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UltimaIV

ULTIMA IV =========== I have changed some of the details in this doc because I am currently playing this game amongst others, and in my opinion some of what this guy has to say is utter crap! Voodoo Dreamer ---------------- NOW SOME STUFF ON GATE PHASES ------------------------------- PHASE VIRTUE TOWN STONE MANTRE PARTY MEMBER 1 HONESTY MOONGLOW BLUE AHM MARIAN 2 COMPASSION BRITAIN YELLOW MU IOLO 3 VALOR JHELOM RED RA GEOFFREY 4 JUSTICE YEW GREEN BEH JAANA 5 SACRIFICE MINOC ORANGE CAH KATRINA 6 HONOR TRINSIC PURPLE SUMM DUPRE 7 SPIRITUAL SKARA BRAE WHITE OM SHAMINO 8 HUMILITY MAGINCIA BLACK LUM THIS IS FROM THE GATE SPELL, I'M NOT SURE EXACTLY HOW THE MOON GATES WORK. ONLY THAT THEY DO. ONE LAST THING ON THE MOONGATES. IF YOU GOTO THE MOONGLOW GATE AND STAND ON THE GATE, WHEN THE TWO MOONS GO DARK, SEARCH AND YOU WILL FIND THE BLACK STONE. I KNOW THAT THERE HAS BEEN MORE THEN ONE SPELL LIST WRITTEN BUT THIS ONE WILL INCLUDE THE HINTS IN SPELL CASTING THAT THE GAME WILL GIVE YOU. SPELL REAGENTS ACTION AWAKEN GINSENG, GARLIC (BC) AWAKEN ONE PARTY MEMBER BLINK SILK, PEARL (DF) TELEPORT PARTY SORT DISTANCES CURE GINSENG, GARLIC (BC) CURE ONE PARTY MEMBER OF POISON DISPEL ASH, GARLIC, PEARL (ACF) DISPELS A WALL OF ENERGY ENERGY ASH, SILK, PEARL (ADF) PLACES A WALL OF ENERGY FIREBALL ASH, PEARL (AF) THROWS A FIREBALL AT AN ENEMY GATE ASH, PEARL, MANDRAKE (AFH) MOVES PARTY TO GATE PHASE PROMTED HEAL GINSENG, SILK (BD) HEALS ONE PARTY MEMBER X-99 HP ICEBALL PEARL, MANDRAKE (FH) THROWS AN ICEBALL AT AN ENEMY JINX PEARL, NIGHTSHADE, MANDRAKE (FGH) CAUSES ENEMY TO FIGHT THEM SELVES KILL PEARL, NIGHTSHADE (FG) KILLS ONE ENEMY LIGHT ASH (A) SURROUNDS THE PARTY IN LIGHT MAGIC MSL ASH, PEARL (AF) THROWS A MISSILE AT AN ENEMY NEGATE ASH, GARLIC, MANDRAKE (ACH) NEGATES ALL MAGIC OPEN ASH, MOSS (AE) OPENS ONE CHEST (AVOIDING TRAPS) PROTECTION ASH, GINSENG, GARLIC (ABC) PROTECTION FROM MAGIC QUICK ASH, GINSENG, MOSS (ABE) QUICKENS PARTIES ACTIONS IN A FIGHT RESURRECT ASH, GINSENG, GARLIC, SILK, MOSS, MANDRAKE (ABCDEH) BRINGS PARTY MEMBER BACK TO LIFE SLEEP GINSENG, SILK (BD) BUTS ENEMY TO SLEEP WHILE FIGHTING TREMOR ASH, MOSS, MANDRAKE (AEH) CAUSES A TREMOR WHILE FIGHTING UNDEAD ASH, GARLIC (AC) TURNS UNDEAD VIEW NIGHTSHADE, MANDRAKE (GH) VIEWS MAP OF LOCAL AREA WINDS ASH, MOSS (AE) CHANGES WIND COURSE (ARROW KEYS TO SET) X-IT ASH, SILK, MOSS (ADE) EXITS DUNGEONS LADDER UP SILK, MOSS (DE) MOVES PARTY UP ONE LEVEL IN DUNGEONS LADDER DOWN SILK, MOSS (DE) MOVES PARTY DOWN ONE IN DUNGEONS A FEW NOTES ON THE SPELLS. AWAKEN ONLY WAKES UP ONE MEMBER AT A TIME. THERE ARE FOUR ENERGY BARRIERS: (S)LEEP, (P)OISON, (F)IRE, AND (L)IGHTNING (LIGHTNING IS IMPASSABLE, THE OTHERS CAST THOSE SPELLS UPON THE MEMBER ENTERING) YOU WILL BE PROMPTED FOR WHICH ONE YOU WANT. IN CASTING OR DISPELLING A ENERGY BARRIER YOU MUST STAND NEXT TO THE SPOT YOU WANT TO CAST IT. JINX SPELL WILL CAUSE A RANDOM NUMBER OF THE ENEMY TO FIGHT AMONGST THEM SELVES.. SEEMS TO WORK BEST ON GREMLINS. KILL SPELL WONT KILL TWISTERS OR REAPERS ON THE FIRST SHOT. SOMETIMES OTHER MONSTERS CAN AVOID THE KILL SPELL BUT THESE ARE THE ONES THAT DO IT EVERYTIME. TREMOR IS GREAT FOR A MASS KILL, IT EFFECTS ALL TYPES OF ENEMIES! QUICK GIVES RANDOM QUICKNESS EACH TURN, MAGES SEEM TO BENEFIT MOST FROM THIS SPELL. SOME LISTS STATE THAT YOU NEED MORE THEN ONE ITEM TO MAKE THE SPELL LIKE: QUICK NEEDS TWO BLOODMOSS TO WORK.. THIS IS ALL UNTRUE IN EVERY CASE! THE MOON GATES WORK LIKE THIS. WHEN THE GATE APPEARS IT STAYS FOR TWO PHASES OF THE MOON ON THE FIRST PHASE IT WILL MOVE YOU TO THAT NUMBER GATE - 1 (IN THE CASE OF IF YOU ARE AT MOONGLOW, IT WILL TAKE YOU TO GATE 8 (MAGINCIA)). ON THE SECOND PHASE IT WILL TAKE YOU TO THE GATE NUMBER + ONE. (IF YOUR IN MAGINCIA, YOU'LL GOTO MOONGLOW). 1] GET THE CHARACTER REF. SHEET AND THE TWO OTHER DOC FILES THAT GO WITH THE GAME. READ THEM! 2] SETTING UP YOUR CHARACTER. ACCORDING TO RICHARD, NICE GUYS WILL HAVE AN EASIER TIME. IN OTHER WORDS, THE GAME KEEPS TRACK OF HOW NICE A GUY YOU ARE. SO, WHEN ANSWERING THE SET-UP QUESTIONS, KEEP KINDNESS & HONOR IN MIND. 3] FRIENDS THERE ARE PEOPLE ALONG THE WAY WHO WILL JOIN YOUR PARTY. I SOON GOT TIRED OF TALKING TO EVER DAMN PERSON. HERE ARE THE NAMES TO LOOK FOR AND IN WHAT TOWN YOU MAY FIND THEM. THEY MAY NOT CHOOSE TO JOIN YOUR PARTY, BUT THAT'S UP TO THEM. IOLO (BRITAN), JAANA (YEW), JULIA (MINOC), SHAMINO (SKARA BRAE), GEOFFIEX (JHELOM), CATHERINE AND DUPRE. USUALLY THEY WILL BE STANDING WITH THREE OTHER PEOPLE AROUND A FIRE OR SOMETHING. YOU WILL NEED ALL THE FRIENDS YOU CAN GET. 4] DUNGEONS WRONG, SHAME, DECEIT, ETC. SECRET ENTRANCE TO 8TH LEVEL OF DUNGEONS IS FOUND BEHIND LB'S CASTLE. -> A TRICK I USE IS GOING DOWN TO THE EIGHTH LEVEL THROUGH LB CASTLE AND FINDING A CRYSTAL BALL TO RAISE ME. THEN I GET KILLED AND BROUGHT BACK BY LB. I LOSE MY MONEY, BUT EVERYONE IS FULLY HEALED AND I KEEP THE EXPERIENCE & RAISED STATS. -> ANOTHER SLY MOVE IF A MEMBER OF YOUR PARTY IS DEAD, IS TO DO THIS: 1. GET $300 FOR TREASURE ROOM IN LB CASTLE (IF POISONED SLEEP AT SEER). 2. GET PERSON REINCARNATED AT HEALTH. 3. HAVE HPS RESTORED BY LB. 4. Or just go to Lord British and ask of his health. He will ask of yours. Say that you are not fine (NO). He will return all characters to full health (and I think raise the dead) -> IT SEEMS TO ME THAT YOU HAVE TO WIN A BATTLE WITH A WATER MONSTER BEFORE A PIRATE SHIP WILL COME BY. TRY IT AND SEE IF IT WORKS. SHIPS ARE FUN. 5] TOWNS HERE IS A PARTIAL LISTING OF TOWNS: PAWS, BRITAN, TRINSIC, YEW, ABBY, MINOC, VIRTUE, MAGINCIA, AND LYCAEUM. AGAIN, I HAVEN'T BEEN DOING A GREAT JOB OF WRITING THINGS DOWN, THESE ARE ONLY THINGS I AM REMEMBERING. SPECIAL TOWNS: SKAR BRAE SELLS HERBS USED FOR SPELLS! -------------: VIRTUE SELLS TORCHES, GEMS, AND KEYS! - - - : PAWS SELLS HORSES ($100 * members of party.) 6] SHRINES: I have not found it particularly useful to meditate at shrines as a regular past-time. When you visit the Seer ask him of the virtues. If you are successfully proficient in one he will tell you to go to it's shrine and meditate for three cycles. Do this and you will achieve this portion of your avatarhood. As you complete these philosophical (?) achievements a Anhk will form in the top line of your stats. If you do an evil thing, like attacking towne guards you will loose all but one of your portions. (You will have to attack guards at least once.) 6] RUNES: (SAME AS SHRINES) HONOR - TRINSIC SACRIFICE - MINOC LOVE - ABBEY JUSTICE - YEW COMPASSION - BRITAN TRUTH - LYCAEUM THE RUNES ARE FOUND BY (S)EARCHING AN AREA (USUALLY A BATH ROOM, INN ROOM, CLOSET AREA, END OF HALLWAY, JAIL CELL, ETC). THE BELL OF COURAGE IS FOUND IN THE MIDDLE OF THE OCEAN (A WATER ISLAND) 7] SECRET DOORS: SECRET DOORS (AND YOU WILL BE VERY SURPRISED TO SEE HOW MANY THERE ARE!) ARE EASILY SPOTTED BY A LITTLE DOT (HI-RES) IN BETWEEN THE BRICKWORK IN A WALL. SIMPLY WALK THROUGH THE WALL WITH THE DOT. THERE ARE SEVERAL SECRET DOORS IN LB'S CASTLE AND IN THE TOWNS. (LB: GUARD'S ROOM, ABOVE HEALING, PRISON CELL, ETC) 8] ADVENTURE TIPS: A] MONEY: GETTING MONEY FAST MAY HELP YOU GET SOME GOOD ARMOUR AND BETTER YOUR INITIAL CHANCES FOR SURVIVAL. AN EASY WAY OF GETTING ABOUT $500 IS BY OPENING ALL THE CHESTS FOUND IN THE SECRET ROOM (GUARDS ROOM) IN LB'S CASTLE. -] SPEND MONEY CAREFULLY, BUT DON'T CARRY IT AROUND. YOU WILL LOSE IT IF YOU DIE. BUT YOU'RE ABLE TO KEEP YOUR WEAPON & ARMOUR (SO INVEST THE $). You can also keep magical ingredients and spells when resurrected, this is a very wise investment and stocks of ingredients and spells should be topped up regularly. -] SELLING THINGS BACK TO THE DEALERS IS A BAD IDEA AS THEY BUY IT BACK FOR 1/2 PRICE. -] BE CAREFUL WHEN FIGHTING THIEVES, ROGUES, OR PIRATES AS THEY WILL STEAL YOUR MONEY. B] POISON: POISON IS THE MOST COMMON REASON FOR DEATH. LEARN WHAT MARSHLAND LOOKS LIKE AND AVOID IT! REMEMBER THAT YOU CAN HEAL YOURSELF BY (H)OLE UP AND CAMP. TO CURE (SPELL C) POISON, MIX B & C (YOU HAVE ABOUT TWO CURES TO START OUT WITH). ANOTHER WAY TO CURE POISON IS TO ALSO GET SLEEPED BY A TRAP OR MAGIC FLOOR (SEER IN LB CASTLE). OR YOU CAN ALWAYS PAY $100 AT A TOWN HEALER. -] AVOID SPIDERS IN DUNGEONS AS THEY WILL POISON YOU. Lets not forget the rats and snakes (snakes can throw their poison!) -> BE WARY OF TRAPS IN DUNGEONS (FIGHT MODE) - YOU CAN STEP SOMEWHERE AND A WALL MIGHT OPEN UP OR FIRE MAY SPRING UP, OR A BRIDGE MIGHT DISAPPEAR. FIRST STEP IN ULTIMA IV VISIT TOWNS WHILE IN THE TOWNS TALK TO EVERYONE. AFTER A BIT YOU WILL DEVELOP A NEAT KNACK FOR SPOTTING THE MAIN WORDS IN WHAT THEY SAY SO YOU CAN GET EVERYTHING OUT OF THEM WITH LITTLE TROUBLE. (EG: I WATCH THE SEAS. SEAS? YES, ETC) [1] FIND PEOPLE TO JOIN YOUR PARTY. [2] ASK PEOPLE ABOUT THE RUNES (USUALLY A RUNE TO EACH TOWN). [3] ASK PEOPLE ABOUT THE MANTRAS (SHRINES ARE USELESS WITHOUT THEM). RUNES/MANTRA LISTING ---------------------- HUMILITY : PAWS : NOOK IN MTNS (SOEAST) SPIRIT : LBC : TREASURE ROOM (NE CORNER) HONOR : TRINSIC SACRIFICE (CAH) : MINOC : FORGE COMPASSION (MU) : BRITIAN : END HALLWAY HONESTY (AHM) : MOONGLOW : MARIAH'S CHEST JUSTICE (BEH) : YEW : JAILCELL ASSORTED TIPS --------------- [] DON'T RISK BEING SUNK BY PIRATE SHIPS. SAIL UP AND KILL CREW. [] USE HORSEPOWER AS MUCH AS POSSIBLE (ESP. AFTER YOU'VE BEEN PLAYING AWHILE). THIS IS BECAUSE THE GAME REMEMBERS EVERY TIME YOU FLEE FROM BATTLE. THIS WAY YOU CAN OUTRUN THE ENEMY BEFORE YOU HAVE TO FIGHT THEM. [] IF YOU CAN'T WALK THROUGH A SPACE (MAGIC SQUARE) THEN DISPEL THE MAGIC! [] YOU CAN HOLE-UP AND CAMP WHILE IN THE OCEAN BY JUST EXITING AND H. THEN B. (NOTE: IF YOU'RE AMBUSHED AND WIN THE BATTLE, YOU HAVE TO GET THE CHEST BEFORE YOU CAN REBOARD) [] GIVE BLOOD WHILE AT THE HEALERS AS THIS MAKES YOU A NICE GUY. [] GIVE MONEY TO BEGGARS AS THIS WILL TOO. (Can also lead to getting info.) [] DON'T "APPROPRIATE" CHESTS THAT AREN'T YOURS (SIGH) AS IT WILL COUNT AGAINST YOU. [] WHEN BUYING SPICES YOU CAN PAY ONLY $1 FOR THEM, BUT THAT TOO MAKES YOU LOOK BAD (ROTTEN ISN'T IT?). [] BE SURE TO GO DOWN A WHIRLPOOL IF YOU GET THE CHANCE. THIS IS ABOUT THE ONLY WAY YOU CAN GET A BOAT INTO THE SEA IN THE MIDDLE OF THE CONTINENT. (AND THE ONLY WAY YOU CAN GET TO THE CITY OF COVE) [] TO GET A SEXTANT CHOOSE OPTION D AT THE THIEVES GUILD ($900). [] HORSES ARE $100 EACH (# MEMBERS). [] SOMETIMES (MAYBE MY IMAGINATION) BUT YOU DON'T SEE THE SECRET DOORS (DOTS) THE FIRST TIME. A PEER INTO A GEM OR JUST RE-ENTERING THE ROOM MAY CLEAR THIS UP. [] THE MOONS WILL CHANGE BY THEMSELVES (NOT ANY RELATION TO COMMANDS), SO IF YOU'RE WAITING ON A MOONDOOR, DON'T JUST SIT THERE AND HIT SPACE + REPT. THIS WILL ADVANCE YOUR # OF MOVES AND ALSO GIVE MONSTERS A CHANCE TO BE BORN AND FIND YOU. [] IF A MEMBER OF THE PARTY IS POISONED, ONE WAY OF FIXING HIM IS TO LET HIM OPEN ALL THE CHEST YOU FIND. THIS WAY HE WILL HAVE A BETTER CHANCE OF GETTING SLEPT (THUS CURING THE POISON). Another natty way, and surer is to cast the CURE spell at him. [] THE BUCC'S DEN (LOVE THE NAME!) WEAPON SHOP SELLS MAGIC BOWS & WANDS. ($2000 AND $5000 RESPECTIVELY) [] TORNADOES SEEM TO ONLY MOVE YOU A COUPLE OF PLACES + HURT YOU. STONES -------- STONES ARE FOUND IN THE DUNGEONS (VARIOUS LEVELS). YOU SEEM TO HAVE TO HAVE THE RUNE FIRST BEFORE YOU CAN GET THE STONE. THEY ARE ON ALTARS (PEER). YOU WILL NEED TO GET THEM! DASTARD : RED COVETOUS : ORANGE SHAME : PURPLE ? : WHITE LOCATIONS OF EVERYTHING ------------------------ TOWNS/VILLIAGES/CASTLES LBC : G'L", F'G" BRITAN : GK, FC EMPATH ABBEY : DC, BM LYCEAM : GL, NK SERPENT'S HOLD : OLD : PB, JC YEW : CL, DK SKARA BRAE : IA, BG MINOC : BE, JP JHOLEM : NO, CE MAGENCIA : KJ, LC MOONGLOW : IH, OI TRINSIC : BELOW PAWS ( I FORGET ). VILLAGES VESPER : DL, MJ PAWS : JB, GC BUCC DEN : JO, II COVE : FK, II SHRINES VALOR : OF, CE HONESTY : EC, OJ HONOR : MP, FB COMPASSION : FM, IA JUSTICE : AL, EJ HUMILITY : NI, OH (WARNING:NASTY PLACE) SPIRITUALITY : SPECIAL LOCATION VIA MOONGATES. DUNGEONS WRONG : BE, HO COVETOUS : BL, JM DESPISE : ED, FL HYLOTHE : PA, OP DASTARD : ? SHAME : ? PLACES OF EXTREME INTEREST BELL OF CO : URAGE : NA, LA CANDLE OF LOVE : COVE BOOK OF TRUTH : LYCEAM LIBRARY (UNDER 'R' ) WHEEL OF HMS : NH, GA BALLOON : PC, OJ 3 ISLANDS : PE, MF NIGHT SHADE : CO, JF (AT DUAL NO MOON) MANDRAKE ROOT : SWAMP BATTLEFIELD _______________________________________________________________________________ I have deleted the last twenty two pages of this doc as it was a copy of the manuals that come with the game. And you all have them, don't you? _______________________________________________________________________________
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