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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Cheats
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68%
CPU Usage
512KB
Chip RAM
42
Processes
Walkthru for: ZORK ZERO

 GENERAL DESCRIPTION

 ZORK ZERO is a text adventure with some graphic additions. Since there is
only one small maze in the entire ZORK ZERO game, I will give detailed
directions for reaching a place only when they are absolutely necessary. I
will only refer you to the parchment, calendar, and blueprint that come with
the game for information needed from them. I do recommend saving your game
frequently.

 PROLOGUE

 You start as a waiter in the banquet hall. Follow the orders you receive to
go to the Scullery, the Kitchen, and back to the Banquet Hall. A few moves
later Megaboz will appear. Dive under the table, and after the panic, be sure
to stand up and take the piece of parchment. Everything will fade after the
king dies, and the real game will start 94 years later.

 FIRST EXPLORATIONS

  You start in the great hall. Take the parchment and the calendar. Read the
parchment supplied with the game, and you will discover that you need 24 items
(2 for each of the 12 Flatheads) and a magic word to complete the game. Each
time you get one of these items, your score will go up by 12 points. South of
the hall are the audience chamber and the throne room, where you will find a
SCEPTER, the first of the 24 items you need. You can also read the
proclamation in the Entrance Hall, which is north of your starting place.