📰 News & Updates
New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

๐Ÿ—ƒ๏ธ Amiga Database
×

๐Ÿ—ƒ๏ธ Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

You are browsing as guest

โ† Back to category

PAL

PAL (Phase Alternating Line) is the analog television standard used by European, Australian, and Asian Amiga models, delivering a 50Hz refresh rate with 625 total scan lines (576 visible) and a horizontal frequency of 15.625kHz. Amiga software designed for PAL typically displays at resolutions like 320ร—256 or 640ร—256 in non-interlaced modes, offering more vertical resolution than NTSC but running at 50 frames per second instead of 60Hz, which affected game timing and compatibility with software imported from NTSC regions. The standard required users to have PAL-compatible monitors or televisions, and many demos and games were optimized specifically to utilize PAL's extra screen space and timing characteristics.
Login
✏ Neu registrieren
Newsletter