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Main Content - Walkthroughs
_
68%
CPU Usage
512KB
Chip RAM
42
Processes
TASS TIMES IN TONE TOWN

                                 (Activision)


    Start in your Grandfather's Log Cabin.

    LOOK PAPER (the anchovy and pepperoni combo has been circled)

    S (Spot barks at the counter)

    LOOK COUNTER

    LOOK JAR (you now find a key)

    GET KEY

    N

    W

    S (Spot sits at the foot of the bed)

    LOOK BED

    LOOK CLOTHES

    N

    UNLOCK DOOR (you rush into Gramps' Lab)

    LOOK PIZZA

    LOOK FISHBOWL (you find a bunch of guitar picks.......this is currency

    in Tone Town!)

    GET BOOK

    GET PICKS

    READ BOOK

    E

    LOOK HOOP

    LOOK GENERATOR (tells you to throw the switch)

    THROW SWITCH (the generator now powers up)

    ENTER HOOP (you are now on a Construction Site)

    N (Spot now becomes 'ENNIO'!!)

    LOOK TRENCH (you find a jar)

    GET JAR

    E

    E

    GET MITTS

    READ SIGN

    W

    S

    E (Chaz hands you a dyecut dyeorama)

    LOOK DYEORAMA

    BUY PLENTY SPARKLE (Chaz puts a wild streak of sparkle in your hair!)

    E

    BUY HOOPLET

    BUY JUMPSUIT

    WEAR JUMPSUIT

    WEAR HOOPLET

    WEAR MITTS

    W

    W

    LOOK FLOATFONE (a sign directs you to lift the receiver and follow

    directions)

    LIFT RECEIVER (at the sound of the tone, insert a pick for

    information)

    INSERT PICKS (you hear that the top tune is "Tass" by the Daglets).



    S

    BUY NEWSPAPER

    READ NEWSPAPER

    READ ARTICLE 1 (it seems that Franklin Snarl is linked with the

    disappearance of Gramps)

    READ ARTICLE 2

    READ ARTICLE 3

    READ ARTICLE 4

    READ ARTICLE 5  (you learn of a debossed metal card that has been lost

    near the Nature Trail)

    DROP PAPER

    DROP KEY

    S

    LOOK MAN

    TALK EDITOR

    TALK NUYU (you are given an assignment for 'The Legend')

    GET CAMERA

    E

    LOOK TERMINAL

    TURN COMPUTER ON

    TURN PRINTER ON (you must now type in your OWN/REAL name!)

    TYPE (your name!)

    YES (a Press Pass now appears)

    GET PASS

    LOOK PASS

    W

    N

    N

    N

    N

    DROP BOOK

    DROP PASS

    W

    BUY BLOBO (you've now got your own Blobpet!!)

    E

    E

    TALK FLO

    BUY MASK

    GET BLACK

    DROP PICKS

    WEAR MASK

    W

    GET PRESS PASS

    N

    E

    N

    N

    N

    N

    N

    N

    GET DEVIL (in your jar)

    LOOK JAR

    S

    S

    S

    S

    S

    S

    W

    DROP BLOBO

    DROP JAR

    TALK STELGAD

    SHOW PASS TO STELGAD (you are now introduced to the Daglets)

    LOOK DAGLETS

    TALK DAGLETS

    LOOK ZAGTONE

    GET ZAGTONE

    TAKE PHOTO

    S

    S

    S

    S

    S

    GIVE PHOTO (note the word 'SIC' in the Editor's advice to you!)

    GIVE CAMERA.



    N

    N

    N

    N

    GET BOOK

    N

    GET BLOBO

    DROP PRESS PASS

    GET JAR

    W (if Ennio says:"I smell snarlmeat", then keep going EAST then WEST

    until he DOESN'T!)

    ENTER WELL

    W

    LOOK PHILBERT

    LOOK CAGES

    W

    LOOK PLAQUE (emergency only!)

    N

    N

    N

    UP

    E

    N

    LOOK GATE

    UNLOCK GATE (you slide open the bolt)

    W

    S

    ENTER TREE

    S

    S

    S

    E (Ennio smells snarlmeat!)

    W

    WAIT

    E (if Ennio still smells snarlmeat, repeat procedure)

    W

    WAIT

    E (if NO mention is made of snarlmeat, proceed)

    E

    UP

    E

    E

    N

    W

    W (Blobo digs in the sand and finds a card)

    GET CARD

    LOOK CARD

    E

    S

    E

    E

    E (you now hear a horrible creature, sloshing through the Wetlands!)

    N

    N

    E

    E

    N

    E

    E

    N

    E (you now wander aimlessly through the Estate and find nothing)

    ENTER BOAT

    W

    S (watch that Waterfall!!!)

    W

    N

    W

    INSERT CARD

    PUSH BUTTON 5

    E (you now find Gramps, who is handcuffed)

    TALK GRAMPS

    LOOK CUFFS

    READ LABEL (they have a sonic lock)

    HIT CUFFS WITH ZAGTONE (Gramps is now free)

    W

    PUSH BUTTON 1

    E

    S

    ENTER BOAT

    S

    W (you land safely, but lose the boat to the strong current!)

    W

    W

    LOOK GATE

    LOOK EYE

    LOOK NOSE

    LOOK BELL

    GET MUSHROOM

    THROW MUSHROOM AT EYE (the dust cloud causes the eye to swell shut, and

    the nose to have a sneezing fit!)

    OPEN GATE

    W

    W

    W (you are now in Snarl's house, remember what Nuyu told you

    earlier?.......SIC!)

    N

    SIC ENNIO AT SNARL

    GIVE BOOK TO GRAMPS

    OPEN JAR (the lightning stuns Snarl!)

    PUSH SNARL IN HOOP.




                                 FINAL MESSAGE



    Snarl now sizzles as he passes through the hoop......everything twists

    and turns......your knees buckle and you are on the road, a mile or so

    North of Gramps' cabin. You have with you a cute little pig, a darling

    racoon and a little crocodile shedding a few tears!!!



                                   GAME OVER