U L T I M A I V
(The Quest Of The Avatar)
(Information compiled by John R. Barnsley)
CHARACTER CREATION.
There is a way to determine your character's class. When the Gypsy asks you
to choose one of the virtues - Honesty, Compassion, Valour, Justice,
Sacrifice, Honour, Spirituality or Humility over another, the higher virtue
appears on the LEFT as choice 'A'. The eight classes - Mage, Bard,
Fighter, Druid, Tinker, Paladin, Ranger or Shepherd correspond to the
virtues in this manner: If you choose all 'A' answers, you'll be a Mage;
Seven 'A' answers and then a 'B' will make you a Bard, and so on. The Bard,
with his sling, and the Mage, with spell-casting ability, begin with
distinct advantages. The size of monster parties on the surface is based on
the size of your group, so unless you enjoy lots of large-scale battles,
don't enlist any party members (except maybe a Mage) until you've become an
Avatar.