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Elf (Ocean)
E
ELF
CHEAT MODE:
On the first level go up to the sage and type 'CHEAT', then enter
what he replies, which is 'CHOROPOO'. This gives you 99 pets and
enables these keys:
[W] - Wolf potion.
[H] - Hardman potion.
THE ULTIMATE PLAYERS GUIDE TO: ELF
LEVEL ONE
---------
Find the uncooked chicken and the bowl of bird seed in the first area. Give
the seed to the bird who will drop a feather down to you in return. Take
the feather to the Indian and give it to him for his headdress - in return
he'll give you a piece of old paper. Now take this to the man in the
toilet, who has been stranded after a puppy ran off with his loo roll! Take
the matches that he gives you and light the fire. Cook the chicken and then
bribe the old sage near the door. This will allow you to pass into the next
stage.
Go to the far right, collecting the apple pip and blunt axe on the way.
Shoot down the magical book and give this, along with the pip, to the old
wizard. He'll turn the pip into an apple.
Take this to the ferocious guard and use it to pass by him into the third
stage.
Go down and collect the cash. Go up and give this to the tool
sharpener, together with the blunt axe. Give the newly-sharpened axe to the
queer-looking lumberjack. He'll give you a magical spell in return. Attack
the smiling monster with this, and steal his teeth while he's stunned. Give
the gnashers to the old granny, who'll give you a clothes peg in
return. Wear this on your nose and you can pass the smelly troll into the
last area. This is your final chance to buy some goodies before battling
the evil spider Belbob. Always keep away from the side of the screen that
she is on, and make sure that you kill the little monsters she releases
when she touches the ground.
CUDDLY STATUS
Wandering around the landscape are truly cuddly characters. Shooting one of
these harmless creatures will result in words like these BOO, HISS and
SHAME floating up the screen, plus an increase in your "nasty" rating.
This will eventually affect the three end sequences you see. If you do not
shoot all the cogs in Level Eight, and you have a rating of PLEASANT or
nicer, then you'll see a scene of stomach-churning loveliness. Otherwise,
the end result is not quite so pretty!
LEVEL TWO
---------
This level is longer than the last and is inhabited by a fearsome set of
guards. Get the small key and window handle from the first set of
underground cave. Unlock the steel cage in the top right hand corner and
take the cog. Fit the cog and the handle to the window mechanism and wind
the magic bridge out. Cross over and pick up the boots. Take these and give
them to the prisoner, who'll reward you for saving his neck with a
silver flute. Give the flute to the jester BEFORE you open the cage with a
larger key which is found outside, on the right. He'll kill the deadly rats
so you can travel to the oil well and fill up the oil can lying on the left
of the map. On the way, make sure you kill the jester when you see him
again, as you'll need the flute for Level Five. Now use the oil on the
stiff handle for the chain bridge. You can now pull the lever and hop
across the gap. Go down and enter the final Guard Captain's room. This is a
highly intelligent opponent who'll dodge your shots if you're slow on the
trigger. He also has a nasty habit of jumping on your head if you stay
still. The trick is to fire rapidly and pressure him into a corner. Get
ready to move sharply if he begins to jump!
LEVEL THREE
-----------
A nice gentle stroll from one side of the lake to the other - or so it may
seem! The trick is to flick the platform switches in the correct sequence
after FIRST turning on the power in the first room.
Here's the sequence:
Switch Action
1 Flick 2 Flick
3 Flick 4 Flick
5 Leave 6 Flick
7 Leave 8 Flick
9 Flick 10 Flick
11 Leave
Make sure you jump over all the monsters that spring out of the water, and
watch out for the killer plants!
SECRET ROOMS
Each level has at least two secret rooms and you'll know when you're in them
because they'll be full of goodies like herbs, pets and extra lives, and
the screen will turn into a lovely set of grays. If you want to find them,
remember that not all walls are solid, and you might be able to stand on
some clouds.
LEVEL FOUR
----------
The lake now turns into a marsh which is patrolled by the swamp indians
under their great leader. Collect the dagger from out of the dead
explorer's back, together with the boxing glove. You should pass a single
switch on the way - DO NOT flick this one or later you'll come to an
abrupt halt.
Bop the first guard on the nose with the glove and take the piece of
paper with the password written on it. Cut the rope holding the cage in
the air. Go down and collect the gold icon that has fallen out of it. Give
the password to the second guard and then battle your way to the indian
chief at the far end of the map, if you give him the icon, you can pass
into the temple to meet the indian god.
The monster has a long tentacle arm that spits fire, plus a large mouth
that shoots balls of power. Remember to keep firing while the mouth is
opening, and to jump or duck all incoming shots. A useful tip (If you can
afford it) is to buy the force shield and rush the monster - but if you
choose this tactic, make sure you get him!
LEVEL FIVE
----------
The twisting labyrinth of dwarf caves will really tax your mapping tips to
the full. Thirty interconnected zones with multiple entrances and exits
will have you in serious trouble if your map isn't accurate - you have
been warned. Make sure you kill all the pesky dwarves, as they are highly
intelligent and will come straight for you given half a chance, jumping gaps
and climbing ladders to do so.
First, find the bone and give this to large plapping monster. Walk to the
edge of the chasm in front of the HALT sign and stand still. The monster
will fly over, pick you up and drop you on the other side. Go through the
door and collect the belt. Come back by waiting at the other HALT sign.
Give the belt and the flute to the blacksmith who'll turn the flute into a
cross, with this you can pass the deadly bats who would otherwise kill you.
Collect the machine part lying on the other side. Collect all the other five
machine parts and give them to the machine mechanic who is building his time
machine. He'll give you a piece of paper to give to the dwarf guard, who'll
then let you in to see the King. To get past the King you'll need to find
the three jewels. Once done you can do battle with Henry.
Henry is very good at blocking your shots with his shield so wait for him
to make his move before attacking. Try to keep Henry away from you by
keeping him under pressure, because otherwise he'll make a charge straight
for you. Under no circumstances let him start firing, as you'll end up
having to jump the balls he rolls on the ground instead of trying to kill
him!
PICKUPS
Dotted around the landscape are various items that can be of use. Health
can be found as well as the autofire potion - very useful, that. Watch out
though, for the negative health spell and the stun potion. Both should be
avoided.
Keep an eye out for the green chests, as once shot these will release a
1UP bottle. The monster holding cards with 1X, 2X, 3X, 4X, 5X and 10X are
worth 1000, 2000, 3000, 4000, 5000 and 10,000 points respectively.
LEVEL SEVEN
-----------
Your objective is in sight - you've entered Necrilous' castle! It's
uninhabited
ELF
CHEAT MODE:
Im ersten Level geh zum Weisen und gib 'CHEAT' ein, dann gib
ein, was er antwortet, nämlich 'CHOROPOO'. Das gibt dir 99 Pets und
aktiviert diese Tasten:
[W] - Wolf potion.
[H] - Hardman potion.
DER ULTIMATIVE SPIELERGUIDE ZU: ELF
LEVEL ONE
---------
Finde das rohe Huhn und die Schale Vogelfutter im ersten Bereich. Gib
das Futter dem Vogel, der dir als Gegenleistung eine Feder herunterwirft. Nimm
die Feder zum Indianer und gib sie ihm für seinen Kopfschmuck - als Gegenleistung
gibt er dir ein Stück altes Papier. Nimm das nun zu dem Mann auf der
Toilette, der gestrandet ist,