Walkthru for: ZORK ZERO GENERAL DESCRIPTION ZORK ZERO is a text adventure with some graphic additions. Since there is only one small maze in the entire ZORK ZERO game, I will give detailed directions for reaching a place only when they are absolutely necessary. I will only refer you to the parchment, calendar, and blueprint that come with the game for information needed from them. I do recommend saving your game frequently. PROLOGUE You start as a waiter in the banquet hall. Follow the orders you receive to go to the Scullery, the Kitchen, and back to the Banquet Hall. A few moves later Megaboz will appear. Dive under the table, and after the panic, be sure to stand up and take the piece of parchment. Everything will fade after the king dies, and the real game will start 94 years later. FIRST EXPLORATIONS You start in the great hall. Take the parchment and the calendar. Read the parchment supplied with the game, and you will discover that you need 24 items (2 for each of the 12 Flatheads) and a magic word to complete the game. Each time you get one of these items, your score will go up by 12 points. South of the hall are the audience chamber and the throne room, where you will find a SCEPTER, the first of the 24 items you need. You can also read the proclamation in the Entrance Hall, which is north of your starting place.