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New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

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Kaiko

- **Gruendung**: Herbst 1990, Deutschland - **Gruender**: Peter Thierolf (Programmierung), Frank Matzke (Grafik), Chris Huelsbeck (Audio) - **Urspruenglicher Name**: A.U.D.I.O.S (Art Under Design, Imaginations Of Sound) - Kaiko war zunaechst nur ein Publishing-Label - **Wichtigste Amiga-Spiele**: Gem'X (1991), Apidya (1992), Super Gem'Z, Metal Law, The Adventures of Quik & Silva - **Gem'X**: Puzzle-Spiel in Konsolen-Qualitaet, inspiriert von Factor 5 (Chris Huelsbeck arbeitete mit beiden). - **Apidya**: Legendaerer horizontaler Shoot-'em-up, published von Blue Byte (als Play Byte). Hatte Finanzierungsprobleme waehrend der Entwicklung - Covermount-Spiele fuer Magazine finanzierten die Fertigstellung. - **Bedeutung**: Chris Huelsbecks geniale Musik fuer Apidya (inspiriert von klassischer Musik und Naturgeraeuschen) gilt als eines der besten Amiga-Soundtracks. - **Schicksal**: Studio aufgeloest nach den fruehen 1990ern. Peter Thierolf arbeitete spaeter bei anderen Studios. 2025 wurde ein Apidya-Remake angekuendigt. --- ## Quellen und Referenzen - Amiga Graphics Archive: https://amiga.lychesis.net/ - The Masters of Pixel Art: https://www.themastersofpixelart.com/ - Lemon Amiga: https://www.lemonamiga.com/ - MobyGames: https://www.mobygames.com/ - Wikipedia (diverse Artikel zu allen genannten Personen und Studios) - Amiga Music Preservation: https://amp.dascene.net/ - Demozoo: https://demozoo.org/ - Exotica.org.uk (Janeway): https://janeway.exotica.org.uk/ - GenerationAmiga.com - Amiga RAG Knowledge Base (49M+ Vektoren)
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