📰 News & Updates
New pricing & PD bundle in the shop

Pricing reform: BASIC from €10/month, PRO from €15/month β€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for €99 β€” all Public-Domain collections in one package instead of ~€300 individually. Plans → Β· View bundle →

Four Worlds, One Mission – new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 β€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched – 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games β€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

πŸ—ƒοΈ Amiga Database
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πŸ—ƒοΈ Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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AMOS

AMOS is a dialect of the BASIC programming language developed specifically for the Amiga computer by FranΓ§ois Lionet and Constantin Sotiropoulos, first released in 1990 by Mandarin Software. It was optimized for game development, featuring built-in commands for sprites (BOBs), collision detection, sound, and animation that provided direct access to Amiga hardware capabilities without requiring complex programming. The language became extremely popular among hobbyists and the demoscene, with AMOS Professional later adding a full-screen editor, compiler support, and advanced debugging tools that enabled creation of commercial-quality games.
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