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Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

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Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

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TassTimes

TASS TIMES IN TONE TOWN (Activision) Start in your Grandfather's Log Cabin. LOOK PAPER (the anchovy and pepperoni combo has been circled) S (Spot barks at the counter) LOOK COUNTER LOOK JAR (you now find a key) GET KEY N W S (Spot sits at the foot of the bed) LOOK BED LOOK CLOTHES N UNLOCK DOOR (you rush into Gramps' Lab) LOOK PIZZA LOOK FISHBOWL (you find a bunch of guitar picks.......this is currency in Tone Town!) GET BOOK GET PICKS READ BOOK E LOOK HOOP LOOK GENERATOR (tells you to throw the switch) THROW SWITCH (the generator now powers up) ENTER HOOP (you are now on a Construction Site) N (Spot now becomes 'ENNIO'!!) LOOK TRENCH (you find a jar) GET JAR E E GET MITTS READ SIGN W S E (Chaz hands you a dyecut dyeorama) LOOK DYEORAMA BUY PLENTY SPARKLE (Chaz puts a wild streak of sparkle in your hair!) E BUY HOOPLET BUY JUMPSUIT WEAR JUMPSUIT WEAR HOOPLET WEAR MITTS W W LOOK FLOATFONE (a sign directs you to lift the receiver and follow directions) LIFT RECEIVER (at the sound of the tone, insert a pick for information) INSERT PICKS (you hear that the top tune is "Tass" by the Daglets). S BUY NEWSPAPER READ NEWSPAPER READ ARTICLE 1 (it seems that Franklin Snarl is linked with the disappearance of Gramps) READ ARTICLE 2 READ ARTICLE 3 READ ARTICLE 4 READ ARTICLE 5 (you learn of a debossed metal card that has been lost near the Nature Trail) DROP PAPER DROP KEY S LOOK MAN TALK EDITOR TALK NUYU (you are given an assignment for 'The Legend') GET CAMERA E LOOK TERMINAL TURN COMPUTER ON TURN PRINTER ON (you must now type in your OWN/REAL name!) TYPE (your name!) YES (a Press Pass now appears) GET PASS LOOK PASS W N N N N DROP BOOK DROP PASS W BUY BLOBO (you've now got your own Blobpet!!) E E TALK FLO BUY MASK GET BLACK DROP PICKS WEAR MASK W GET PRESS PASS N E N N N N N N GET DEVIL (in your jar) LOOK JAR S S S S S S W DROP BLOBO DROP JAR TALK STELGAD SHOW PASS TO STELGAD (you are now introduced to the Daglets) LOOK DAGLETS TALK DAGLETS LOOK ZAGTONE GET ZAGTONE TAKE PHOTO S S S S S GIVE PHOTO (note the word 'SIC' in the Editor's advice to you!) GIVE CAMERA. N N N N GET BOOK N GET BLOBO DROP PRESS PASS GET JAR W (if Ennio says:"I smell snarlmeat", then keep going EAST then WEST until he DOESN'T!) ENTER WELL W LOOK PHILBERT LOOK CAGES W LOOK PLAQUE (emergency only!) N N N UP E N LOOK GATE UNLOCK GATE (you slide open the bolt) W S ENTER TREE S S S E (Ennio smells snarlmeat!) W WAIT E (if Ennio still smells snarlmeat, repeat procedure) W WAIT E (if NO mention is made of snarlmeat, proceed) E UP E E N W W (Blobo digs in the sand and finds a card) GET CARD LOOK CARD E S E E E (you now hear a horrible creature, sloshing through the Wetlands!) N N E E N E E N E (you now wander aimlessly through the Estate and find nothing) ENTER BOAT W S (watch that Waterfall!!!) W N W INSERT CARD PUSH BUTTON 5 E (you now find Gramps, who is handcuffed) TALK GRAMPS LOOK CUFFS READ LABEL (they have a sonic lock) HIT CUFFS WITH ZAGTONE (Gramps is now free) W PUSH BUTTON 1 E S ENTER BOAT S W (you land safely, but lose the boat to the strong current!) W W LOOK GATE LOOK EYE LOOK NOSE LOOK BELL GET MUSHROOM THROW MUSHROOM AT EYE (the dust cloud causes the eye to swell shut, and the nose to have a sneezing fit!) OPEN GATE W W W (you are now in Snarl's house, remember what Nuyu told you earlier?.......SIC!) N SIC ENNIO AT SNARL GIVE BOOK TO GRAMPS OPEN JAR (the lightning stuns Snarl!) PUSH SNARL IN HOOP. FINAL MESSAGE Snarl now sizzles as he passes through the hoop......everything twists and turns......your knees buckle and you are on the road, a mile or so North of Gramps' cabin. You have with you a cute little pig, a darling racoon and a little crocodile shedding a few tears!!! GAME OVER
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