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16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

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Main Content - Walkthroughs
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
THE PAWN

                              (Magnetic Scrolls)



    Start on a Path.

    REMOVE WRISTBAND (it refuses to be moved!)

    S

    S

    READ NOTICE

    E (Kronos will now appear)

    SAY "HELLO" (he gives you a letter for King Erik in the form of a
    sealed note)

    TAKE NOTE


    ASK KRONOS ABOUT WRISTBAND (he gives you a small chest)

    TAKE CHEST (Kronos now leaves)

    E

    N

    W

    E

    SW (you find the door is closed)

    INVENTORY (as well as having the chest and note, you are wearing a
    shirt, some jeans and a wristband)

    EXAMINE JEANS (to reveal a pocket)

    EXAMINE POCKET (you find a key!)

    TAKE KEY

    UNLOCK DOOR WITH KEY

    OPEN DOOR

    SW

    DROP KEY

    TAKE HOE AND RAKE

    EXAMINE BENCH

    TAKE TROWEL AND EXAMINE IT

    LOOK UNDER BENCH

    EXAMINE POT

    EXAMINE PLANT (closely resembles the design on your T-Shirt!!)

    PLANT POT PLANT IN POT WITH TROWEL (the plant is much happier now!).



    NE (from now on, at ANY location, the Adventurer will appear. When he
    does.......'EXAMINE ADVENTURER' then 'GIVE CHEST TO ADVENTURER'. This
    will kill him off and thus prevent him from taking objects from certain
    locations before you get there!)

    LOOK UNDER MAT (to find another key)

    TAKE KEY (this is the Wooden Key)

    E

    SHOW NOTE TO GUARDS (the King reads the note and you are subsequently
    thrown out of the Palace.......Right! Rescue your daughter your damn
    self!!)

    W

    EXAMINE FOUNTAIN

    LOOK IN FOUNTAIN

    TAKE CHIT AND EXAMINE IT (it is an I.O.U. for 1 Ferg, signed by Honest
    John)

    W

    W

    W

    N (ignore Honest John at this stage)

    W

    W

    NW (a voice from within the hut calls you inside)

    ENTER HUT (the Guru laughs at your wristband!)

    REMOVE SHIRT

    COVER WRISTBAND WITH SHIRT (the Guru gives you his bowl and tells you
    to fetch him the 'essential nourishment of all mortals').



    E

    E

    NE

    REMOVE SHIRT (from the wristband)

    TIE RAKE AND HOE TOGETHER WITH SHIRT

    LEVER BOULDER WITH RAKE AND HOE (a path to the Northwest is now
    created)

    REMOVE SHIRT (from hoe)

    WEAR SHIRT (to stop you from feeling cold)

    DROP RAKE AND HOE

    NW

    CLIMB ROCKS

    UP

    FILL BOWL WITH SNOW

    DOWN

    DOWN

    DOWN

    SE

    S

    W

    NW

    EXAMINE BOWL (the snow has now melted to water!)

    ENTER HUT

    GIVE BOWL TO GURU (he tells you that some light in the Forest would
    help you and the trees)

    TAKE RICE

    E

    S

    S

    S

    EXAMINE STUMP

    TAKE POUCH AND OPEN IT

    LOOK IN POUCH

    FEEL BLUE (cold)

    FEEL GREEN (clammy)

    FEEL RED (warm)

     MIX COLOURS (they form a 'white' that shines brilliantly)

    FEEL WHITE (warm)

    N

    NE

    N

    NW

    CLIMB ROCKS

    E

    E

    E

    DOWN

    E

    READ REM (it reads: "This is where the player falls down the
    trapdoor!!\" ).



    DROP ALL

    E

    UP

    UP

    EXAMINE WALL (it is fragile)

    PUSH WALL (it breaks and water floods the chamber, sweeping you down
    the shaft with it!)

    LOOK (you are now back in the Corridor)

    TAKE ALL

    E

    N

    EXAMINE PEDESTAL (you see the image of a key)

    MOVE PEDESTAL (to reveal a small niche)

    EXAMINE NICHE (you find a Blue key......if it's not here then you have
    arrived too late!!)

    TAKE BLUE KEY AND EXAMINE IT

    READ NOTICE (it tells you that the maze to the North is
    'irrelevant'......if you do decide to enter it, however, type 'LEAVE
    MAZE' to get out again)

    S

    W

    W

    N

    READ POSTER (tells you to vote for Gringo Baconburger!!)

    S

    UP

    W

    W

    W

    UP

    UP

    S

    W

    EXAMINE SNOWMAN

    MELT SNOWMAN WITH WHITE

    NE

    W

    EXAMINE TABLE (you see a Prism)

    WEAR BOOTS

    E

    UP.



     (NOTE:- At this point you have to make an important decision as the
    Blue Key can only be used once but has TWO possible uses! Opening the
    door before you, to rescue the Princess and return her to old misery
    guts, OR opening a safe that you have yet to locate. There are no
    points to be gained by rescuing the Princess, but you NEED to open the
    safe and then vote for maximum points, so forget the Princess. If you
    want to go ahead and rescue the old girl, then follow the
    'mini-solution' at the end of the main solution).



    DOWN

    DROP BOOTS

    SW

    TAKE WHITE AND PUT IT IN POUCH

    E

    N

    DOWN

    DOWN

    DOWN

    SE

    S

    SW

    S

    S

    CLIMB TREE

    OPEN DOOR WITH WOODEN KEY

    DROP WOODEN KEY

    E

    CLOSE DOOR

    MOVE BOARDS (to reveal an opening, leading Down)

    DOWN

    DOWN

    E

    N

    MOVE RUG (you find a safe)

    EXAMINE SAFE

    UNLOCK SAFE WITH BLUE KEY (the key now vanishes!!)

    OPEN SAFE

    LOOK IN SAFE (it contains nothing!)

    LOOK UNDER SAFE

    TAKE PAPER AND EXAMINE IT

    S

    E

    EXAMINE LARGE BOX (vote for Gringo!)

    EXAMINE SMALL BOX (to vote against Gringo)

    PUT PAPER IN LARGE BOX

    W

    W

    W

    SW

    OPEN DOOR

    W

    WEAR HAT

    EXAMINE SETTEE

    MOVE CUSHIONS

    TAKE COIN

    W

    EXAMINE STOVE (you find a teapot)

    EXAMINE WORKTOP (you find a carrot)

    E

    E

    NE

    NW

    PRESS BUTTON (to motivate the lift)

    WAIT

    WAIT

    WAIT

    WAIT (the lift now arrives).



    SLIDE DOOR

    N

    SLIDE DOOR

    EXAMINE PLAQUE (maximum load is eight)

    EXAMINE BUTTONS (first button = UP, second button = DOWN)

    PRESS SECOND BUTTON (the lift descends)

    SLIDE DOOR (a good job you wore the hat, Mac!!)

    SCRAPE LEAD WITH TROWEL

    N

    TAKE ROPE

    SLIDE DOOR

    PRESS FIRST BUTTON (the lift now ascends)

    SLIDE DOOR

    S

    DROP HAT

    SE

    E

    UP

    UP

    OPEN DOOR

    W

    DOWN

    N

    N

    NE

    E

    LOOK (you see that Honest John is still here)

    BUY WHISKEY AND ALE WITH COIN

    DROP CHIT

    W

    N

    NW

    CLIMB ROCKS

    E

    E

    E

    DOWN

    N

    N

    GIVE RICE TO ALCHEMISTS

    GIVE LEAD TO ALCHEMISTS (they clear off!!)

    NE

    TAKE TOMES

    EXAMINE TOMES

    CAST SPELL ON TOMES (it opens!)

    READ BOOK

    TAKE AEROSOUL AND EXAMINE IT (it sucks instead of spraying!)

    SW

    NW

    W

    N

    N

    N

    NE

    N

    OPEN CUPBOARD

    EXAMINE CUPBOARD

    TIE ROPE TO HOOK

    EXAMINE WALLS (made of paper!)

    READ GRAFFITI

    TEAR PAPER WALL WITH TROWEL

    TAKE ROPE (this is to ensure that you are holding the other end!!).



    CLIMB DOWN ROPE

    DROP ROPE

    S

    KNOCK ON DOUBLE DOORS

    KNOCK ON DOUBLE DOORS

    KNOCK ON DOUBLE DOORS

    KNOCK ON DOUBLE DOORS

    KNOCK ON DOUBLE DOORS (the Porter now opens the gate)

    GIVE WHISKEY TO PORTER

    EXAMINE PORTER (drunk!)

    E

    DOWN

    N

    GIVE ALE TO JERRY

    S

    E (your white reflects light from all directions!)

    CLOSE POUCH

    E

    S

    N

    N

    EXAMINE FRIDGE (closed......leave it as you cannot stay in this
    location for more that ONE move or you will die!!)

    E

    EXAMINE THRONE (made from human skulls!!)

    ASK DEVIL ABOUT WRISTBAND (he will remove it for you, but he demands
    the soul of Kronos. He gives you a potion and bids you farewell)

    LOOK (you are now back on the rope bridge)

    TAKE BOTTLE AND EXAMINE IT (contains a black potion that smells like
    burnt toast).



    N

    N

    OPEN POUCH

    NW

    EXAMINE SHADOWS (they have small Humanoid shapes hiding in them!)

    POINT AT SHAPES

    SHINE WHITE AT SHAPES (the Dragon now dines on the Hobbits!!)

    N

    THROW BOTTLE AT KRONOS (the black liquid eats into his flesh and he
    slumps to the floor)

    PRESS NOZZLE ON AEROSOUL (the aerosoul collects the soul of Kronos)

    EXAMINE KRONOS

    LOOK (there are now only the clothes left of Kronos!)

    EXAMINE CLOTHES

    WEAR CLOAK

    WEAR POINTY HAT

    TAKE WAND

    DROP TROWEL

    EXAMINE RACK

    TAKE WANDS

    N

    DOWN (the platform descends rapidly to the Circular Room)

    CLOSE POUCH

    N

    N

    E

    GIVE AEROSOUL TO DEVIL (the wristband is now removed)

    W

    S

    W

    UP

    OPEN POUCH

    W

    W

    TAKE ROPE

    CLIMB UP ROPE

    DROP ROPE

    S

    S

    S

    S

    S

    E

    SE

    S

    S

    S

    OPEN DOOR

    S

    KNOCK ON DOOR (a voice asks if you are wearing the silver wristband)

    SAY "NO" (the door is now open)

    S (a tired programmer hands you a listing)

    EXAMINE LISTING.




                                 FINAL MESSAGE



    You have now completed 'THE PAWN' and the Programmers clear off to the
    Pub to celebrate your success. You are now free to explore the game
    without dying!!



                                SCORE: 345/350




                    MINI-SOLUTION FOR RESCUING THE PRINCESS

     (At the Landing you need the ROPE and the BLUE KEY).



    N

    EXAMINE WINDOW

    TIE ROPE TO BED

    TAKE PRINCESS

    E

    DROP ROPE

    DOWN

    N

    DOWN

    DOWN

    DOWN

    SE

    S

    S

    SE

    E

    E

    E

    E.




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