Workbench Über mich Impressum Kontakt Mein Account
DE EN
05:54:39
RETROPROJECTS
×

RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

Projekte
Projekte
Datenbank
Datenbank
Shop
Shop
AMIGO
AMIGO
Downloads
Downloads
Upload
Upload
Main Content - Cheats
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
UNDERGROUND & THE LAKE AND DESERT AREAS

 Make sure you are carrying the candle, coin, pigeon, perch, cloak, and wearing
the glove and seaman's cap. Go down from the Great Hall to the Lower Hall, and
down again to the Lowest Hall. To the South is a closed vault door. Examine the
door, examine the dial, and turn it. Because of the glove's dexterity, you will
automatically crack the safe. Open the door, go south, and take the STOCK
CERTIFICATE (item 10).

 From the Exit go south to the Crossroad, and south again to the Toll Booth.
Read the sign and put the coin in the basket. Follow the south path all the way
to the Orb Room, and take the orbs. Return to the Crossroads and go east to the
Cave-In. The Jester will ask you for his middle name. Return to the Lower Hall,
and go down twice to the Pits. Throw the anti-pit bomb, and you will be able to
take the LANTERN (item 11). Go back up to the lower hall and north to the
Laboratory and take the SCREWDRIVER (item 12).

 Make sure you have the squid repellent, pigeon, perch, candle, and wear the
seaman's cap. Go to the West Shore of the Lake. Enter the dock then the boat.
Press the white button and the yacht will go to the middle of the lake. Go down
to the Hold, and examine the Bathysphere. Drop the repellent, open it, enter,
close the door. Push the lever down. Release the repellent, grab the ruby, and
push the lever up. Take the ruby.