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Cadaver
C
CADAVER
Sorry, So far there's no solution for level two, but all the rest
are here!
LEVEL 1
The caves lie beneath the castle and contain many distinct areas; the mines,
the mortuary, the gaol, the crypts, the chapel and the king's tomb. A secret
opening onto the marsh has allowed Karadoc to gain access unobserved. Karadoc
starts in the old mine workings and is seeking the route up to the next level
of the castle. In the first room, collect the pickaxe, coin and diary, then go
north.Pull the lever (this unlocks the north door) and leave through the north
door. Collect the sack of stones that is on the floor (weapon) and go west.
Kill the spiny creature and then collect the charm; head south. Collect the
runic stone that is on the ground, kill the spider that drops from the ceiling
and exit north twice. There are several sacks in this room, and if you move
them you will discover a gem;collect the gem, kill the worm and exit south. Go
east twice and then south to get to the main chamber, and once there collect
the rope on top of the barrel (the barrel is filled with stamina restoring
potion) and head east twice. Collect the key in this room and then make your
way back to the room you started from. Head east from here this time into the
next room and pull the lever that is there. Make your way back to the main
chamber and go through the now unlocked southern door. The passage you are now
in is blocked by a large wall, but don't worry, just simply keep on throwing
the pickaxe at the wall until it is completely destroyed, and then exit by the
south door. Search the skeleton in the corridor, and take the clue book that
appears. Go east; you are now at map point A. This corridor has four buttons
on the northern wall. These unlock the door to the dragon room if pressed in
the right order (1432, the left button equals one),although you won't be going
there right away. Once you1've pressed the buttons go north, and then west to
where the well is, take the key that is hidden under the bones, and leave
again. Go west into the stores, open the chest and take all the contents
(coin, chicken and bread). Go east, and then north into the gaol. Collect the
coin on the table, use the key on the keyhole in the west wall and go north
into cell one. Exit south straightaway and kill the monster that has appeared,
then go into the next cell. There is a man present in this cell and giving him
food will provide you with some handy clues; exit south afterwards. Go east
into cell three and exit west. Head east into cell four, collect the key, exit
west. Now return to map point A, and head east from there. Collect the green
gem and hit the button on the wall to lift the cover in the Cadaver store.
Read the book to find out what you're meant to do with the gems and the pit,
then go north into the Cadaver store. Drop the rope down the hole in the
centre of the room and then fall down the pit. Walk over to the rat and
open it to reveal a key for the east door, collect the other key that is
on the floor, open the chest and collect the urn that was inside. Go east
twice into a small room. Collect all the gems (you should now have six) and go
back to the main pit room that you entered through the hole. Throw each of the
six gems into the water and you should be teleported to map point B (this is a
bit confusing as when you leave via door E you will be moved to map point F).
From here go east into the embalming room. Search the skeleton to find a
hidden key (touching the other corpse will disturb a monster). After getting
the key go north into the balm store. There are several potions in this room
on a ledge; cure poison (unknown), shot shield, stamina (red cross), poison
(acrid). Drink or collect the ones you want. The key on the floor is for the
keyhole in the west wall which reveals three spiders and is not necessary. Go
back into the embalming room and then head east into the purifactory. Take the
learn potion spell and the giant jump potion (frogskin),then go west and south
to the offal store, although this contains nothing of value. Return to the
corridor with the row of buttons (w,w,w,w); from here exit south, but be ready
with the bag of stones so that you can kill the hopping brain. Insert the key
(skeleton) into the keyhole and continue south. Go west twice to the mourning
room and kill the hopping brain that is on the table (not too hard considering
it's asleep), then take both the holy water flasks and the charm before going
south. There is another brain to kill in this room, however, this one is
awake, but if you're quick enough you should be OK. Collect the key that is
left after you've destroyed the brain, then go west and north to the Royal
Armoury. Pick up the bronze armour, the sword, the red striped shield and the
bronze helmet. Now exit south and west into the ante room. Press the button
on the wall (without the armour that you collected this will not work) and you
will be transported to the king's secret treasury. Take the crown, the coins
and the charm and then pull the lever to go back to the ante room. Head south
and open the chest with the key you got from the brain and take the contents
(meat and coin). Return to the mourning room and exit east into the passage,
then east again and south. You should now be in the first room of the chapel.
Two bugs are wandering around, but they can be easily avoided. Put out the
flames in the bowls by jumping on them (this unlocks the east door), then go
east three times to the common crypt. Collect the key on the alter (revealed
when the urn smashes), push the four stones off the other alter to reveal a
dispel trap spell and a canister of experience (open the canister,and take the
spell). Exit east into the shrine. Collect the money and the bag of stones
then return to the common crypt. Go south into the glutton's shrine and throw
the joint of meat onto the shrine to be rewarded with a super fast potion.
Take it and go back to the common crypt and head through the west door then
north into the lesser crypt. Under the pile of stones there is a runic stone
(spell); take this then south and north to the priest's crypt. While standing
on the alter search the large urn to reveal a charm and a worm. Take the charm
and and go south twice to the warrior's crypt. Drop the gold funerary coin
onto the tomb of Kazah, and then collect the potion (fire shield;save this for
the dragon). Go north again (you will have seen these two rooms when you were
teleported from the pit), and cast a dispel trap on the chest. Open the chest
and collect the charm and urn. Return to the first room of the chapel and go
south. Avoid the bug and drop the urn of Lord Carolus onto the alter of Lord
Carolus and collect the spell that appears (massacre:unknown and unusable till
known. Save this for the dragon). Exit south to the inner sanctum, and west
into the crematorium. Place the urn of Ragnar the chief alchemist onto the
appropriate slab, collect the flask of blood and return to the inner sanctum.
Drop the blood on the high alter, collect the key and the spell (read magic),
use the key in the keyhole in the west wall, then go west. Cast dispel trap on
the chest, then open it and take the runic stone (read language). Head north
into the library, collect the spell (map) and return to the inner sanctum.
Drop the unknown spell that you found earlier and cast read magic upon it;
this will allow you to use it to kill the dragon. Now go south and west into
the purifactory. Drop a flask of holy water into the bowl and then drink it;
this will teleport you into a hidden
Entschuldigung, bisher gibt es keine Lösung für Level zwei, aber alle anderen
sind hier!
LEVEL 1
Die Höhlen liegen unterhalb der Burg und enthalten viele verschiedene Bereiche; die Minen,
das Leichenschauhaus, das Gefängnis, die Krypten, die Kapelle und das Grab des Königs. Eine geheime
Öffnung zum Sumpf hat Karadoc den unbeobachteten Zugang ermöglicht. Karadoc