Have each of the three USE the token in the tram. All three must get on board before it leaves, or you can't finish the game. The tram will go to the Martian pyramid, and let everyone off. Send Leslie to the pyramid, and USE the broom alien on the sand pile. Send Zak there, and USE the bobby pin sign. Then give Zak the flashlight, and have him enter the pyramid. It is a duplicate of the Egyptian pyramid, except for the sarcophagus. This one can be manipulated. Bring both co-eds into the chamber, and have one PUSH the sarcophagus's feet. This will open a secret door to the left of the sarcophagus. Send the second girl up the stairs, have her stand by the button, and send Zak up there. (You may have to move the girl away from the sarcophagus's feet to close the hole in the door.) PUSH the button, quickly SWITCH to Zak, and PICK UP the white crystal. Zak should USE the yellow crystal to teleport to the dot on the map near Cairo. (While not necessary, it is fun to send Melissa and Leslie back on the tram, have them pick up their fuse in the hostel fuse box, replace it in the van, and then USE the controls to head home.) Zak is now in a secret room with a big base, two switches and a lever. First, PULL the lever, which opens a secret set of stairs. SWITCH to Annie, who has been waiting patiently below, and have her come up the stairs. PULL the lever again to close the panel in the floor. Have Zak USE the glowing object on the base, USE the candelabra on the glowing object, and USE each of the three crystals in their proper position as shown in your dream and the diagram in Annie's office. (Oh no, you forgot what order to put them in? You dunderhead, now you'll have to start from the beginning! Just kidding.... Actually, the program automatically puts each in the right position.) When the machine is finished, have Zak and Annie each pull a switch in turn. Then sit back and enjoy your victory and the amusing epilogue. It's Miller time!