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Main Content - Walkthroughs
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
S U S P E N D E D 
                                 (Infocom)

"Suspended"  is  an  excellent  game and possibly the most advanced game to
date  for  the  adventurer. The story is quite simple: You are the failsafe
device  to protect the surface world of Contra should any emergency develop
that  would cause the planet control devices to fail (these are underground
in  a  complex  where  you  live  suspended in a cryogenic tube, awaiting a
disaster). Of course, a disaster develops as soon as you boot up the disk!
You are awakened to find that there has been an earthquake that has damaged
the cables in the Primary and Secondary Channels.
You  have  six  different  robots  at  your command. These robots all enjoy
different skills and abilities. Each one represents a different sense.Iris:
The  sense  of  sight, Waldo:  The  sense  of  touch and dexterity, Sensa:
Perceives things magnetic and electronic, Poet: Perceives things electronic
and  can  diagnose electrical flows, Whiz: Commands the computer and can do
errands, Auda: The sense of hearing.
The  trick  to winning "Suspended" is assigning the right task to the right
robot.  Also,  the  right  robot  has to be at the right place at the right
time.  This  is  called  critical  path  planning,  and  is  the  secret of
"Suspended."
In  the  standard  game,  there are a few real-time events to be aware of:
1)At the 15th cycle, there is another earthquake which causes an acid spill
that  kills,  in  short order, any robot that thereafter passes through the
Cavernous Room (until the acid is shut off); 2) At the 75th cycle, there is
another  quake  which  wrecks  the hydroponics and transit equipment on the
surface  above. These have to be fixed quickly or the game ends swiftly due
to  the  starving  populous  above; 3) At the 100th cycle, humans enter the
complex  with  the intent of turning you off because, by this time, you are
clearly screwing up the assignment. These humans can be the death of you or
they can help you by...well, I won't tell you yet!
The following commands get you through the game in less than 70 moves. As a
result,  they give little aid in the event that you finish the game in more
than  that  time.  The game changes considerably after the 75th move. There
are  many problems that surface after that time, and these clues do nothing
to help you.
Let's get started!