THE KRISTAL (Playing Guide) 1. Find the Beggar and give him Skringles, twice. Dancis automatically takes the pommel from his cup. 2. Find Gloop (that's the small space-suited alien) and ask "What do you do?". He should then divulge some information and proffer an invitation to the Palace. 3. Head for the Palace and tell the Guard "I have an invitation". On entering the Palace, proceed to Nedrod's room and ask him four questions. He will then divulge the necessary information about Captain Frake's mission. 4. Visit the Kring, listen, and then accept the Skringles offered. 5. Meet the Princess and say "It's a secret". Take the Ring of Belz which she gives. 6. Collect the scroll from the arch to the right of the green door and take it to the Transporter Room. 7. Buy some Froodle and Frandanas from Sereena in the market square town to increase strength. 5 Skringles should do it. 8. Give charity to Boris the Butler. 9. Enter the green door, go through the centre arch and head left. Go into the Spaceport and on board the ship. 10. Select the top icon for Zapminola. When travelling in space, keep aliens small while shooting them. Accelerate towards planet and be ready to stop as more creatures appear. 11. On Zapminola, find Aunt Polly and ask "Who are you?". Proffer the necessary Skringles and accept the Multipep. 12. Collect the key from the left side of the Town Square. Enter the Kring's Head, use the key to go upstairs, and collect the Heatpro Tabs from by the side of the bed. Return to the ship. 13. Select the icon for Glysta. On arrival, defeat the Swordsman and pick up the Psychisorber at the right. 14. Return to the ship and select the icon for Feltina. 15. Immediately take the Heatpro Tabs as protection against the heat and then find the Sword of the Spheres. 16. Practice some more sword fighting and return to Zapminola. 17. Find the White Pirate and give to the Minolan children's fund. 18. Give Skringles to Malagar and go into the Kring's Head. 19. Buy Grelge and Fissionchips for extra strength. 20. Go upstairs and listen to the radio. 21. Board the ship and pick any destination. 22. Follow the Blue Scorpion through the Magic Ring. After the Redheaded Pirate and the Princess have passed, use the Ring of Belz. 23. Ask Malvalla "Where am I?". Accept the Belt of the Celestial Sisters. Dancis returns to his ship automatically. 24. Select the icon for Magno. 25. To survive the Brain Cell, Frake needs a minimum of 100 strength points and 35 psychic points. On being released, Dancis must kill Redhead with a final swordfight. 26. Confront Finn Shadock in psychic combat; he can be defeated if the Psychisorber has been collected and Frake out-shoots him. 27. Once Shadok has been despatched, enter the door which opens and watch the finale. Harmony has now been restored to the Universe!!!!