For those of you that haven't found the magic method of travel in
Ultima 6, holding 'ALT' '2' '1' '4' will bring up a prompt (in
Gargoylian) for three coordinates - these three hex numbers will
bring you to any location in Britannia, the dungeons or the Gargoyle
world. This is apparently the programmers method of travel and is
faster than a fan powered Balloon!
The three numbers are basicly the x,y & z coordinates for the map,
with 0,0,0 located at the upper left corner on Level 0 (Britannia).
For this discussion, I will use the form x,y,l to describe this
coordinate system. The first two numbers (x & y) increase by 1 for
each move in the horizontal or vertical direction. The x
coordinates begin at the left edge and the y coordinates begin at
the top. The third coordinate (l) represents the level; Britannia
is Level 0, the dungeons are levels 1 thru 4 and the Gargoyle world
is Level 5.
'ALT' '2' '1' '4' is entered on the numeric keypad. Each coordinate
is entered separately, ie, press 'RETURN' after each one.
'ALT' '2' '1' '3' this gives the Gargoyle coordinate for your
present position plus a free view of the map - forget all those gems
and peer spells!
'ALT' '2' '1' '3' returns a 13 digit number, the last 7 of which are
the coordinates. The first 6 are related to the total number of
moves you have made. For the example above, the number would look
something like: 79000029D0430 or 790000 moves and coordinate
29D,043,0.
BEWARE: You can land in a real 'snake pit' with some of these
locations. Always be prepared for the worst when teleporting to a
strange location.
(Contains comprehensive coordinate listings for various Britannia locations, dungeons, and cities)