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Elf (Ocean)

ELF CHEAT MODE: On the first level go up to the sage and type 'CHEAT', then enter what he replies, which is 'CHOROPOO'. This gives you 99 pets and enables these keys: [W] - Wolf potion. [H] - Hardman potion. THE ULTIMATE PLAYERS GUIDE TO: ELF LEVEL ONE --------- Find the uncooked chicken and the bowl of bird seed in the first area. Give the seed to the bird who will drop a feather down to you in return. Take the feather to the Indian and give it to him for his headdress - in return he'll give you a piece of old paper. Now take this to the man in the toilet, who has been stranded after a puppy ran off with his loo roll! Take the matches that he gives you and light the fire. Cook the chicken and then bribe the old sage near the door. This will allow you to pass into the next stage. Go to the far right, collecting the apple pip and blunt axe on the way. Shoot down the magical book and give this, along with the pip, to the old wizard. He'll turn the pip into an apple. Take this to the ferocious guard and use it to pass by him into the third stage. Go down and collect the cash. Go up and give this to the tool sharpener, together with the blunt axe. Give the newly-sharpened axe to the queer-looking lumberjack. He'll give you a magical spell in return. Attack the smiling monster with this, and steal his teeth while he's stunned. Give the gnashers to the old granny, who'll give you a clothes peg in return. Wear this on your nose and you can pass the smelly troll into the last area. This is your final chance to buy some goodies before battling the evil spider Belbob. Always keep away from the side of the screen that she is on, and make sure that you kill the little monsters she releases when she touches the ground. CUDDLY STATUS Wandering around the landscape are truly cuddly characters. Shooting one of these harmless creatures will result in words like these BOO, HISS and SHAME floating up the screen, plus an increase in your "nasty" rating. This will eventually affect the three end sequences you see. If you do not shoot all the cogs in Level Eight, and you have a rating of PLEASANT or nicer, then you'll see a scene of stomach-churning loveliness. Otherwise, the end result is not quite so pretty! LEVEL TWO --------- This level is longer than the last and is inhabited by a fearsome set of guards. Get the small key and window handle from the first set of underground cave. Unlock the steel cage in the top right hand corner and take the cog. Fit the cog and the handle to the window mechanism and wind the magic bridge out. Cross over and pick up the boots. Take these and give them to the prisoner, who'll reward you for saving his neck with a silver flute. Give the flute to the jester BEFORE you open the cage with a larger key which is found outside, on the right. He'll kill the deadly rats so you can travel to the oil well and fill up the oil can lying on the left of the map. On the way, make sure you kill the jester when you see him again, as you'll need the flute for Level Five. Now use the oil on the stiff handle for the chain bridge. You can now pull the lever and hop across the gap. Go down and enter the final Guard Captain's room. This is a highly intelligent opponent who'll dodge your shots if you're slow on the trigger. He also has a nasty habit of jumping on your head if you stay still. The trick is to fire rapidly and pressure him into a corner. Get ready to move sharply if he begins to jump! LEVEL THREE ----------- A nice gentle stroll from one side of the lake to the other - or so it may seem! The trick is to flick the platform switches in the correct sequence after FIRST turning on the power in the first room. Here's the sequence: Switch Action 1 Flick 2 Flick 3 Flick 4 Flick 5 Leave 6 Flick 7 Leave 8 Flick 9 Flick 10 Flick 11 Leave Make sure you jump over all the monsters that spring out of the water, and watch out for the killer plants! SECRET ROOMS Each level has at least two secret rooms and you'll know when you're in them because they'll be full of goodies like herbs, pets and extra lives, and the screen will turn into a lovely set of grays. If you want to find them, remember that not all walls are solid, and you might be able to stand on some clouds. LEVEL FOUR ---------- The lake now turns into a marsh which is patrolled by the swamp indians under their great leader. Collect the dagger from out of the dead explorer's back, together with the boxing glove. You should pass a single switch on the way - DO NOT flick this one or later you'll come to an abrupt halt. Bop the first guard on the nose with the glove and take the piece of paper with the password written on it. Cut the rope holding the cage in the air. Go down and collect the gold icon that has fallen out of it. Give the password to the second guard and then battle your way to the indian chief at the far end of the map, if you give him the icon, you can pass into the temple to meet the indian god. The monster has a long tentacle arm that spits fire, plus a large mouth that shoots balls of power. Remember to keep firing while the mouth is opening, and to jump or duck all incoming shots. A useful tip (If you can afford it) is to buy the force shield and rush the monster - but if you choose this tactic, make sure you get him! LEVEL FIVE ---------- The twisting labyrinth of dwarf caves will really tax your mapping tips to the full. Thirty interconnected zones with multiple entrances and exits will have you in serious trouble if your map isn't accurate - you have been warned. Make sure you kill all the pesky dwarves, as they are highly intelligent and will come straight for you given half a chance, jumping gaps and climbing ladders to do so. First, find the bone and give this to large plapping monster. Walk to the edge of the chasm in front of the HALT sign and stand still. The monster will fly over, pick you up and drop you on the other side. Go through the door and collect the belt. Come back by waiting at the other HALT sign. Give the belt and the flute to the blacksmith who'll turn the flute into a cross, with this you can pass the deadly bats who would otherwise kill you. Collect the machine part lying on the other side. Collect all the other five machine parts and give them to the machine mechanic who is building his time machine. He'll give you a piece of paper to give to the dwarf guard, who'll then let you in to see the King. To get past the King you'll need to find the three jewels. Once done you can do battle with Henry. Henry is very good at blocking your shots with his shield so wait for him to make his move before attacking. Try to keep Henry away from you by keeping him under pressure, because otherwise he'll make a charge straight for you. Under no circumstances let him start firing, as you'll end up having to jump the balls he rolls on the ground instead of trying to kill him! PICKUPS Dotted around the landscape are various items that can be of use. Health can be found as well as the autofire potion - very useful, that. Watch out though, for the negative health spell and the stun potion. Both should be avoided. Keep an eye out for the green chests, as once shot these will release a 1UP bottle. The monster holding cards with 1X, 2X, 3X, 4X, 5X and 10X are worth 1000, 2000, 3000, 4000, 5000 and 10,000 points respectively. LEVEL SEVEN ----------- Your objective is in sight - you've entered Necrilous' castle! It's uninhabited ELF CHEAT MODE: Im ersten Level geh zum Weisen und gib 'CHEAT' ein, dann gib ein, was er antwortet, nämlich 'CHOROPOO'. Das gibt dir 99 Pets und aktiviert diese Tasten: [W] - Wolf potion. [H] - Hardman potion. DER ULTIMATIVE SPIELERGUIDE ZU: ELF LEVEL ONE --------- Finde das rohe Huhn und die Schale Vogelfutter im ersten Bereich. Gib das Futter dem Vogel, der dir als Gegenleistung eine Feder herunterwirft. Nimm die Feder zum Indianer und gib sie ihm für seinen Kopfschmuck - als Gegenleistung gibt er dir ein Stück altes Papier. Nimm das nun zu dem Mann auf der Toilette, der gestrandet ist,
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