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Main Content - Walkthroughs
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
SUSPECT
                                 (Infocom)

"Suspect" is a little different from the previous two Infocom mysteries. In
both  "Deadline"  and  "Witness",  you were the police, gathering evidence,
questioning  suspects,  and  making  the arrest. This time around, however,
you're  on the other side of the fence: YOU are the suspect, and the police
are gathering evidence against you, for a crime you didn't commit. The game
is thus a race against time, as you desperately attempt to collect the real
evidence before you're arrested.

The  adventure  is  centered  on  a  critical point; until you realize that
point, you really don't know what you're looking for, and much evidence can
be  overlooked  or spoiled. The critical point is the fact that Veronica is
murdered  before  the  game  begins. That elaborate fairy costume, with its
over-the-head  mask,  allows  someone  else  to  impersonate  her, and thus
provide an alibi for the real murderer.

Also,  you will notice that this is by far the busiest Infocom ever; people
move  around  a  lot in the game, and you're almost always running into, or
seeing,  someone  or other. Most of the time, you don't have to worry about
that (I think they just put that that in there to confuse you a little, and
make you waste time following harmless people around).

It  is  also  necessary  to collect ever last bit of evidence. Overlook one
thing, and you'll never be able to get a conviction, no matter how sure you
are of who is guilty. So, with all that in mind, let's get started.

So there you are in the plush Ashcroft manor on Halloween night, enjoying a
costume  ball being hosted by Veronica Ashcroft, and wondering what sort of
story  you  can  work  up  for  your  newspaper. As the game begins, you're
invited to join Michael, dressed as a sheik, and a small group of people.