📰 News & Updates
New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

๐Ÿ—ƒ๏ธ Amiga Database
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๐Ÿ—ƒ๏ธ Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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BOB

A BOB (Blitter Object) is a software-rendered graphical object on the Amiga that is drawn and moved using the Blitter chip rather than the dedicated sprite hardware. Unlike hardware sprites, which are overlayed by the Denise chip, BOBs are copied directly into the bitplane data, allowing for larger sizes and more colors but requiring the background to be saved and restored to prevent destructive drawing. They were extensively used in Amiga games for animated characters and objects that exceeded the limitations of the eight available hardware sprites, leveraging the Blitter's ability to handle masking, shifting, and logical operations in hardware.
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