they are hungry.

 Operate on the principal of 'if they have money in their pockets, it's

 yours for the taking'. They've brought it to spend it, so get it off them

 in places like novelty shops, burger bars and, of course, your oh-so

 exciting rides.

 For God's sake, get your toilets cleaned regularly. Filth is bad for

 business and if the word gets around that your park is unhealthy custom

 will drop off and you'll get little men with clipboards arriving to check

 things out.

 Think a couple of rides ahead. Leave space for decorations like trees and

 walls. Wall off your bigger rides so that little kids can't wander around

 the danger areas. Everything like this improves your position in the

 rankings.

 You want your guests to be able to visit every area of your park, giving

 them as few descisions about direction as possible, while not forcing

 them around with too many one-way signs. In short, what you want to do is

 this: Split them up the moment they arrive by taking the entrance paths

 on routes to the left and the right. Then build yourself a loop, so the

 entire park is accessible. Complete the loop first, then place rides and

 stalls the moment they come through from research. Open up after placing

 a ride on each side of the loop. Avoid duplicating rides, unless you're

 feeling particularly flushed with cash.

 Leave room on the edges of your park for your second wave of expansion.

 You'll want a second loop over the original.

 Place a balloon shop by the entrance for the moment your guests arrive.

 The balloons will make them happier for the duration of the visit, as

 well as making some easy money.

 Link ride exits to the thoroughfare with a short path, then place a

 one-way sign on it to stop guests from wandering up the wrong route.

 By placing the exit close to the ride entrance, your guests won't be

 disorientated when they come off the spinny-pukey affairs.

 Allocate and zone one handyman to each side of the park in the early

 stages, then later in the game, go up to six.

 Put your shops directly onto the path. Then place the rides behind them.

 Place your biggest rides deep into the park. That way the guests will

 walk through all your stalls and shops to get there.

==============================================================================
ADDITIONAL CHEATS (from OLLIVision)

Enter "ULTRA LOADED" as your player name for lots of money.
Enter "NUT" as the park name and visitors are always happy!
Enter "MARK LAMPORT" as name and "MARKL" as nickname to activate:
Ctrl+C  : Money
Shift+Z : All features
Ctrl+Z  : All shops
Alt+Z   : All rides

Freezer Codes:
C77383 - Money
C63495 - Goods (Happy Cola)
C634A3 - Goods (Mega Burger)
C63487 - Goods (Mega Fries)
C63479 - Goods (Ice Cream)
C634B1 - Goods (Saloon)
C634BF - Goods (Steak Restaurant)