📰 News & Updates
New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

๐Ÿ—ƒ๏ธ Amiga Database
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๐Ÿ—ƒ๏ธ Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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Sensible Software

- **Gruendung**: Maerz 1986, Chelmsford, Essex - **Gruender**: Jon Hare und Chris Yates (ehemalige Schulfreunde) - **Wichtigste Amiga-Spiele**: Wizball (1987), Mega Lo Mania (1991), Sensible Soccer (1992), Cannon Fodder (1993), Sensible World of Soccer (1994) - **Markenzeichen**: Uebertrieben kleine Sprites als Spielercharaktere. Sieben Nr.1-Hits. Zwischen Juni 1992 und 1995 waren Sensible-Spiele insgesamt 52 Wochen lang auf Platz 1 der Charts. - **Stil**: Zugaengliches Gameplay mit unerwartetem Tiefgang. Humorvoller, respektloser Tonfall (Cannon Fodder provozierte Kontroverse wegen Anti-Kriegs-Thematik). - **Schicksal**: Im Mai 1999 an Codemasters verkauft. Jon Hare arbeitet seitdem als Berater und Game Designer.
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