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New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

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Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

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TFX - Tactical Fighter eXperiment (AGA)

TFX [ TECHNIQUES AND TIPS ] ----------------------------- LANDING. -------- The initial training missions dont require you to actually land your kite after you have hit your targets,but once you get further down the line,and and also in the Tour of Duty, you will need to return to your airbase or your aircraft carrier to complete the mission. Landing is a tricky business,you can not just go hurtling towards the strip and hope that slamming your anchors on in the last minute is going to be enough,so lets take a look at landing on an airstrip. The first thing to do is get lined up with the strip. One of the best ways to do this is to take a flight over the airfield in order to get a good look at the airway. Once you know the lie of the land get some distance betwwen yourself and the runway (using the timewarp function if your impatient) and then turn back and level up with the runway. Take your altitude down to around 500 feet and hold it steady. As you get closer,put the airbrakes on and reduce the thrust to about 60% If you dont use the airbrakes you run the risk of stalling the plane. Next put the nose down slightly and start the final descent. Remember to put the landing gear at this stage. Aim to make contact with the runway at as shallow an angle as possible,and once you have touched down,put the wheel brakes on and cut the thrust totally. The plane should come to a halt safe and sound on terra firma. CARRIER LANDINGS. ----------------- Now this is a bit more difficult,just about all of the land-based procedures applies here but now you have a much shorter landing area, and you also have to contend with it being stuck in the middle of the sea. Judging the correct descent altitude is the hardest thing here. As before,buzzing the aircraft carrier is helpful,if for no other reason than to make sure youre not attempting to land on one of the fleets battleships. Since the danger of overshooting is obviously very high when you are landing on such a small area,you need to employ your "HOOK" to bring the plane to a stop before falls off the end of the ship. Remember to put your hook down when you lower the landing gear. Also beware of coming in too low and crashing into the end of the boat. Typed by Jr. --- Source: Amiga Future GTT Cheat Keys (during gameplay): SHIFT + D - Reload all weapons SHIFT + type "PLOP" - Invincibility!
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