S P E L L B R E A K E R
(Infocom)
Notes.
(1) It's a good idea to learn all spells more than once since they
don't always work!
(2) Whenever a spell is mentioned in this solution, you must cast it
until it works - this is not a problem with the 'Blorple' spell
or when you have the "Magic Cube".
(3) It is essential to keep track of where each cube takes you, which
you do by writing on them with the Burin.
(4) The Zipper is used for storage......if you're told that you're
carrying too much to pick up another item, then place a few things
inside the zipper.
(5) Unless you are in imminent danger, sleep almost anywhere EXCEPT
the Bazaar!
(6) SAVE GAME VERY OFTEN!!!
THE SOLUTION
You start in the Council Chamber carrying a Spell Book, Burin and a Knife.
The Spell Book contains some spells as follows:
LESOCH............Gust of wind
YOMIN.............Mind probe
REZROV............Open locked or enchanted objects
FROTZ.............Cause something to give off light
GNUSTO............Write spell into your Spell Book
MALYON............Animate an inanimate object
JINDAK............Detect magic
After a couple of moves the BLORPLE spell will automatically be added to
the Spell Book. It is used to explore an object's mystic connections. You
start by having permanently committed to memory the GNUSTO, REZROV and
FROTZ spells. All others will need to be learned and re-learned as they are
required. Also remember that you will not be able to keep as many in your
head at one time if you are tired. If you are tired you will need to SLEEP.
This refreshes you but also makes you forget any temporary spells. When you
awake you will need to re-learn whatever spells you think you are about to
need. DO NOT GO TO SLEEP UNLESS YOU HAVE THE SPELL BOOK!
From the Council Chamber go SOUTH to the Guild Hall and TAKE the BREAD and
the FISH, then go SOUTH again into Belwit Square. If there is a lot of
smoke around, either LESOCH the smoke - which, like all other spells may
only work at random - or simply WAIT until it clears. You will then
discover a WHITE CUBE. TAKE the CUBE and to identify it - do the same with
ALL other cubes you find - WRITE "EARTH" ON CUBE. You will only be able to
write on the cubes if you are holding the Burin. This is a good way of
being able to identify the cubes later when you may be carrying quite a few
at one time and will need to select a particular one in a hurry.