📰 Neuigkeiten & Updates
Neue Preise & PD-Komplettpaket im Shop

Preis-Reform: BASIC ab 10 €/Monat, PRO ab 15 €/Monat — beide Membership-Tiers wurden günstiger. Neu im Shop: das komplette PD-Collection Bundle für 99 € — alle Public-Domain-Sammlungen in einem Paket statt ~300 € einzeln. Plans → · Bundle ansehen →

Vier Welten, eine Mission – neue Homepage + Roadmap

Die Startseite wurde frisch aufgesetzt: 4 LIVE-Projekte (Amigo KI, Amiga Welt, Amiga DB, Retro Shop), drei WIP-Sektionen (AmigoOS, eigener Emulator, Amiga Windows Tool) und ein Roadmap-Block mit C64, PS1 und PS2 — jeder Retro-Klassiker bekommt seine eigene Welt. Zur neuen Startseite →

Amiga-Datenbank gestartet – 65.174 Einträge frei zugänglich

Die Amiga-Datenbank ist live! Über 65.174 kuratierte Einträge zu Demos, Software, Hardware, Tracker-Musik, Cheats und Spielen — kostenlos durchblätterbar für jeden. BASIC-Mitglieder bekommen Suche und vollen Zugriff, PRO bald auch den kompletten Archiv-Download. Jetzt durchstöbern →

Registrierung repariert & Newsletter mit Captcha

Gute Nachrichten: Die Benutzer-Registrierung funktioniert jetzt einwandfrei! Außerdem haben wir unsere Newsletter-Anmeldung mit einem Captcha abgesichert, um Bot-Anmeldungen zu unterbinden. Jetzt registrieren →

Community-Diskussion auf English Amiga Board

Die Amiga-Community diskutiert über Amigo KI! Auf dem English Amiga Board gibt es bereits eine lebhafte Diskussion mit über 14 Antworten. Schaut vorbei und teilt eure Meinung! Zum EAB-Thread →

🗃️ Amiga-Datenbank
×

🗃️ Amiga-Datenbank

65.174 kuratierte Einträge zu Demos, Software, Hardware und Geschichte des Commodore Amiga

Du browst als Gast

← Zurück zur Kategorie

Cadaver

CADAVER Sorry, So far there's no solution for level two, but all the rest are here! LEVEL 1 The caves lie beneath the castle and contain many distinct areas; the mines, the mortuary, the gaol, the crypts, the chapel and the king's tomb. A secret opening onto the marsh has allowed Karadoc to gain access unobserved. Karadoc starts in the old mine workings and is seeking the route up to the next level of the castle. In the first room, collect the pickaxe, coin and diary, then go north.Pull the lever (this unlocks the north door) and leave through the north door. Collect the sack of stones that is on the floor (weapon) and go west. Kill the spiny creature and then collect the charm; head south. Collect the runic stone that is on the ground, kill the spider that drops from the ceiling and exit north twice. There are several sacks in this room, and if you move them you will discover a gem;collect the gem, kill the worm and exit south. Go east twice and then south to get to the main chamber, and once there collect the rope on top of the barrel (the barrel is filled with stamina restoring potion) and head east twice. Collect the key in this room and then make your way back to the room you started from. Head east from here this time into the next room and pull the lever that is there. Make your way back to the main chamber and go through the now unlocked southern door. The passage you are now in is blocked by a large wall, but don't worry, just simply keep on throwing the pickaxe at the wall until it is completely destroyed, and then exit by the south door. Search the skeleton in the corridor, and take the clue book that appears. Go east; you are now at map point A. This corridor has four buttons on the northern wall. These unlock the door to the dragon room if pressed in the right order (1432, the left button equals one),although you won't be going there right away. Once you1've pressed the buttons go north, and then west to where the well is, take the key that is hidden under the bones, and leave again. Go west into the stores, open the chest and take all the contents (coin, chicken and bread). Go east, and then north into the gaol. Collect the coin on the table, use the key on the keyhole in the west wall and go north into cell one. Exit south straightaway and kill the monster that has appeared, then go into the next cell. There is a man present in this cell and giving him food will provide you with some handy clues; exit south afterwards. Go east into cell three and exit west. Head east into cell four, collect the key, exit west. Now return to map point A, and head east from there. Collect the green gem and hit the button on the wall to lift the cover in the Cadaver store. Read the book to find out what you're meant to do with the gems and the pit, then go north into the Cadaver store. Drop the rope down the hole in the centre of the room and then fall down the pit. Walk over to the rat and open it to reveal a key for the east door, collect the other key that is on the floor, open the chest and collect the urn that was inside. Go east twice into a small room. Collect all the gems (you should now have six) and go back to the main pit room that you entered through the hole. Throw each of the six gems into the water and you should be teleported to map point B (this is a bit confusing as when you leave via door E you will be moved to map point F). From here go east into the embalming room. Search the skeleton to find a hidden key (touching the other corpse will disturb a monster). After getting the key go north into the balm store. There are several potions in this room on a ledge; cure poison (unknown), shot shield, stamina (red cross), poison (acrid). Drink or collect the ones you want. The key on the floor is for the keyhole in the west wall which reveals three spiders and is not necessary. Go back into the embalming room and then head east into the purifactory. Take the learn potion spell and the giant jump potion (frogskin),then go west and south to the offal store, although this contains nothing of value. Return to the corridor with the row of buttons (w,w,w,w); from here exit south, but be ready with the bag of stones so that you can kill the hopping brain. Insert the key (skeleton) into the keyhole and continue south. Go west twice to the mourning room and kill the hopping brain that is on the table (not too hard considering it's asleep), then take both the holy water flasks and the charm before going south. There is another brain to kill in this room, however, this one is awake, but if you're quick enough you should be OK. Collect the key that is left after you've destroyed the brain, then go west and north to the Royal Armoury. Pick up the bronze armour, the sword, the red striped shield and the bronze helmet. Now exit south and west into the ante room. Press the button on the wall (without the armour that you collected this will not work) and you will be transported to the king's secret treasury. Take the crown, the coins and the charm and then pull the lever to go back to the ante room. Head south and open the chest with the key you got from the brain and take the contents (meat and coin). Return to the mourning room and exit east into the passage, then east again and south. You should now be in the first room of the chapel. Two bugs are wandering around, but they can be easily avoided. Put out the flames in the bowls by jumping on them (this unlocks the east door), then go east three times to the common crypt. Collect the key on the alter (revealed when the urn smashes), push the four stones off the other alter to reveal a dispel trap spell and a canister of experience (open the canister,and take the spell). Exit east into the shrine. Collect the money and the bag of stones then return to the common crypt. Go south into the glutton's shrine and throw the joint of meat onto the shrine to be rewarded with a super fast potion. Take it and go back to the common crypt and head through the west door then north into the lesser crypt. Under the pile of stones there is a runic stone (spell); take this then south and north to the priest's crypt. While standing on the alter search the large urn to reveal a charm and a worm. Take the charm and and go south twice to the warrior's crypt. Drop the gold funerary coin onto the tomb of Kazah, and then collect the potion (fire shield;save this for the dragon). Go north again (you will have seen these two rooms when you were teleported from the pit), and cast a dispel trap on the chest. Open the chest and collect the charm and urn. Return to the first room of the chapel and go south. Avoid the bug and drop the urn of Lord Carolus onto the alter of Lord Carolus and collect the spell that appears (massacre:unknown and unusable till known. Save this for the dragon). Exit south to the inner sanctum, and west into the crematorium. Place the urn of Ragnar the chief alchemist onto the appropriate slab, collect the flask of blood and return to the inner sanctum. Drop the blood on the high alter, collect the key and the spell (read magic), use the key in the keyhole in the west wall, then go west. Cast dispel trap on the chest, then open it and take the runic stone (read language). Head north into the library, collect the spell (map) and return to the inner sanctum. Drop the unknown spell that you found earlier and cast read magic upon it; this will allow you to use it to kill the dragon. Now go south and west into the purifactory. Drop a flask of holy water into the bowl and then drink it; this will teleport you into a hidden Entschuldigung, bisher gibt es keine Lösung für Level zwei, aber alle anderen sind hier! LEVEL 1 Die Höhlen liegen unterhalb der Burg und enthalten viele verschiedene Bereiche; die Minen, das Leichenschauhaus, das Gefängnis, die Krypten, die Kapelle und das Grab des Königs. Eine geheime Öffnung zum Sumpf hat Karadoc den unbeobachteten Zugang ermöglicht. Karadoc
Login
✏ Neu registrieren
Newsletter