UNDERGROUND & THE LAKE AND DESERT AREAS Make sure you are carrying the candle, coin, pigeon, perch, cloak, and wearing the glove and seaman's cap. Go down from the Great Hall to the Lower Hall, and down again to the Lowest Hall. To the South is a closed vault door. Examine the door, examine the dial, and turn it. Because of the glove's dexterity, you will automatically crack the safe. Open the door, go south, and take the STOCK CERTIFICATE (item 10). From the Exit go south to the Crossroad, and south again to the Toll Booth. Read the sign and put the coin in the basket. Follow the south path all the way to the Orb Room, and take the orbs. Return to the Crossroads and go east to the Cave-In. The Jester will ask you for his middle name. Return to the Lower Hall, and go down twice to the Pits. Throw the anti-pit bomb, and you will be able to take the LANTERN (item 11). Go back up to the lower hall and north to the Laboratory and take the SCREWDRIVER (item 12). Make sure you have the squid repellent, pigeon, perch, candle, and wear the seaman's cap. Go to the West Shore of the Lake. Enter the dock then the boat. Press the white button and the yacht will go to the middle of the lake. Go down to the Hold, and examine the Bathysphere. Drop the repellent, open it, enter, close the door. Push the lever down. Release the repellent, grab the ruby, and push the lever up. Take the ruby.