📰 News & Updates
New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

๐Ÿ—ƒ๏ธ Amiga Database
×

๐Ÿ—ƒ๏ธ Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

You are browsing as guest

โ† Back to category

ZakMackracken_Part3_Mars_Chamber

WALK to the massive door on the left. USE the ladder by the pedestal, and WALK to the crystal globe. Have the other girl USE the vinyl tape with the digital audio tape (DAT), allowing you to record over it. USE the DAT in the boom box, TURN ON the boom box, and set it to Record. SWITCH to the girl on the ladder and PICK UP the globe. There will be an annoying whine and the door will open. Send LESLIE with the flashlight into the chamber. You find yourself in a maze of coloured doors. You can map this maze if you like, but the quick and dirty way is to go through the purple door, then the blue door, then the purple. You should find yourself in a room with a machine. READ the gauges on the machine, then PUSH both switches. Once both gauges move into the green, you will be able to remove your helmets inside the whole Great Chamber. Exit the machine room and go through the blue door. From there, take the purple door, another purple door, and finally the door with the red edges on your far right. There you will find a room with a familiar map, a representation of the Sphinx, and more strange markings which you should copy down. To find your way to the exit, go out and take the yellow door, then the blue door, the red door on the far left, the red door on the far right, the red door on the far right, and the red doorway on the far left.
Login
✏ Neu registrieren
Newsletter