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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
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68%
CPU Usage
512KB
Chip RAM
42
Processes
For those of you that haven't found the magic method of travel in
        Ultima 6, holding 'ALT' '2' '1' '4' will bring up a prompt (in
        Gargoylian) for three coordinates - these three hex numbers will
        bring you to any location in Britannia, the dungeons or the Gargoyle
        world.  This is apparently the programmers method of travel and is
        faster than a fan powered Balloon!

        The three numbers are basicly the x,y & z coordinates for the map,
        with 0,0,0 located at the upper left corner on Level 0 (Britannia).
        For this discussion, I will use the form x,y,l to describe this
        coordinate system.  The first two numbers (x & y) increase by 1 for
        each move in the horizontal or vertical direction.  The x
        coordinates begin at the left edge and the y coordinates begin at
        the top. The third coordinate (l) represents the level; Britannia
        is Level 0, the dungeons are levels 1 thru 4 and the Gargoyle world
        is Level 5.
    
        'ALT' '2' '1' '4' is entered on the numeric keypad.  Each coordinate
        is entered separately, ie, press 'RETURN' after each one.

        'ALT' '2' '1' '3' this gives the Gargoyle coordinate for your 
        present position plus a free view of the map - forget all those gems
        and peer spells!

        'ALT' '2' '1' '3' returns a 13 digit number, the last 7 of which are
        the coordinates.  The first 6 are related to the total number of
        moves you have made.  For the example above, the number would look
        something like:  79000029D0430 or 790000 moves and coordinate
        29D,043,0.

        BEWARE: You can land in a real 'snake pit' with some of these
        locations.  Always be prepared for the worst when teleporting to a
        strange location.

(Contains comprehensive coordinate listings for various Britannia locations, dungeons, and cities)