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Main Content - Walkthroughs
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68%
CPU Usage
512KB
Chip RAM
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Processes
U L T I M A   I V 
                         (The Quest Of The Avatar)

                (Information compiled by John R. Barnsley)

CHARACTER CREATION.
There is a way to determine your character's class. When the Gypsy asks you
to  choose  one  of  the  virtues  -  Honesty, Compassion, Valour, Justice,
Sacrifice, Honour, Spirituality or Humility over another, the higher virtue
appears  on  the  LEFT  as   choice  'A'.  The  eight classes - Mage, Bard,
Fighter,  Druid,  Tinker,  Paladin,  Ranger  or  Shepherd correspond to the
virtues  in  this  manner: If you choose all 'A' answers, you'll be a Mage;
Seven 'A' answers and then a 'B' will make you a Bard, and so on. The Bard,
with  his  sling,  and  the  Mage,  with  spell-casting ability, begin with
distinct advantages. The size of monster parties on the surface is based on
the  size  of your group, so unless you enjoy lots of large-scale battles,
don't enlist any party members (except maybe a Mage) until you've become an
Avatar.