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New pricing & PD bundle in the shop

Pricing reform: BASIC from โ‚ฌ10/month, PRO from โ‚ฌ15/month โ€” both membership tiers are cheaper now. New in the shop: the complete PD Collection Bundle for โ‚ฌ99 โ€” all Public-Domain collections in one package instead of ~โ‚ฌ300 individually. Plans → ยท View bundle →

Four Worlds, One Mission โ€“ new homepage + roadmap

The homepage got a fresh start: 4 LIVE projects (Amigo AI, Amiga World, Amiga DB, Retro Shop), three WIP sections (AmigoOS, our own emulator, Amiga Windows Tool) and a roadmap block featuring C64, PS1 and PS2 โ€” every retro classic gets its own world. Visit the new homepage →

Amiga Knowledge Base launched โ€“ 65,174 entries openly browseable

The Amiga Knowledge Base is live! Over 65,174 curated entries on demos, software, hardware, tracker music, cheats and games โ€” free to browse for everyone. BASIC members unlock full search and unlimited access, PRO will soon get the complete archive download. Start browsing →

Registration fixed & newsletter with Captcha

Good news: user registration is back to working smoothly! We’ve also added a Captcha to our newsletter sign-up to keep bot submissions out. Register now →

Community discussion on English Amiga Board

The Amiga community is talking about Amigo AI! There’s already a lively discussion on the English Amiga Board with over 14 replies. Drop by and share your thoughts! To the EAB thread →

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Suspect

SUSPECT (Infocom) "Suspect" is a little different from the previous two Infocom mysteries. In both "Deadline" and "Witness", you were the police, gathering evidence, questioning suspects, and making the arrest. This time around, however, you're on the other side of the fence: YOU are the suspect, and the police are gathering evidence against you, for a crime you didn't commit. The game is thus a race against time, as you desperately attempt to collect the real evidence before you're arrested. The adventure is centered on a critical point; until you realize that point, you really don't know what you're looking for, and much evidence can be overlooked or spoiled. The critical point is the fact that Veronica is murdered before the game begins. That elaborate fairy costume, with its over-the-head mask, allows someone else to impersonate her, and thus provide an alibi for the real murderer. Also, you will notice that this is by far the busiest Infocom ever; people move around a lot in the game, and you're almost always running into, or seeing, someone or other. Most of the time, you don't have to worry about that (I think they just put that that in there to confuse you a little, and make you waste time following harmless people around). It is also necessary to collect ever last bit of evidence. Overlook one thing, and you'll never be able to get a conviction, no matter how sure you are of who is guilty. So, with all that in mind, let's get started. So there you are in the plush Ashcroft manor on Halloween night, enjoying a costume ball being hosted by Veronica Ashcroft, and wondering what sort of story you can work up for your newspaper. As the game begins, you're invited to join Michael, dressed as a sheik, and a small group of people.
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