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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
Return to the airport and fly to Mexico City. You'll have to go through yet
another jungle until you reach the Aztec pyramid. Pick any of the three
entrances and go inside. Now you're in a real maze, which you can map if you
want to, but it can be solved fairly easily by trial and error. In each room
there is at least one torch, which you will have to locate (with a "WHAT IS")
and then USE with the lighter. There are three types of corridors in the
pyramid: long ones with green faces on the walls, medium ones with blue faces,
and short ones with no faces. You will enter a long corridor; try each exit
from it until you locate a medium corridor; from there, try to find which of
the several doors leads to a short corridor. One of the short corridor rooms
has a door which leads into a room with a statue holding a shard of yellow
crystal, and on the base of the statue are some strange yellow markings.
Unfortunately, here you must draw the correct figure yourself, and you don't
know what it is. I would recommend that you save the game at this point, and
prepare to meet the rest of our intrepid crew.
  SWITCH to either Melissa or Leslie, who are standing by their converted VW
Microbus in the Martian desert, just waiting for something to do. Have the
co-ed you switched to OPEN the van door and go inside. OPEN the glove
compartment. PICK UP the boom box, the CashCards, the fuse, and the digital
audio tape from the radio. USE the oxygen valve if you like. Leave the van, and
make sure each girl has the correct CashCard. WALK to the left, past the alien
hostel, and to the black monolith. USE the CashCard in the slot, and then do it
again so you get two tokens. Now switch to the other girl, and have her do the
same, so that each co-ed has two tokens.