S T A R C R O S S
(Infocom)
Ah, outer space! No dank and dusty dungeons here....but you can be sure
that the puzzles are no easier than they were in the Great Underground
Empire! So, settle in and get ready for lift-off!
There you are, floating around space in your ship, alarm bells ringing in
your ears. Obviously, something's about to happen. Get the tape library,
then get up and go Starboard into the Bridge. Push the red button, which
will shut off the alarm bell, and read the screen. This will tell you which
object on your map is the one to head for.
Now, there's no way I can tell you the exact coordinates, as the
destination changes from game to game. However, it isn't hard to figure out
what they are. Once you've done that, sit down in the control couch and
fasten the belt. Now you have to enter the course into the computer, which
is done as follows:
Computer, range is 'x', theta is 'y', phi is 'z'.
The computer will ask you to confirm the new course, which you do by
saying: Computer, confirm new program. After that, you're off!
And now it's time for the hallmark of all Infocom games: Waiting! You'll
sit in the couch, and wait until you arrive at the alien ship and you are
captured by it <however, you can enjoy the verbose descriptions while you
wait>. Once your ship is down on the dock, unfasten the belt, get up, and
go Starboard into the storage room. Get the suit, put it on, then get the
line. Head Portwards back to the bridge.
Fun times with airlocks begin now. Open the inner door, go out, close the
inner door, open the outer door, and go out. Get used to doing that,
because you'll be doing it again, and again! So, now you're on the Red
Dock, and there's a strange-looking sculpture here. Closer examination, and
a little thought, shows that it's a representation of the solar system.
Aha! Could it be...? You press the fourth bump, and strange things happen.
Press the small bump, and a black rod appears...get the rod, and the outer
airlock door opens!